• Title/Summary/Keyword: decision tables

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Setup and Operation Sequence Generation from Manufacturability Evaluation for Prismatic Parts (제조성 평가를 기반으로 한 비회전형상 부품의 작업준비 및 작업순서 생성)

  • Choi, Hoo Gon;Han, Jung Hyun;Kang, Mujin
    • Journal of Korean Institute of Industrial Engineers
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    • v.31 no.4
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    • pp.316-333
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    • 2005
  • Although some successful recognition algorithms have been developed, most of them did emphasize on extracting accurate interpretations without considerations of manufacturability. Evaluating the manufacturability for multiple features leads to produce the machining sequences. In this paper, the A* algorithm guarantees the optimal setup sequences with minimizing the machining cost. Also, tolerances including surface roughness are converted to STEP formats to be utilized for more reliable process plans. Finally, decision tables are used to create the detailed operational sequences based on geometric tolerances and surface roughness. Machining parameters such as feed, depth of cut, and cutting speed for each operation are added to the routing sheet. Windows are presented to show how the entire system works for a sample part.

Corps-Level War-Game Model (군단급 워${\cdot}$게임모델)

  • Oh, Hyung-Jae
    • Journal of the military operations research society of Korea
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    • v.3 no.1
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    • pp.51-82
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    • 1977
  • Decision making is a function of many variables, but among these, human burden (soft-ware) and machine burden (hard-ware) are critical. Decision Maker is rather concerned with the soft-ware and just wants to have machine calculate the quantitative arithmetic involved in the decision-making study, because he is responsible for that decision whether or not he knows details about the techniques used by his staffs. From the point of these considerations, computer-assisted war game model has its significance in military decision making. The major outcome of this model is time-phased FEBA movement. FEBA is moved mainly by the ratio of the Index of Combat Effectiveness (ICE). To calculate ICE, Ground Forces are concerning the Index of Firepower (IFP) of individual weapons and in the case of Air Force, sorties are allocated into each sector, and added to the Ground Force IFP. With the ratio of total ICE, FEBA is moved according to the War Game Tables and process is repeated after consideration of casualties. This model is used by IBM-370/135 in MND computer room and also tested by IBM-3741/3717 established at ROKA HQ.

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A Study on the User Evaluation for Media Form of Virtual Environment (가상환경의 미디어 형식에 대한 사용자 평가 연구)

  • Park, Soo-Been;Yoon, So-Yeon
    • Korean Institute of Interior Design Journal
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    • v.17 no.5
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    • pp.166-174
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    • 2008
  • As the use of virtual environment for decision-making interior or architectural design has been increasingly broaden, the choice of media form-physical, objective properties of a display medium-became and important issue to take into consideration. This research deals with the effects and differences between two types of media for a virtual environment; wall projection screen(120") and PC monitor(17"). In addition, efficient adoption of the two media forms was also proposed in this research. A total of 90 subjects participated in pre-designed three experimental groups(A group: experiment with a wall projection screen, B group: experiment with PC monitor, C group: both) and answer the seating preferences, the presence inventory, and the decision confidence using a simulated virtual restaurant environment. The results are as follows: (1) seating preferences for the tables located in frequent traffic area and near other spaces such as restroom and th kitchen are significantly different by the media form. While there is no significant difference found in seating preferences for most tables except high traffic areas near entrances between the two media. This result demonstrates the effects of media type or screen size on user perception for the areas near structural or interior design elements. (2) The presence measure in this research consist of in this research consist of four factors: 'spatial presence,' 'object presence,' 'positive effects,' and 'the factor of negative effects. 'The mean values of the items involving engagement or interaction in the spatial presence factor and the object presence factor are significantly different by the media form. A higher sense of presence of presence was observed in the wall projection screen. (3) PC monitor condition was shown to provide a higher level of decision confidence. Based on the research finding, conclusions and implications are discussed.

