• Title/Summary/Keyword: computer education for the elderly

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A Computer Education Model for Better Quality Information Welfare for the Elderly

  • Cho, Woo-Hong
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.11
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    • pp.157-162
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    • 2015
  • This study analysed the needs of the elderly in computer education, their preference and demands for computer education to enhance the quality of information welfare for the elderly, and presented a computer education model for higher quality information welfare for the elderly to maximize the effect of computer education. For this study, variables were selected from previous studies and by the researcher to present a computer education model for the elderly.

A Computer Education Model for Better Quality Information Welfare for the Elderly (노인정보복지 수준 제고를 위한 컴퓨터교육 모형정립)

  • Cho, Woo-Hong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.07a
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    • pp.125-126
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    • 2015
  • This study analysed the needs of the elderly in computer education, their preference and demands for computer education to enhance the quality of information welfare for the elderly, and presented a computer education model for higher quality information welfare for the elderly to maximize the effect of computer education. For this study, variables were selected from previous studies and by the researcher to present a computer education model for the elderly.

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Association between the Computerized Neurocognitive Function Test, Computer Experience, and Satisfaction in the Elderly (노인의 전산화 신경인지 검사와 만족도, 컴퓨터 이용경험 사이의 연관성)

  • Moon, Jong-Hoon;Yang, Seung-Bum;Jeon, Min-Jae
    • The Journal of the Korea Contents Association
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    • v.19 no.9
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    • pp.452-459
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    • 2019
  • The purpose of this study was to examine the relationship between the neurocognitive function test (CN Test), computer experience, and satisfaction in the elderly. We recruited 52 healthy elderly persons (25 males and 27 females) for this study. The subjects did the CN Test (accuracy, response time) and evaluated their computer experience and satisfaction with the CN Test. We used the independent t test and Pearson correlations for statistical analysis. The elderly without computer experience were older than the elderly with computer experience (p < .05) and education level was lower (p < .05). The elderly with computer experience were higher the satisfaction than the elderly without computer experience, the CN Test was more accurate, and response time was faster (p < .05). In the correlation analysis, the higher the age and the lower the education level, the lower the accuracy of the CN Test and the faster the response time (p < .05). Satisfaction was negatively correlated with age, and was statistically correlated with education level (p < .05). The satisfaction level with the CN Test by the elderly has a moderate relationship with the level of education and computer experience.

Research on Understanding of Game Information for the Elderly (중.노년층의 컴퓨터 게임이용과 인식에 대한 연구)

  • An, Jeong-Shin
    • The Korean Journal of Community Living Science
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    • v.19 no.2
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    • pp.235-244
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    • 2008
  • The purpose of this study was to examine the elderly generation's understanding of game information and for recognition of computer based games as a recreation activity for the mid-to late adults. This study investigated game use and personal thoughts about the influences of computer games on each generation. The study was conducted by survey with the subjects being 242 adults aged 40 to 72 living in Busan and Kyung-nam area. Findings indicated that 43.5% of adults used computers to access games. The purposes for computer use were: business, searching portal sites, and games. 44.8% of adults knew about game information education. 67.4% of adults who had someone as a game information resource reported that their children provided the game information. Most adults used arcade games and recognized the influences of game information as positive to adults and the elderly but negative to children and adolescents. Finally, the adults aged "after mid-life" who knew about game information education showed higher ego-integrity and psychological well-being. These findings have implications for the development of elderly education programs aimed at promoting quality of life for older adults.

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The Influence of the Digital Divide in Elderly's Traits

  • Jang, Young Eun
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.2
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    • pp.209-215
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    • 2019
  • The objective of this study was to identify the determinants of digital divide according to the characteristics of the elderly. In order to achieve this objective, this study selected elderly people (${\geq}65$ years old) who used a senior welfare center in Chungcheongbuk-do. The survey was conducted using a self-filling survey method for 12 days. Total 289 copies of questionnaires were used for the analysis. The results of this study are as follows. First, gender and age among the demographic characteristics were the factors causing the digital divide of the elderly. Second, education level, economic level, Secondly, education level, economic level, health level, and occupation were factors creating the digital divide of the elderly. This study suggested practical and policy implications based on these results.

