• Title/Summary/Keyword: Webkit

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Comparison Study of Web Application Development Environments in Smartphone (스마트폰 상에서의 웹 응용프로그램 개발 환경 비교)

  • Lee, Go-Eun;Lee, Jong-Woo
    • The Journal of the Korea Contents Association
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    • v.10 no.12
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    • pp.155-163
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    • 2010
  • Due to the complex registration & downloading process of the native applications, and, software and their non-standardized APIs, mobile web application is now being an alternative software for smartphones. Hybrid web application, one of the types of mobile software, because develop and has reasonable performance by using the webkit engined in smartphones. It can be easily developed by using the exiting programming skill such as HTML, JavaScript and CSS. Additionally these programming techniques can be easily used in any smartphone regardless of its platforms. Most smartphones have a webkit engine or web rending engine for high performance and smooth display in web browser. Webkit is now equipped in iPhone and Android phone. In this paper, we try to find out by comparison that the various aspects of webkit APIs of iPhone & Android phone, such as screen font size, screen orientation, touch event, gesture event and their performance. We also evaluated which one is more convenient for developers when making web programs using webkit. As a result, we found out that webkit in iPhone has more excellent performance than Android.

FastIO: High Speed Launching of Smart TV Apps (FastIO: 스마트 TV 앱의 고속 구동 기법)

  • Lee, Cheolhee;Hwang, Taeho;Won, Youjip;Lee, Seongjin
    • Journal of KIISE
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    • v.43 no.7
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    • pp.725-735
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    • 2016
  • Smart TV uses Webkit as a web browser engine to provide contents such as web surfing, VOD watching, and games. Webkit uses web resources, such as HTML, CSS, JavaScript, and images, in order to run applications. At the start of an application, Webkit loads resources to the memory and creates DOM tree and render tree, which is a time consuming process. However, DOM tree and render tree created by the smart TV application do not change over time because the smart TV application uses web resources stored in a disk. If DOM tree and render tree can be stored and reused, it is possible to reduce loading time of an application. In this paper, we propose FastIO technique that selectively adds persistency to dynamically allocated memory. FastIO reduces overall application loading time by eliminating the process of loading resources from storage, parsing the HTML documents, and creating DOM tree and render tree. Comparison of the application resource loading times indicates that the web browser with FastIO is 7.9x, 44.8x, and 2.9x faster than the legacy web browser in an SSD, Ramdisk, and eMMC environment, respectively.

Analyzing Effectiveness of the Web Application Development in Smartphone (스마트폰상에서의 웹 응용프로그램 개발 효율성 분석)

  • Lee, Go-Eun;Lee, Jong-Woo
    • Journal of Digital Contents Society
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    • v.11 no.3
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    • pp.323-330
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    • 2010
  • Due to the widespread smartphones and application stores, mobile application developments are now booming again in the same manner of PC history. The smartphone software development process, however, gives much inconvenience to developers because of the heterogeneous platform APIs and hardware incompatibility between different devices. To make clear these problems, mobile web applications are being accepted as an alternative to the native smartphone applications. Mobile web applications can be developed more simply and easily than native applications by using webkit engine's html, Java script, and CSS. Additionally developers can provide a platform-independent applications since web applications are going to run on web browsers. In this paper, we develop a personal applications store running on an android phone's browsers. We can accomplish this very simply by using webkit's various APIs such as OpenID. We can find out by implementing a real web application that development of web applications can surpass the native one in cost and time period without much loss of performance.

Requirements Analysis and Design of an HTML5 Based e-book Viewer System Supporting User Interaction (사용자 인터랙션을 지원하는 HTML5 기반 e-book 뷰어 시스템의 요구사항 분석 및 설계)

  • Choi, Jong Myung;Park, Kyung Woo;Oh, Soo Lyul
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.2
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    • pp.33-40
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    • 2013
  • E-books have been popular and common in everyday life during past a decade, and the market is expected to grow much more because of the popularity of tablet computing devices such as iPad. With the helps from the devices, people want to read or experience more interactive, fun, and informative e-book contents. In order to meet those needs, we introduce requirements of an e-book viewer system that supports user interaction, 3D modeling view, and augmented reality. We also introduce some design issues of the system and its concept proof prototype system. We determine to adopt HTML5 for e-book content format because it already supports content rendering, multimedia, and user interaction. Furthermore, it is easy to implement e-book viewer because there is already Webkit component for HTML5. We also discuss design issues for integrating an Augmented Reality viewer with Webkit-based e-book viewer. This paper will give e-book viewer developers and contents developers some guidelines for new e-book systems.

A Study on CSS3 Stylesheet Extension and Emulator for Representation of Stereo Web Content in 3DTV (3DTV에서 스테레오 웹 콘텐츠 표현을 위한 CSS3 사양 확장 및 에뮬레이터 연구)

  • Lee, Hee-Jin;Yim, Hyun-Jeong;Lim, Soon-Bum
    • Journal of the Korea Computer Graphics Society
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    • v.19 no.4
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    • pp.1-11
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    • 2013
  • In this paper, we represented the HTML5 webpage in 3D space for the 3D stereoscopic display by using CSS3 stylesheet; browser-based declarative contents, and proposed CSS Stereo 3DTV Profile. First, we suggested various webpage separation methods for reconstructing webpages in the 3D space effectively. Next, we suggested 3D view volume setting method by using extended CSS3 modules. And then, pre-processor converts sample contents which is written extended CSS stylesheet into the present CSS stylesheet for displaying in the webkit based browser. For the resulting stereoscopic images, we developed a rendering engine emulator which is implemented in JavaScript for simple display in the web browser, which produced dual images from virtual left and right-eyed cameras. And we have checked the sample contents displayed on the 3DTV.