• Title/Summary/Keyword: cultural contents planning

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A Study on the Cultural Contents Planning Model (문화콘텐츠기획 모형 연구)

  • Kim, Cheon-Young
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.1
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    • pp.75-84
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    • 2018
  • This study aims to investigate cultural contents planning model by 'The Relation-Approach'. For this, I established conceptual framework of cultural contents, and suggested the General Model of Cultural Sentence Contents Planning: Concept Planning Model(CPM), Signifier Development & Choice Planning Model(SDCPM), Signifier Arrangement Planning Model(SAPM). The importance of culture is found in the importance of perceiving culture derived from the perception of importance of life. As culture is represented way of life constituted in the order of life, perceiving culture is regarded as perception of life in the view of that of cultural contents. Thus, cultural contents planning has not only its necessity and importance but also the meaning of existence in the aspect of being situated at the healthy order of life. Accordingly, A Study on the Cultural Contents Planning Model has usefulness in theory and practice, further more the possibility of attempting for the legitimacy and value contribution to the study of this realm will be accomplished.

A Study on the Evaluation Factors of Teaching Learning in the Planning of Cultural Contents by Using PBL (PBL 접목한 문화콘텐츠 기획의 교수학습 평가 요소 연구)

  • Hangbo, Won-ju;Bae, Hyojin;Park, Youngil
    • The Journal of the Korea Contents Association
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    • v.21 no.2
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    • pp.362-373
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    • 2021
  • This study sought to explore the enhancement of the introduction of teaching and learning methods for Problem Based Learning (PBL) and the evaluation factors to evaluate them effectively through an understanding lecture in Cultural Content Planning. It was intended to incorporate a practical zero-volume education methodology of problem-oriented learning and sufficient leading learning to reflect storytelling in the entire process of completing a cultural content with culture, cultural content, and content planning. To this end, the role of teaching methods should be faithful to ensure that teamwork and cooperation can be done organically according to the educational field, practice and situation. Students who take classes were asked to meet demand, reflect it through surveys, apply real-world problems, and acquire the entire course. Learners had to cooperate with each other until planning cultural content and completing the results through classes, and they evaluated themselves and colleagues in teamwork until the last result was completed from creative ideas. The results were shared together and the students were able to investigate the necessary PBL evaluation factors for themselves, and the prior research and survey on the method of PBL evaluation was conducted to derive the factors of understanding of cultural content planning. The derived assessment elements were able to identify priorities between the assessment elements using basic statistics, word cloud analysis, and AHP analysis. The components of the assessment derived were communication skills, basic knowledge, reasoning process, expertise, and evaluation techniques. Through this article, I was able to lead the understanding of cultural content planning to problem-oriented learning classes and encourage students to be familiar and smooth.

Cultural Contents Development Case Study and Using Plan of Participation-based (참여 기반의 문화콘텐츠 개발 사례 분석 및 활성화 방안)

  • Na, Yun-Bin;Kwon, Hyeog-In;Lee, Seoung-Ha
    • The Journal of the Korea Contents Association
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    • v.14 no.2
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    • pp.113-121
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    • 2014
  • Domestically multicultural society is being demanded a change in recognition today into the direction of harmony from assimilation. This change in paradigm is having a proposition as understanding about mutually different cultural background. A role of cultural contents is getting important more than ever as a link of understanding and recognition between heterogeneous groups. These cultural contents can be enhanced its effect when being developed on the basis of cooperation by which the multi-cultural members themselves participate in a project, and can conform even with social significance. The purpose of this study is to analyze a project case of a multicultural contents planning team 'Arto Placo', which produced contents through cooperation between a foreigner group including marriage immigrants and a local group such as illustrator and children's book writer. Each project was indicated to be contents such as public performance, exhibition, ad APP book. The aim was to specifically examine Case Selection and Introduction, Contents's Planning Development, Assessment and Activation plan.

