• Title/Summary/Keyword: boredom

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The Effects of Self-Control Behaviors on Boredom

  • Sangha Park;Yujin Kim;Hyomin Choi;Sohee Lee;Hoichang Kwon;Hyejoo Lee
    • International Journal of Advanced Culture Technology
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    • v.11 no.1
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    • pp.63-73
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    • 2023
  • The purpose of this study is to investigate whether there was a difference in the degree of boredom between groups according to whether they participated in the self-control program, and to verify whether the individual's degree of boredom was lowered before and after the self-control program. 148 college students participated in this study. The results showed that the experimental group who participated in the self-control program had significantly lower boredom than the control group. Furthermore, the boredom of individuals who participated in the self-control program was significantly lower after participating in the self-control program than before. This study showed that self-control behaviors significantly affect boredom. Based on the results, theoretical and practical implications to cope with boredom were discussed.

The Effect of Boredom Proneness on Smartphone Addiction and Impulse Purchasing: A Field Study with Young Consumers in Turkey

  • BOZACI, Ibrahim
    • The Journal of Asian Finance, Economics and Business
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    • v.7 no.7
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    • pp.509-517
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    • 2020
  • The study seeks to understand the effects of boredom proneness on impulse purchasing and smartphone addiction of young consumers. Moreover, the possible mediating role of smartphone addiction is tested for the effect of boredom proneness on impulse purchasing. Nowadays, the effect of emotions on human behavior is generally accepted, and boredom is one of the important and common problematic feelings or moods at various levels of life due to factors like unemployment, not being able to work in a suitable job, not getting appropriate education matching individual abilities, monotony of tasks, and feeling life is meaningless. Investigating the effect of boredom on specific consumer behavior would increase our knowledge about consumer behavior. For the research, a survey was conducted 313 students from Kirikkale University, Keskin Vocational High School; the data were collected by convenience sampling method. The data were processed through statistical tools like exploratory factor analysis, coefficient alphas, and regression analysis. The results of the study reveal that boredom proneness affects impulse purchasing and smartphone addiction. In addition, it is understood that smartphone addiction plays a mediating role in the effect of boredom proneness on impulse purchasing. These results indicate that boredom can be an important factor affecting certain negative consumer behaviors.

Relationship between Adolescents' Internal and External Boredom Proneness and Game Addiction: Mediation Effects of Sensation Seeking (청소년들의 내적 권태성향 및 외적 권태성향과 게임중독의 관계: 감각추구성향의 매개효과)

  • Lim, Jeeyoung
    • The Journal of the Korea Contents Association
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    • v.15 no.5
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    • pp.317-326
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    • 2015
  • This study examined the mediation effects of sensation seeking on the relationship between internal and external boredom proneness and game addiction. For this study, 567 middle school students in Kyungki and Chungcheong were included in the analysis. The results showed that both internal boredom proneness and external boredom proneness were positively correlated with game addiction. Internal boredom proneness was negatively correlated with all subscales of sensation seeking, whereas external boredom proneness was positively correlated with boredom susceptibility and disinhibition. Sensation seeking was found only to partially mediate the influence of the adolescents' external boredom proneness (independent variable) on game addiction(dependent variable). Based on these results, suggestions for game addiction intervention and future studies were mentioned.

The Effect of Religious Activities on Boredom through the Meaning in Life: Focusing on Protestantism

  • Lee, Sohee;Park, Sangha;Choi, Hyomin;Kim, Youjin;Lee, Hyejoo
    • International Journal of Advanced Culture Technology
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    • v.10 no.3
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    • pp.111-119
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    • 2022
  • Boredom is considered anxiety and is an experience accompanied by a lack of meaning because the need for meaning is not met. It is the pain that people feel without using their mind, and the suffering that people fall into the absence of desire. On the other hand, religious activities give people meaning in life, which reduces the tendency to feel bored. This study investigates whether there is a difference in boredom depending on whether individuals participate in religious activities, and to verify whether the meaning in life mediates the relationships between religious activities and boredom. We predicted that if individuals engaged in religious activities, the meaning in life would increase, and they would be less bored than those who did not. A total of 82 college students participated in this study. Results showed that there were significant differences in the meaning in life and boredom between the two groups according to whether they participated in religious activities or not. The group actively participating in religious activities had significantly higher meaning in life and lower boredom than the non-religious group. Second, the meaning in life significantly mediated the relationship between religious activities and boredom. We conclude that active participation in religious activities can increase the meaning in life and ultimately reduce boredom. Based on the results of this study, the implications and suggestions for follow-up studies are discussed.

