• Title/Summary/Keyword: character prototype

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A Study on a Prototype for the Development of a Marine Character Based on the 『Jasan-urbo』 (자산어보를 토대로 한 해양캐릭터 개발을 위한 원형 연구)

  • Lee, Young-suk
    • Journal of Korea Multimedia Society
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    • v.21 no.3
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    • pp.432-440
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    • 2018
  • In this study, we propose a marine character prototype study for development of a marine character as digital contents. This study is a precedent study to build a marine character database with the production of digital contents based on "Jasan-urbo". "Jasan-urbo" is a representative cultural heritage that can highlight the value of Korean marine culture as the first illustrated book of marine creatures in Korea. Therefore, we examined the use value of "Jasan-urbo" through the content approach and looked at the visualization for character utilization and then designed a marine fish species classification standard model. Finally, this study proposed the possibility of discovering prototype sources for digitalization of Korean marine creature's resources.

Designing Education Contents for Chinese Character Utilizing Internet of Things (IoT)

  • Jung, Sugkyu
    • Smart Media Journal
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    • v.5 no.2
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    • pp.24-32
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    • 2016
  • Recently, the development of electronic teaching materials and the demand of digital learners have led the needs on the education contents that replace learning from character information and the change of an information design method for this. Chinese character education in the traditional schooling mainly focuses on writing and memorization (semantic memory). This way that the stories do not exist has brought the learners' recognition that Chinese character is difficult to learn. Meanwhile, for a language study such as English, cross-media development between printed materials and audio-visual materials has been actively introduced. The method that extends episode memories along with memorization through a story is widely used. Therefore, this content suggests a prototype, which is broken away from an existing way of learning Chinese character that mainly focuses on writing, one sided instruction and information cramming. This makes learners learn through a story from printed materials and animation. Furthermore, it suggests a method that extends episode memories through Chinese education contents based on IoT explaining the principle of Chinese character by combining IT technology (information and communications, IoT) and education contents on block toys.

High Performance Recognition System for Chinese Character (고성능 한자 인식 시스템)

  • An, Seong-Ok;Ju, Gi-Ho
    • The Journal of Engineering Research
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    • v.1 no.1
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    • pp.59-64
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    • 1997
  • More than 2,000 different chinese characters are used daily in Korea newspapers and publications. The large repertoire of character pattern are the main difficulties when machine recognition of chinese characters is concerned. The goal of this paper is to conceive, evaluate and refine techniques for high performance Chinese character recognition. A new character classifier was being developed using prototype creation method.

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Character Segmentation using Side Profile Pattern (측면윤곽 패턴을 이용한 접합 문자 분할 연구)

  • Jung Minchul
    • Journal of Intelligence and Information Systems
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    • v.10 no.3
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    • pp.1-10
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    • 2004
  • In this paper, a new character segmentation algorithm of machine printed character recognition is proposed. The new approach of the proposed character segmentation algorithm overcomes the weak points of both feature-based approaches and recognition-based approaches in character segmentation. This paper defines side profiles of touching characters. The character segmentation algorithm gives a candidate single character in touching characters by side profiles, without any help of character recognizer. It segments touching characters and decides the candidate single character by side profiles. This paper also defines cutting cost, which makes the proposed character segmentation find an optimal segmenting path. The performance of the proposed character segmentation algorithm in this paper has been obtained using a real envelope reader system, which can recognize addresses in U.S. mail pieces and sort the mail pieces. 3359 mail pieces were tested. The improvement was from $68.92\%\;to\;80.08\%$ by the proposed character segmentation.

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A Study on the Prototype of Swallow-tailed Coat for Sports Dance (스포츠댄스용 연미복의 Prototype에 관한 연구)

  • Oh, Young-Soon;Kim, Yeo-Sook
    • Fashion & Textile Research Journal
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    • v.8 no.4
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    • pp.433-440
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    • 2006
  • This research was made to suggest a functional and fitted prototype of swallow-tailed coat for sports dance. We established the basic posture of standard dance from literature investigations, and grasped the changes of the body side-surface by motions through the gypsum-experiments with a man in twenty. The unfolded gypsum shells were overlapped on the basic swallow-tailed coats pattern drafted by their size of experimenter. From our results through analysis, our pattern of the swallow-tailed coats for sports dance was designed considering their functional and structural character. In case of upper body with the greatly increased shoulder width of garment and with the decreased front. When moving, owing to the rising of the armpit point, the side-line becomes longer with the shoulder length decreased greatly. In case of sleeves, the length of sleeves back increased greatly by the arm-bending motions while sleeve height becomes lowered.

