• 제목/요약/키워드: contents distribution

검색결과 2,242건 처리시간 0.036초

A DRM Framework for Distributing Digital Contents through the Internet

  • Lee, Jun-Seok;Hwang, Seong-Oun;Jeong, Sang-Won;Yoon, Ki-Song;Park, Chang-Soon;Ryou, Jae-Cheol
    • ETRI Journal
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    • 제25권6호
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    • pp.423-436
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    • 2003
  • This paper describes our design of a contents distribution framework that supports transparent distribution of digital contents on the Internet as well as copyright protection of participants in the contents distribution value chain. Copyright protection must ensure that participants in the distribution channel get the royalties due to them and that purchasers use the contents according to usage rules. It must also prevent illegal draining of digital contents. To design a contents distribution framework satisfying the above requirements, we first present four digital contents distribution models. On the basis of the suggested distribution models, we designed a contract system for distribution of royalties among participants in the contents distribution channel, a license mechanism for enforcement of contents usage to purchasers, and both a packaging mechanism and a secure client system for prevention of illegal draining of digital contents.

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Prioritization of Strategic Factors for Revitalization of the Sports Contents Distribution Industry

  • KIM, Min-Kyu;KIM, Soo-Hyun
    • 유통과학연구
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    • 제18권12호
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    • pp.5-13
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    • 2020
  • Purpose: The objective of this study is to explore and prioritize strategic factors for revitalization of the sports contents distribution industry. Research design, data and methodology: To this end, strategic factors for revitalization of the sports contents distribution industry were explored based on literature review, and 14 experts were consulted to prioritize the factors. Results: Major conclusions deduced are the following: First, the factors were prioritized in order of legal policy factors, contents factors, and technical infrastructure factors. Second, subdomains of legal policy factors were prioritized in order of policy process factors, legislation enactment and revision factors, budget factors, business model factors focusing on sports contents. Third, subdomains of contents factors were prioritized in order of humanware contents factors, sports contents diversification factors, and high-quality sports contents production factors. Fourth, subdomains of technical infrastructure factors were prioritized in order of sports contents service platform factors, technical development and standardization, global distribution channel provision, and distribution metadata standardization. Conclusions: Findings of this study are of significance given that this study stratifies factors of sports contents distribution industry revitalization-about which there have been very few previous studies- analyzed mainly in terms of justifiability and timeliness, and presents preferential business strategies.

Reproduction based Multi-Contents Distribution Platform

  • Lee, Byung-Duck;Lee, Keun-Ho;Han, Seong-Soo;Jeong, Chang-Sung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권2호
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    • pp.695-712
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    • 2021
  • As the use of smart devices is being increased rapidly by the development of internet and IT technology, the contents production and utilization rate are showing higher increase, too. In addition, the type of contents also shows very diverse forms such as education, game, video, UCC, etc. In the meantime, the contents are reproduced in diverse forms by reprocessing the original contents, and they are being serviced through the contents service platform. Therefore, the platform to make the contents reprocessing easy and fast is needed. As the diverse contents distribution channels such as YouTube, SNS, App Service, etc, easier contents distribution platform is needed, and the development of the relevant area is expected. In addition, as the selective consumption of the contents having easy accessibility through diverse smart devices is distinguished, the demand for the platform and service that can identify the contents consumption propensity by individual is being increased. Therefore, in this study, to vitalize the online contents distribution, the contents reproduction and publishing platform, was designed and materialized, which can reproduce and distribute the contents based on the real-time contents editing technology in URL unit and the consumer propensity analysis technology using the data management-based broadcasting contents distribution metadata technology and the edited image contents streaming technology. In addition, in the results of comparing with other platforms through the experiment, the performance superiority of the suggested platform was verified. If the suggested platform is applied to the areas of education, broadcasting, press, etc, the multi-media contents can be reproduced and distributed easily, through which the vitalization of contents-related industry is expected.

디지털콘텐츠 유통 웹사이트의 성공요인(에 관한 연구) (Success Factors of Digital Contents Distribution Websites)

  • 최용석;권혁인
    • Journal of Information Technology Applications and Management
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    • 제13권4호
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    • pp.215-235
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    • 2006
  • Recently, Development of IT and digital-tech, and this is becoming factor of digital contents industry development. But, problem that is more suitable e-business model's necessity and quality enemy of distribution web-site to digital contents as transaction this firm dispute by transaction special quality and Payment-system increase of digital contents increases rapidly was risen. In this study, Digital Contents qualify estimation very important persons of digital contents as sequence of study that investigate from target's viewpoint which is serviced through web-site that digital contents is not factors of web-site service method whether digital contents distribution web-site factors effect that is some in customer satisfaction from general viewpoint of actuality digital contents distribution and is the actual proof enemy. This paper's goal that these study finding leads as digital contents industry discusses individual enterprise's success and failure as field of business in quickening period yet but domestic digital contents industry field will be roared and may can have competitive power by enterprises which wish to already started business or inaugurate an enterprise enter in field with successful beginning and direction and develop continuously.

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디지털콘텐츠 경제 상거래를 위한 유통 사이트 고객 수용도에 관한 연구 (A Study on Acceptance of Customer of Digital Contents Distribution Site's for Economy Commerce)

  • 이재광;권혁인
    • 통상정보연구
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    • 제8권4호
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    • pp.3-22
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    • 2006
  • Recently, the use of digital contents and demand have been increased with expanding users of internet. Thus, the importance of digital contents distribution site's has been increased that deal in commercially. The model that measuring acceptance of web sites is studying lively, however, the web sites that dealing and distributing specific goods to be called digital contents have insufficient theoretical base and model about acceptance of customers. Also, the research that acceptance of existing commercial web sites have limitation to explain systematically which influence on acceptance of digital contents distribution sites. Because, those research connect directly the feature of web sites, the purchase of web sites or the feature of buyers and acceptance. For that reason, it's hard to reflect the feature of digital contents. In this research, to measure customers' acceptance of web sites that distribute digital image, it is based on Technology Acceptance Model by Davis. This research find out the significant cause from survey by users of digital image distribution site. and TAM which has been adapted the analyzation of new site's acceptance can explain the state of digital image distribution site use. This research let us know the evaluation of digital image distribution site and operating strategy as a new business model.