Effects of Meaning Making Activities on State Boredom

  • Yujin Kim;Sangha Park;Hoichang Gwon;Juhee Kim;Hyomin Choi;Hyejoo J. Lee
    • International Journal of Advanced Culture Technology
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    • v.11 no.3
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    • pp.113-121
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    • 2023
  • The purpose of this study is to verify whether there is a difference in boredom between education types (offline vs. online) in the mandatory education scene, and to explore the moderator effect of meaning making activities in the relationship between education types and boredom. In this study, 197 college students were divided into offline and online groups and they participated in mandatory education. The meaning making activity was operationalized based on the meaning discovery scale. As a result of the study, the state boredom after mandatory education was significantly higher in the online group than in the offline group. However, meaning making activities did not moderate the relationship between education type and the state boredom. Through further analysis, it was found that boredom in both groups significantly decreased after the meaning making activity.

The influences of boredom proneness, public self-consciousness, and dressing style on internet shopping (지루함, 공적 자의식, 스타일 지향성이 인터넷 구매에 미치는 영향)

  • Park, Hye-Jung
    • The Research Journal of the Costume Culture
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    • v.23 no.5
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    • pp.876-893
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    • 2015
  • The purpose of this study is to identify the influences of psychological variables and fashion-related psychological variables on purchasing fashion items on the Internet. Boredom proneness and public self-consciousness were selected as psychological variables, and dressing style was selected as a fashion-related psychological variable. It was hypothesized that boredom proneness and public self-consciousness not only influence the purchasing frequency of fashion items on the Internet directly, but also indirectly through dressing style. Data were gathered by surveying university students in Seoul using convenience sampling. Two hundred and eighty-six questionnaires were used in the statistical analysis. SPSS was used for exploratory factor analysis, and AMOS was used for hypothesized relationship testing. The factor analysis of boredom proneness revealed five dimensions, "helplessness," "affective response," "lack of internal stimulation," "lack of external stimulation," and "perception of time." The factor analysis of public self-consciousness revealed two dimensions, "appearance-consciousness" and "style-consciousness," and the factor analysis of dressing style revealed one dimension. The overall fit of the hypothesized model suggests that the model fits the data well. The hypothesized relationship test proved that boredom proneness and public self-consciousness influence the purchasing frequency of fashion items on the Internet indirectly through dressing style. The results implicate effective strategies for Internet shopping malls and suggestions for future study.

Female Adolescents' Clothing Behavior as Related to Self-Efficacy and Sensation Seeking (여고생의 의복행동과 자기효능감 및 감각추구성향과의 관련 연구)

  • 고애란;이수경
    • Journal of the Korean Society of Clothing and Textiles
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    • v.22 no.7
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    • pp.931-941
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    • 1998
  • The purpose of this study were 1) to identify the effects of the self-efficacy, sensation seeking and delinquency on female adolescents' clothing behavior, and 2) to identify the differences in self-efficacy, sensation seeking, deliquency and clothing behavior in relation to the demographic variables. The data were collected from 435 high school girls living in Seoul, via a self-administered questionnaires, and were analyzed by factor analysis, Peason's correlation, multiple regression, one-way ANOVA and SNK test. The result of this study were as follows: As the result of analyzing the effects of self-efficacy, efficacy, sensating seeking and delinquency on each of clothing behavior variables, fashion leadership was explained by the factors such as social self-efficacy, delinquency and boredom susceptibility, and psychological clothing dependence by boredom susceptibility, social self-efficacy, and thrill and adventure, clothing exhibition by boredom susceptibility, delinquency, and general self-efficacy, social approval by boredom susceptibility, and general self-efficacy, preference for up-to-data style by delinquency, boredom susceptibility by delinquency, boredom susceptibility. There were significant differences between the two types of school in general self-efficacy, thrill and adventure, experience seeking, delinquency, preference for up-to-data style, and appearance related delinquency. Location of school had the effects on experience seeking, delinquency, fashion leadership, and appearance related delinquency, and socioeconomic status on fashion leadership.