Contents Analysis on the Rural Village Development Projects: With Focus on Project Regions during 2004-2007 (농촌마을종합개발사업 내용분석과 시사점 -'04-'07년 사업대상지 사업을 중심으로 -)

  • Park, Han-Sik;Hwang, Gil-Sik;Kim, Young-Taek
    • Journal of Korean Society of Rural Planning
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    • v.14 no.4
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    • pp.121-128
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    • 2008
  • The purpose of this study is to identify the trend of the contents of the plan that was implemented through contents analysis on the master plan project of rural village development projects that began in 2004. Contents analysis is based on the classification of business in the detailed enforcement regulations of rural village development project. Analysis on the project contents was conducted for 30 days from June 20 to July 20 for the 132 regions established in the master plan during the period from 2004 to 2007. The results of the analysis showed the following. First, scenery facilities, rural tourism, cultural welfare and income basis projects accounted for 76.5% of the total projects. Second, with regard to investment costs depending on the contents of the projects, cultural welfare, rural tourism and income basis projects accounted for 66.3% of the total investment costs. Third, it was found out that, with regard to the trend of change in the project contents by year, income basis projects were sharply reduced whereas cultural welfare and scenery facilities projects were increased. Finally, with regard to the analysis on the projects by region, it was found that Gangwon, Gyeonggi and Chungnam gave high weight on rural tourism, whereas Gyeongbuk, Jeonnam and Jeonbuk gave low weight on rural tourism. Particularly, Gyeongnam was found to have given low weight on income basis project.

The Contents Planning Using Memory Industry (기억산업을 활용한 콘텐츠 기획 - 문화적 기억을 통한 복고영화 기획을 중심으로 -)

  • Noh, Chang hyun
    • Journal of Korea Multimedia Society
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    • v.21 no.4
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    • pp.527-534
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    • 2018
  • As the speed and extent of the expansion of the retro culture continue to expand, interest in industrial values related to it as well as a cultural phenomenon is also increasing. Under these circumstances it is meaningful that the planning of movies using cultural memory can increase the possibility of continuous development of retro contents. In this article, I will look at the possibilities of retro film using cultural memory and the memory industry. The purpose of this research is to find creative and sustainable content production methods.

A Study on the Space Planning of Culture Contents Exhibition Hall (Based on case study) (문화콘텐츠 전시관 공간기획에 관한 연구)

  • Kim, Kyoung-Nam
    • Journal of Digital Convergence
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    • v.12 no.5
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    • pp.435-442
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    • 2014
  • This study investigated many factors which had to be considered importantly in space planning for the cultural contents exhibition hall on the basis of establishment cases at this time that cultural contents were considered very importantly in the national economy. It must be a priority to set up the concept of the exhibition space which can encompass exhibition spaces, exhibits, the approach to experience exhibitions and others for the effective planning for exhibition spaces showing cultural contents. Visitors' moving lines should be planned based on that concept setting. It is necessary to reflect human attributes that people detect environmental information and perceive the environment through their sensory organs and plan moving lines considering visitors' cognitive, emotional and psychological factors which they can feel according to the temporal order. In addition, this study led visitors to respond exhibits through their five senses and increased the effects that visitors appreciated exhibition spaces, actively getting out of the way that visitors experienced exhibitions, which might be limited to sight. This study will be able to provide specific space planning methods related to the establishment of cultural industry-based professional exhibition halls which have been increased day by day at this time that culture-based industries are considered to be important. Moreover, it will be helpful in reducing the trial and effort factor in the exhibition hall establishment project.

A Study on Cultural Planning Based on the Characteristics of Domestic Cultural Archetypes: Focusing on the Jeju Folktale 'Seolmundae Halmang and Obaek General' (국내 문화원형 특징을 기반으로 한 문화 기획 연구: 제주 설화 '설문대 할망과 오백장군'을 중심으로)

