• 제목/요약/키워드: behavioral system

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전주지역 중학생의 가정교과의 주생활 영역에 대한 행동체계별 요구도 (The Behavioral Systemic Needs of Students for the Housing Chapters in Home Economics Curriculum)

  • 유원희;최병숙
    • 한국가정과학회지
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    • 제10권2호
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    • pp.5-18
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    • 2007
  • The purpose of this study was to examine middle school students' three behavioral systemic needs for the Housing chapter in Home Economics curriculum, Through literature review, the concepts of the three behavioral systems in this study were divided into technical, interpretive and emancipatory one. The questionnaire survey method was used, The subjects were selected randomly the third grade 259 students at 6 middle schools located in Jeonju city, from December 17, 2004 to January 17, 2005, Data were analyzed by using SPSS/WIN 11.5 program. The results were as follows; 1) Average of importance which middle school students recognized was showed the interpretive behavioral system> the emancipatory behavioral system> the technical behavioral system, That of reflection of the text book was showed that the technical was same with the interpretive, and the emancipatory was a little lower value than two systems, And needs in each system were the emancipatory behavioral system> the technical behavioral system> the interpretive behavioral system, 2) Average needs were showed according to the sub-chapter of housing. 'Preservation and Repair of house' in the technical behavioral system and 'Indoor Environment and Equipment' in the interpretive and the emancipatory behavioral systems.

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유아의 정서지능과 관련된 어머니의 행동억제/활성화체계 및 정서표현성 (Maternal Behavioral Inhibition/Activation System and Preschooler's Emotional Intelligence : Mediated by Maternal Emotional Expressiveness)

  • 김지현;정지나;민성혜
    • 아동학회지
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    • 제28권4호
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    • pp.113-126
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    • 2007
  • This study explored mediating effects of the maternal emotional expressiveness between maternal behavioral inhibition/behavioral activation system and children's emotional intelligence. subjects were 138 4- to 5-year-old preschoolers (92 boys, 46 girls) and their mothers. The maternal behavioral inhibition/behavioral activation system was measured by BIS/BAS(Behavioral Inhibition System/Behavioral Activation System, Carver & White, 1994), maternal emotional expressiveness was measured by the Self-Expressiveness in the Family Questionnaire (Halberstadt, 1995), and children's emotional intelligence was measured by the Emotional Intelligence Questionnaire (Lee, 1998). Data were analyzed by descriptive statistics and multiple regression analysis. Results were that maternal positive expressiveness mediated the effects of maternal BIS on children's self-understanding and maternal negative expressiveness mediated the effects of maternal BAS on children's self-regulation.

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Development of human-in-the-loop experiment system to extract evacuation behavioral features: A case of evacuees in nuclear emergencies

  • Younghee Park;Soohyung Park;Jeongsik Kim;Byoung-jik Kim;Namhun Kim
    • Nuclear Engineering and Technology
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    • 제55권6호
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    • pp.2246-2255
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    • 2023
  • Evacuation time estimation (ETE) is crucial for the effective implementation of resident protection measures as well as planning, owing to its applicability to nuclear emergencies. However, as confirmed in the Fukushima case, the ETE performed by nuclear operators does not reflect behavioral features, exposing thus, gaps that are likely to appear in real-world situations. Existing research methods including surveys and interviews have limitations in extracting highly feasible behavioral features. To overcome these limitations, we propose a VR-based immersive experiment system. The VR system realistically simulates nuclear emergencies by structuring existing disasters and human decision processes in response to the disasters. Evacuation behavioral features were quantitatively extracted through the proposed experiment system, and this system was systematically verified by statistical analysis and a comparative study of experimental results based on previous research. In addition, as part of future work, an application method that can simulate multi-level evacuation dynamics was proposed. The proposed experiment system is significant in presenting an innovative methodology for quantitatively extracting human behavioral features that have not been comprehensively studied in evacuation. It is expected that more realistic evacuation behavioral features can be collected through additional experiments and studies of various evacuation factors in the future.