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Relationship of Leisure Constraint, Boredom and Satisfaction among the Private Security Agents (민간경비원의 여가제약과 여가권태 및 여가만족의 관계)

  • Kim, Kyong-Sik;Kim, Chan-Sun
    • The Journal of the Korea Contents Association
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    • v.11 no.9
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    • pp.459-468
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    • 2011
  • This study was to analyze the relationship of leisure constraint, boredom and satisfaction among the private security agents. To attain the goal of this study, the employee of private security organization located in Seoul, 2011 year were sampled 400 peoples by purposive sampling method. The result of reliability check up was here below; over Cronbach's ${\alpha}$=.587. To analyze materials, reliability analysis, factor analysis, T test and F test, multiple regression analysis and path analysis were used as statistic analysis techniques. The conclusion are here below. First, leisure constraints, boredom and satisfaction have a difference in demographic and socio-economic characteristics. Second, leisure constraints influence on the leisure boredom. Third, leisure constraints influence on the leisure satisfaction. Fourth, leisure constraints influence directly, indirectly on leisure boredom and satisfaction. Leisure boredom is very important variable connecting leisure constraints and satisfaction.

Relationship between Middle School Boys' Boredom Proneness and Game Addiction : Focused on the Mediation Effects of Impulsiveness (남자 중학생들의 권태성향과 게임중독의 관계: 충동성의 매개효과를 중심으로)

  • Lim, Jeeyoung
    • The Journal of the Korea Contents Association
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    • v.14 no.10
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    • pp.610-618
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    • 2014
  • The purpose of this study was to examine the mediation effects of impulsiveness on the relationship between boredom proneness and game addiction. For this study, 364 middle school boys in Kyungki and Chungcheong areas were included in the analysis. The results showed that boredom proneness was positively correlated with impulsiveness and game addiction. Impulsiveness was found to fully mediate the influence of the boys' boredom proneness (independent variable) on game addiction(dependent variable). Based on these results, strategic interventions including impulsiveness control and self-leadership training were suggested to prevent game addiction.

Effect of Perception of Patient Safety Culture, Job Boredom and Job Crafting on Safety Compliance of Hospital Workers (의료종사자들의 환자안전문화에 대한 인식, 직무권태 및 잡 크래프팅이 안전이행에 미치는 영향)

  • Kwon, Jeong-Ok;Kang, Jung Mi
    • The Korean Journal of Health Service Management
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    • v.14 no.1
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    • pp.1-14
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    • 2020
  • Objectives: This study examined factors influencing hospital workers' perception of patient safety culture, job boredom and job crafting in reporting of safety compliance. Methods: Structured questionnaires were used to collect data from 245 hospital workers who were full-time staff for six months or more. Data were analyzed using descriptive statistics, t-test, ANOVA, Pearson correlation coefficients and hierarchical multiple regressions with SPSS/WIN version 22.0. Results: The mean score for perception of patient safety culture was 3.16±0.32, for job boredom was 2.52±0.52, for job crafting was 3.35±0.49 and for degree of safety compliance was 2.87±0.3. The hierarchical multiple analysis revealed that hospital work environment (β=.27, p<.001), communication process (β=.27, p<.001) of subarea perception of patient safety culture and cognitive crafting (β=.15, p=.039) of subarea job crafting were predictive of patient safety compliance (R2=.47, p<.001). Conclusions: The findings indicate that perception of patient safety culture and job crafting are important factors to be considered in working to improve hospital workers' safety compliance. Therefore, education and systematic programs to improve perception of patient safety culture and job crafting should be developed.