  • Lee, Ji-Hun
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.7
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    • pp.259-269
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    • 2021
  • This study examines the legend of 'Grandmother Seolmundae and Five Hundred Generals', the cultural archetypes of Jeju, and analyzes the characteristics of its contents. After analyzing the feasibility of using the analyzed cultural prototype as cultural contents such as games and animations, based on this analysis, we tried to suggest a cultural planning approach based on the cultural prototype to the cultural agency. Therefore, the implications of this study are as follows. First, among the cultural prototypes in Korea, 'Grandmother Seolmundae and Five Hundred Generals', which represent the legends of Jeju Island, are being organized centered on many historical researchers and Chaerokga, but there is no precise establishment of the exact timing of the legend and how it arose. Therefore, when planning and developing content based on the cultural prototype, it is most important for cultural agencies to develop a story after researching historical evidence and opinions of local residents to identify a consistent point of view. Second, although the contents of the cultural archetype are arranged slightly differently by historians and recorders, the main contents and characteristics of the story are found to have a similar form. Therefore, cultural agencies should focus on finding the point of view and characteristics of a story, even if a story is written differently by different people when doing a cultural prototype. Third, when planning a game based on the cultural prototype, the main elements such as the elements to be expressed in the game and the fun elements should be found and presented. In particular, because fun and rules are the most important parts of games, if this part cannot be derived from the story of the cultural archetype or cannot be made, it is difficult to transform the cultural archetype into a game. Therefore, it can be seen that it is important for cultural agencies to set their game plan intentions in consideration of story expression and fun, even if it is the core or non-core of the entire story of the cultural archetype. Lastly, although the cultural prototype 'Grandmother Seolmundae and Five Hundred Generals' was presented as animation content, it is important to develop it considering the story, characters, media, and audience. Therefore, cultural agencies should be able to derive the elements such as stories, representative and auxiliary characters, and viewers that can be adapted from the cultural prototype as much as possible. It will be an important part of raising.

A Study on the Revitalization of University Libraries Using Local Cultural Contents (지역문화콘텐츠를 활용한 대학도서관 활성화 방안 연구)

  • Noh, Younghee;Lee, Seok Hyoung;Shin, Youngji;Kwak, Woo-Jung
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.31 no.3
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    • pp.169-189
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    • 2020
  • In this study, as the role and function of university libraries have been expanded to become a base for local information services and local information service centers along with the demands of the times, this study seeks to find ways to revitalize university library services using local cultural contents. I did. As a result, first, university libraries select core cultural contents representing the region or contents related to people from the region as regional cultural contents, receive information from relevant institutions in the region, or directly It must perform social, cultural and educational functions based on culture and art. Second, when planning programs related to local cultural contents, university libraries should proceed in the form of combining local visits, learning, reading, and experiences. Third, university libraries should play a role as a repository of cultural resources and a hub of cultural resources through systematic and stable preservation of cultural resources and widespread service expansion through the establishment of a local cultural resource management system.

Naming Creation of Cultural Contents based on the Violation of Selectional Restrictions (선택제약 위반을 활용한 문화콘텐츠의 네이밍 창작)

  • Kim, Young-Do
    • The Journal of the Korea Contents Association
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    • v.10 no.12
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    • pp.164-172
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    • 2010
  • The purpose of this paper is to clarify the naming creation process of cultural contents based on the violation of selectional restrictions. This is to insist that the violation of selectional restrictions should be significantly considered as a mode of story planning and title naming in the cultural contents such as 'King and the Clown' and 'Ballerina Who Loves B-Boy'. This approach of selectional restrictions is based on the insistence of Chomsky's 'Aspects of the Theory of Syntax' in 1965. His idea had proposed that violation of linguistic rules affects the acceptability in the selectional properties of words and sentences. This focuses on the naming creation of cultural contents by widening his notion between selectional restrictions and the violation of selectional restrictions.

Success Factors of Animation: A case study of Pororo (애니메이션의 성공조건: <뽀롱뽀롱 뽀로로> 사례를 중심으로)

  • Kim, Doh-Yeon
    • The Journal of the Korea Contents Association
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    • v.11 no.8
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    • pp.170-176
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    • 2011
  • When the process of planning and production of Pororo is to be analyzed, scientific and meticulous contents planning which considered even cultural discount, and collaborative business partnership which maximized the strength of each participants are found to be the main success factors. Owing to them, Pororo has resulted in continuous profit making through various outlets, the production of series up to 4 seasons, and successful sales in foreign markets. However, OSMU strategy as the key business strategy was not intended from the stage of planning, but was resulted as the business process after good contents were created. In order to have more successful cases like Pororo, and to build a good animation industry ecosystem, efforts by the industry and effective supporting system by the governments should be met.