A study on RPG game character Design using Tang Dynasty Warrior cultural Prototype (당대(唐代) 무사 원형을 이용한 롤플레잉 게임 캐릭터 디자인 연구)

  • Yi, Sixiang;Lee, Dong Hun
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.685-688
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    • 2008
  • Use the collection of Tang Dynasty warrior's image as a basic, and find the element to use. Analyse the RPG game character image's element, then put the warrior image's element into the game character design's process, in order to find a way to create a new game character.

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Exploring the Possibility of using Game Character Maengseung (게임 캐릭터로서 맹승(盲僧)의 활용 가능성 모색)

  • Qiu, Tian
    • The Journal of the Korea Contents Association
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    • v.21 no.8
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    • pp.413-423
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    • 2021
  • The purpose of this study is to explore the possibility of using game character Maengseung in game content and to present the method. At first we made a study on the Maengseung's history and cultural status of Korean folklore. Based on this, we reviewed the value and utilization of the character as a cultural prototype in the game content and proposed the basic components of character creation according to the folk cultural characteristics of the character.

Research on Oscillation Character of Six-Phase Fractional-Slot Concentrated-Winding Permanent Motor with Different Slot-Pole Match

  • Qiao, Ming-zhong;Zhu, Yong-xin;Liang, Jing-hui;Li, Geng
    • Journal of Electrical Engineering and Technology
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    • v.11 no.6
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    • pp.1693-1699
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    • 2016
  • The oscillation character of permanent magnetic motor is highly related to its slot-pole match. By calculating air-gap magnet field and radial electromagnetic force of 6-phase fractional-slot concentrated-winding permanent magnetic motor with slot-pole match of 48/44, 48/46, 48/50 and 48/52 under no load and load status, oscillation character of permanent magnetic motor is analyzed. A 20kW prototype with 48 slots and 44 poles is designed. With many sensors attaching to the corresponding parts, oscillatory acceleration is measured, and spectrum of oscillation frequency is recorded as well. The experiment results give proof to the analysis method for permanent magnetic motor oscillation in this paper.

A study of correction dependent on process parameters for printing on 3D surface (3 차원 곡면에 정밀 인쇄를 위한 공정 변수에 따른 이미지 보정에 관한 연구)

  • Song M.S.;Kim H.C.;Lee S.H.;Yang D.Y.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.749-752
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    • 2005
  • In the industry, three-dimensional coloring has been needed for realistic prototype from rapid prototyping. Z-corporation developed a 3D printer which provides three-dimensional colored prototype. However, the existing process cannot be adopted to models from other rapid prototyping process. In addition, time and cost for manufacturing colored prototype still remain to be improved. In this study, a new coloring process using ink-jet head is proposed for color printing on three-dimensional prototype surface. Process parameters such as the angle and the distance between ink-jet nozzle and the three-dimensional surface should be investigated from experiments. The correction matrix according to sloped angle to minimize the distortion of 2D image was proposed by analysis of printing error. Therefore, approximated method for angle and discrete length according to the radius of curvature for printing on the curved surface was proposed. By printing image on the doubly curved surface, the method was verified. As a practical example, helmet was chosen for printing images on the curved surface. The character images were applied with approximated method for angle and discrete length and was printed on the helmet surface.

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A Study on Korean-Style Motion Prototype and Animation (한국적 애니메이션과 Motion Prototype 연구)

  • Koh Jae-Sung;Bae Soo-Am;Cho Dae-Jea
    • Proceedings of the Korea Contents Association Conference
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    • 2005.05a
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    • pp.285-288
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    • 2005
  • If the motion is universal over the differences between the ancient age and the modern age, and between primitiveness and civilization, It is required to be studied, which make it possible to discover the universally valid interpreting elements of various societies and cultural phenomena. The study on the motion, as a base of universal motion study on animation and character modelling is considered as a very important part. The sampled motion prototype was classified by the continuity and the synchronicity that is a basis of modular analysis and of motion flow. Koguryo's mural paintings in old tombs has been the heritage and the symbol of the nation's historical identity and pride in Korean history. Koguryo is obviously a part of Korean history, which are of Korean elements. Accordingly, the mural paintings that this study has explicated is the origin as well as the history of Korean visual animation history, while the analysed and restored motion prototype is a module of Korean motion with golden section proportion.

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