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공개 키 기반의 계층 구조를 갖는 디지털콘텐트 분배 시스템의 설계 (A Design of Multi-tier Structure Digital Content Distribution System based on Public Key)

  • 고일석;나윤지;조동욱
    • 정보처리학회논문지A
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    • 제11A권2호
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    • pp.175-180
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    • 2004
  • DVD, MP3, AAC 등과 같은 고품질의 디지털콘텐트는 품질의 손상 없이 복제되어 인터넷을 통해 배포 가능하며, 이는 디지털콘텐트 제공자에게 커다란 경제적 손실을 주게 된다. 이에 따라 디지털콘텐트의 안전하고 효율적인 분배를 위한 연구가 필요하다. 디지털콘텐트 분배 시스템의 설계에서 가장 중요한 이슈는 사용자 편의성과 실행 속도, 보안성 문제라 할 수 있다. 본 연구는 웹 캐싱 기술과 계층구조의 암호화/복호화 기법을 사용한 웹 기반의 디지털콘텐트 분배 시스템을 설계하였다. 본 연구에서 제안한 시스템은 보안성과 실행속도, 사용자의 편의성을 향상시킨 디지털콘텐트 분배 시스템이며, 실험을 통해 성능의 우수성을 검증하였다.

UCI 기반 콘텐츠유통모형 구축 (Establishment of a Contents Distribution Model on the Basis of UCI)

  • 박승범;백승익;이상원
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2013년도 제48차 하계학술발표논문집 21권2호
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    • pp.33-34
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    • 2013
  • Many enterprises have various business models with the distribution structure on the basis of UCI. However, this tries are performed locally. So, there are still many side-effects for other enterprises to share contents mutually. We propose a contents distribution model on the basis of UCI. We first research on contents syndicator and its requirements. And the we establish a standard model for contents distribution.

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Attribute based User Authentication for Contents Distribution Environments

  • Yoo, Hye-Joung
    • International Journal of Contents
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    • 제8권3호
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    • pp.79-82
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    • 2012
  • In digital contents distribution environments, a user authentication is an important security primitive to allow only authenticated user to use right services by checking the validity of membership. For example, in Internet Protocol Television (IPTV) environments, it is required to provide an access control according to the policy of content provider. Remote user authentication and key agreement scheme is used to validate the contents accessibility of a user. We propose a novel user authentication scheme using smart cards providing a secure access to multimedia contents service. Each user is authenticated using a subset of attributes which are issued in the registration phase without revealing individual's identity. Our scheme provides the anonymous authentication and the various permissions according to the combination of attributes which are assigned to each user. In spite of more functionality, the result of performance analysis shows that the computation and communication cost is very low. Using this scheme, the security of contents distribution environments in the client-server model can be significantly improved.

실행속도와 보안성을 고려한 공개키 기반의 디지털콘텐츠 분배 (Distribution of Digital Contents based on Public Key Considering Execution Speed and Security)

  • 고일석;조동욱;나윤지;임춘성
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2003년도 추계학술발표논문집 (하)
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    • pp.2021-2024
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    • 2003
  • Information security is becoming a more important factor in distribution of digital contents. Generally, illegal facsimile of high-quality multimedia products such as DVDs, MP3s and AACs is possible without damaging quality. Thus, the illegal distribution of duplicated contents on the Web is causing digital content providers great economic loss. Therefore, a study of security and efficient distribution of digital contents is required. The most important issues in the design of a digital content distribution system are user convenience, execution speed and security. In this study, we designed a digital contents distribution system that uses web caching technology and encryption/decryption techniques in hierarchical structures. We propose a digital content distribution system that improves user convenience, security and execution speed. The superior performance of the proposed system has been proven in the tests. The results of experiment show that the developed system has improved the security of DC without decreasing process speed.

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방송콘텐츠 글로벌 유통 확산을 위한 온·오프 마켓플레이스 구축 방안 연구 (A Study on Construction of On & Off Marketplace for global distribution of broadcasting contents)

  • 안종배
    • 한국인터넷방송통신학회논문지
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    • 제15권1호
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    • pp.85-93
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    • 2015
  • 본 연구는 국내 방송콘텐츠의 해외 진출 활성화를 위한 글로벌 온 오프 마켓플레이스의 구체적인 구축 방안을 모색하였다. OTT 강세 등 방송콘텐츠 유통 환경의 변화와 해외 각국이 방송콘텐츠 마켓플레이스를 강화하고 있는 상황에서 국내 방송콘텐츠 마켓플레이스 구축 방안에 대해 유통 전문가 대상 델파이 서베이를 통해 파악하고자 하였다. 델파이 서베이 결과 국내 방송콘텐츠 글로벌 마켓플레이스는 온라인과 오프라인을 연계하고 온라인 마켓프렝이스에 방송환경 변화와 글로벌 유통을 원활하게 하는 신기술을 적용하며 오프라인 견본시와 함께 방송콘텐츠 페스티벌을 세계적인 규모로 개최해야 한다는 것이었다. 이를 통해 한국을 방송콘텐츠 글로벌 유통의 아시아 허브로 만들 수 있을 것이다.