Development of Decision-Support Algorithms to Select RP Process and Machine (쾌속조형 공정 및 장비 선정을 위한 의사결정지원 알고리즘 개발)

  • 최병욱;정일용;이일랑;김태범;금영탁
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.22-25
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    • 2003
  • It is usually difficult for a single user to have all the essential knowledge on various Rapid Prototyping processes and techniques. It is therefore necessary to capture knowledge and experience of users of expert level into a decision-support system which provides quicker and more interactive way to select proper RP process and/or machine. rather than reading reports on benchmarking studies and comparing tables and graphs. In this paper two algorithms are presented, which may be used in such a decision-support system. together with its applications. The one is an extended PRES(Project Evaluation and Selection) algorithm which applies weighting factors of each attribute. The other is a LCE(Linear Confidence Equation) algorithm which is proposed to apply user's input requirements as well as weighting factors.

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A Variable Latency K'th Order Newton-Raphson's Floating Point Number Divider (가변 시간 K차 뉴톤-랍손 부동소수점 나눗셈)

  • Cho, Gyeong-Yeon
    • IEMEK Journal of Embedded Systems and Applications
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    • v.9 no.5
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    • pp.285-292
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    • 2014
  • The commonly used Newton-Raphson's floating-point number divider algorithm performs two multiplications in one iteration. In this paper, a tentative K'th Newton-Raphson's floating-point number divider algorithm which performs K times multiplications in one iteration is proposed. Since the number of multiplications performed by the proposed algorithm is dependent on the input values, the average number of multiplications per an operation in single precision and double precision divider is derived from many reciprocal tables with varying sizes. In addition, an error correction algorithm, which consists of one multiplication and a decision, to get exact result in divider is proposed. Since the proposed algorithm only performs the multiplications until the error gets smaller than a given value, it can be used to improve the performance of a floating point number divider unit. Also, it can be used to construct optimized approximate reciprocal tables.

Performance Analysis for Maintaining Distributed Views

  • Lee, Wookey
    • Proceedings of the Korea Database Society Conference
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    • 1997.10a
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    • pp.515-523
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    • 1997
  • Maintaining materialized views and/or replica can basically be considered as a client-sewer architecture that extracts the changes of the distributed source data and transfers them to the relevant target sites. View maintenance and materialized views are considered to be important for suggesting solutions to the problems such as a decision support, active databases, a data warehouse, temporal databases, internet applications, etc. In this paper an analysis is addressed that formulates the cost functions and evaluates them as the propagation subjects, objects, and update policies. The propagation subject can be the client side, sewer side, and the third: and the objects can be base tables, semi-base tables, and delta files: And the update policies can be the immediate, deferred and periodic ones, respectively.

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Reduced Complexity Schnorr-Euchner Sphere Decoders in MIMO Applications

  • Le Minh-Tuan;Pham Van-Su;Mai Linh;Yoon Gi-Wan
    • Journal of information and communication convergence engineering
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    • v.4 no.2
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    • pp.79-83
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    • 2006
  • We present two techniques based on lookup tables to reduce complexity of the well-known Schnorr-Euchner (SE) sphere decoder (SD) without introducing performance degradation. By the aid of lookup tables, the computational loads caused by the SE enumeration and decision feedback are reduced at the cost of higher storage capacity. Simulation results are provided to verify performance and complexity of the proposed decoders.

Reduced Complexity Schnorr-Euchner Sphere Decoders in MIMO Applications

  • Le Minh-Tuan;Pham Van-Su;Linh Mai;Yoon Gi-Wan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.120-124
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    • 2006
  • We present two techniques based on lookup tables to reduce complexity of the well-known Schnorr-Euchner (SE) sphere decoder (SD) without introducing performance degradation. By the aid of lookup tables, the computational loads caused by the SE enumeration and decision feedback are reduced at the cost of higher storage capacity. Simulation results are provided to verify performance and complexity of the proposed decoders.

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