학습자 행동모델기반의 적응적 하이퍼미디어 학습 시스템 설계 및 구현 (Design and Implementation of an Adaptive Hypermedia Learning System based on Leamer Behavioral Model)

  • 김영균;김영지;문현정;우용태
    • 한국멀티미디어학회논문지
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    • 제12권5호
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    • pp.757-766
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    • 2009
  • 본 연구에서는 학습자 행동모델을 이용하여 개별적인 학습 환경을 제공할 수 있는 적응적 하이퍼미디어 학습 시스템을 제안하였다. 본 시스템에서는 학습자의 학습행동정보를 실시간으로 추적하여 관리할 수 있는 LBML을 제안하였다. 제안 시스템은 학습행동정보 수집시스댐과 적용적 학습지원시스템으로 구성된다. 학습행동정보 수집시스템은 웹 2.0기술을 이용하여 SCORM CMI 데이타 모델을 기반으로 학습자의 학습행동정보를 실시간으로 수집한다. 수집된 학습행동정보는 LBML 스키마를 기반으로 개별 학습자의 LBML 인스턴스로 저장된다. 적웅적 학습지원시스댐에서는 LBML 인스턴스를 분석하여 학습자의 반웅에 대한 즉각적인 피드백을 제공할 수 있는 규칙기반 학습지원모률과 상호작용적 학습지원모듈을 개발하였다.

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Analysis of Indonesian User Behavior Distribution on Facebook Marketplace

  • HAMZAH, Muhammad Luthfi;UTAMA, M Hamdala;PURWATI, Astri Ayu
    • 유통과학연구
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    • 제20권8호
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    • pp.47-57
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    • 2022
  • Purpose: The purpose of this study is to find out whether it has a significant effect or not, the 5 hypotheses proposed include the Attitude toward behavior variable on behavioral intention, Subjective norm on behavioral intention, Perceived behavioral control on behavioral intention, Behavioral intention on behavior and Perceived behavioral control on Behavior. Research design, data and methodology: The data processing method in this study uses the SEM method based on Partial Least Squares (PLS), The study was conducted on 100 respondents as a sample. Results: Based on the results of data analysis, it is concluded that from the 5 hypotheses proposed, only 2 have a significant effect, namely the subjective norm variable has a significant effect, on behavioral intention and the perceived behavioral control variable has a significant effect on behavior while the other 3 hypotheses have no significant effect. The results of this study are expected to help the public to make decisions in utilizing the distribution of facebook marketplace. Conclusion: This study concludes that the distribution of the use of the Facebook marketplace is a subjective norm variable has a positive effect on the behavioral intention variable and the perceived behavioral control variable has a positive effect on the behavior variable.

긍/부정 감성자극에 대한 행동활성화체계 및 행동억제체계 민감도에 따른 뇌파의 LORETA 분석 (LORETA analysis of EEG responding to positive/negative emotional stimuli for different sensitivities of behavioral activation and inhibition systems)

  • 김원식;진승현
    • 감성과학
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    • 제8권4호
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    • pp.403-413
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    • 2005
  • 본 연구에서는 긍정 또는 부정 시각자극이 제시되었을 때, 행동활성화체계(Behavioral Activation System : BAS) 민감 집단과 행동억제 체계(Behavioral Inhibition System : BIS) 민감 집단 사이에 차이가 있는지를 살펴보았다. 실험은 8명씩의 BAS와 BIS 민감 성향을 가진 남자 대학생을 대상으로 이루어졌고, 안정 상태와 국제정서사진체계(International Affective Picture System)의 긍정/부정 사진자극이 제시되는 동안의 뇌파를 측정하였다. 뇌파의 분석은 뇌 신호원 국소화를 위해, 뇌파의 전기적 신호에 의하여 형성되는 전류밀도에 대한 3차원적인 접근방식으로 데이터를 처리하는 방법 중의 하나인 LORETA(Low-resolution electromagnetic tomography)를 사용하였다. 그 결과, 긍정자극제시의 경우, BAS 민감 집단이 BIS민감 집단에 비해 알파 대역에서 변연계에 포함되는 cingulate gyrus와 전전두엽이 더 활성화되는 반응을 보였다. 이는 BAS 민감집단이 BIS 민감집단에 비해 긍정자극에 대한 반응이 더 민감하고, BAS 또는 BIS라는 인간의 동기체계가 감성자극의 인지와도 관련이 있을 가능성을 시사한다.