A Study on enhancing Information Utilization Capability of the Elderly (고령층 정보화 수준향상 방안 연구)

  • Han, Kwang-Sik
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.5 s.43
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    • pp.291-297
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    • 2006
  • Enhancing Information Utilization Capability of the elderly is discussed in the level of nation due to the advent of information society and aging. Information divide of the elderly is wider compared with other age groups. It is necessary for the elderly to enhance information ability. Government was implementing the policy for narrowing information divide continually. Dual information divide is brought about by the character of the elderly such as status, economic factor, the level of education. Therefore not only continuous nation's policy but road map is needed for enhancing information utilization capability to computer and internet. Information divide of the elderly would be narrowed out of education, economy, earning, age through those ways.

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Research on how IoT can be taken into account when start encouraging Startups for the elderiy (IoT(사물인터넷)를 통한 고령층IT창업 활용에 관한 연구)

  • Kim, Ki-hyuk;Ahn, Gwi-Im;Lim, Hwan-Seob;Jung, Deok-Gil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.325-327
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    • 2015
  • Startup in the aging society is much harder than finding employment. However, we did an experimental research that the elderly are able to develop in the field of IoT via this education. Through this IT startup education, those people who can do develop and implement and they are able to start new business by develop new item. Installing education between hardware and software about Arduino and Scratch's methods have great effect on IT startup education for the elderly before solving problem which have existing programming education. While the IT startup education through IoT is more difficult subject compared to general education subject, this paper shows an easily accessible research outcome for the elderly through startup education. This paper proved that practical uses through the results.

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Research about senior citizen IT start-up education linking the IoT (IoT(사물인터넷)를 연계한 고령층IT창업 교육에 관한 연구)

  • Kim, Ki-hyuk;Ahn, Gwi-Im;Lim, Hwan-Seob;Jung, Deok-Gil
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.11
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    • pp.2710-2716
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    • 2015
  • Startup in the aging society is much harder than finding employment. However, we did an experimental research that the elderly are able to develop in the field of IoT via this education. Through this IT startup education, those people who can do develop and implement and they are able to start new business by develop new item. Installing education between hardware and software about Arduino and Scratch's methods have great effect on IT startup education for the elderly before solving problem which have existing programming education. While the IT startup education through IoT is more difficult subject compared to general education subject, this paper shows an easily accessible research outcome for the elderly through startup education. This paper proved that practical uses through the results.

Drone Tech Industry Education for Elderly Workers Linking with Jobs (고령층 일자리연계를 위한 드론테크산업 교육에 관한 연구)

  • Kim, Ki-hyuk;Ahn, Gwi-Im;Lim, Hwan-Seob;Jung, Deok-Gil
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.11
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    • pp.2181-2186
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    • 2016
  • Recently, the drone industry rapidly rises to the surface as the new market leading the future, and it seems that the hot UAV drone market shows the similar trend to that of the smartphone. It is expected that the individual application of the drone is quickly diffused as the smartphone roles of camera and game player with the communication medium. For example, the drone is developed mainly as war weapons, but now it is getting close to our real life as the toy or tool for the aerial photography. In this paper, we studied the education for how to bring the aging population to the drone industry. Previously, the controlling skill and taking aerial photography seemed to have nothing to do with citizen seniors. However, we develop the education for try to show any positive relationship between those, in this paper, thus creating more job opportunities for them.

A Study on the Development of ICT Curriculum for Private Security Workers (민간경비 종사자의 ICT직무교육과정 개발에 관한 연구)

  • Sim, Hyun;Kwon, Gyeong-Ae
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.2
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    • pp.397-404
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    • 2019
  • This study developed the ICT curriculum focusing on apartment security guards and analyzed the actual application results. We developed the educational contents and it designed ICT job courseware for elder education by considering and that designed in consideration of the computer attitudes and physical and cognitive characteristics of the elderly. The educational program was applied to the experimental group and the satisfaction and the educational effect were analyzed through the pre and post test results. As a result of the analysis, the satisfaction level of the education program was higher than the average of 4.00 points. The elderly informal education program was examined by using the qualitative assessment test tool before and after the application of the education program. Internet self-efficacy of experiment group, improvement of internet utilization ability, usage of internet use, personal information willingness, life correction, elimination of conflict among generations, self-confidence, and internet stress increased statistically significantly. These results suggest that the "Private Expense ICT Job Training" program developed in this study can be effective for elderly informatization and can be applied to other elderly education programs and contribute to promotion.