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MMORPG 이용자의 스트레스 대처전략이 자기통제감과 행동적 적응을 통해 지속적인 게임 이용의도에 미치는 영향 (The Effects of MMORPG User's Stress Coping Strategies on Continued Use Intention Through Self-Control and Behavioral Adaptation)

  • 이지현;김한구
    • 한국정보시스템학회지:정보시스템연구
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    • 제29권3호
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    • pp.53-75
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    • 2020
  • Purpose Despite the continued rise in the popularity of mobile MMORPGs, the previous studies mainly focused on negative results of playing MMORPG such as violence and game addiction. In addition, previous studies that verified game play motives were not enough to explain user's fundamental motives for MMORPG play. To verify the positive role of playing MMORPG, this study focused on stress coping strategies on continued play MMORPG, and divided factors into two dimensions: escapism and coping with system. The purpose of this study is to comprehensively identify the discriminatory effects of each factor on users' self-control, and the effect of self-constrol and behavioral adapatation on continued use intention for MMORPG. Design/methodology/approach This study was designed to examine the structural relationships among MMORPG users' escapism, system coping, self-control, behavioral adaptation and continued use intention for MMORPG. Findings The results from this study are as follow. First, the participants' effect-based escapism had a positive impact on self-control, whereas cause-based escapism had a negative impact on self-control. Next, proactive coping and reactive coping for system problem had a positive impact on self-control. In addition, Self-control had a positive impact on behavioral adaptation and continued use intention for MMORPG. Lastly, the behavioral adaptation to MMORPG had a positive impact continued use intention. The results of our study can suggest the positive effects of coping strategy on users' self-control and behavioral adaptation by applying the theory of both escapism and coping with system. Based on our results, game companies should develop contents that can gratify users' coping motives and enhance self-control and behavioral adaptation.

인공생명체를 위한 행동선택 구조 (Action Selection Mechanism for Artificial Life System)

  • 김민조;권우영;이상훈;서일홍
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2002년도 합동 추계학술대회 논문집 정보 및 제어부문
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    • pp.178-182
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    • 2002
  • For action selection as well as teaming, simple associations between stimulus and response have been employed in most of literatures. But, for successful task accomplishment, it is required that artificial life system can team and express behavioral sequences. In this paper, we propose a novel action-selection-mechanism to deal with behavioral sequences. For this, we define behavioral motivation as a primitive node for action selection, and then hierarchically construct a tree with behavioral motivations. The vertical path of the tree represents behavioral sequences. Here, such a tree for our proposed ASM can be newly generated and/or updated, whenever a new behavioral sequence is learned. To show the validity of our proposed ASM, three 2-D grid world simulations will be illustrated.

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MODELING POLITICAL AND ECONOMIC RELATIONS BETWEEN NORWAY AND RUSSIA: A BEHAVIORAL GAME THEORY APPROACH

  • Babaei, Samereh;Gordji, Madjid Eshaghi
    • 한국수학교육학회지시리즈B:순수및응용수학
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    • 제29권2호
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    • pp.141-160
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    • 2022
  • From the past until now, political and economic relations among countries have been one of the most important issues among analysts and numerous studies have tried to analyze these relations from different theoretical perspectives. The dynamic system of games has introduced a new modeling method in the game theory. In this study, we use behavioral models (level- k) along with the dynamic system in games to model rational agent behavior. As an application, we study Russia- Norway economic and political relations (1970-2019). The dynamic system in games along with behavioral games theory can be used to predict the players behavior in the future.

통제이론(統制理論)과 관리회계(管理會計) (Control Theory and Managerial Accouting)

  • 변용환
    • 산학경영연구
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    • 제1권
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    • pp.249-271
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    • 1987
  • Applicability of control theories to the efficient operation of accounting system is studied in this paper. Since managerial accounting has been developed along the progrees of control theory, management control theories are essential to explain important attributes of diverse accounting system. Basic concept of control is studied in depth and control systems are classified on the base of their special characteristics. And then the applicability of those control methods to accounting systems are discussed based on behavioral as well as management science approach. In the management science approach, accounting control models of production management, inventory management and R&D are designed with its unique quantitative characteristics. It, however, is very difficult to implement quantified control standards on the behavioral management side. Since most of variables considered on behavioral approach are non-quantitative, only discussion of the theoratical definition has been a main issue on previous studies. In this paper, practicability of the behavioral approach to the accounting control system is studied analyzing state variables and behavior variables of the control system. Theoratical base of the discussion are provided from control theories developed in organization theory and Economics. Basic objective of accounting control practice is to control qualitative human behavior represented by quantified figures while quantitative methods are prevailing over general accounting practice. Therefore, this paper tried to develope and integrate accounting control systems applicable to the behavioral management area as well as management science control side.

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