• Title/Summary/Keyword: drawing pattern

Search Result 158, Processing Time 0.032 seconds

A Study on the Automated Drawing and Grading of a man′s DURUMAGI by Apparel CAD SYSTEM (어패럴 CAD SYSTEM을 이용한 남자 두루마기의 자동제도 및 그레이딩에 관한 연구)

  • 한문정;송명견
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.24 no.6
    • /
    • pp.799-809
    • /
    • 2000
  • This study was designed for automated pattern drawing and grading a man's Durumagi, Korean traditional coat in order to reestablished and grade the pattern by Apparel CAD SYSTEM. For the study, AM-250 systems of Gerber as the computer and Macro program as the automated drawing were used. Also, PDS(Pattern Design System) was used for the grading of the original Durumagi pattern. Results were followings; First, the size data that could be standardized by reestablishing the pattern of a man's Durumagi by each size was presented. Second, The pattern was developed by each size. Third, new design was propose for mass production with the traditional design of the DURUMAGI Fourth, The time for making DURUMAGI pattern and the cost through the automated drawings by using the Macro program were reduced. Moreover, was presented the basic data for a ready to made garment like the Western garment. Five, A man's DURUMAGI by CAD System was graded that could be applied to ready to made Hanbok

  • PDF

Study on the Basic Bodice Pattern Grading according to the Measurement Variations of the Body (인체 부위별 치수증감을 반영한 길 원형 그레이딩에 관한 연구)

  • Jung, Myoung-Sook
    • The Korean Journal of Community Living Science
    • /
    • v.20 no.4
    • /
    • pp.571-578
    • /
    • 2009
  • This study was to apply the measurement variations of each region of the body to the basic bodice pattern grading and to provide the clothing pattern fit for the human body. Grading variation used in the apparel industry was researched and new grading variation was proposed by analyzing the statistical data of body measurements. The statistical variation in body measurements was applied to set the optimum grading region and variation. Five sizes were used by split grading method and drawn with Bust Circumference and waist length based on the middle size. Differences between the grading pattern and the drawing pattern were analyzed by overlapping them and measuring each region. The measurement variations of drawing patterns between the sizes were very different from those of statistical data. On the other hand, the measurement variations of grading patterns between the sizes and those of statistical data were similar. In summary, the grading pattern by applying the measurement variations to the region of the body was superior to the drawing pattern drawn by the basic measurements for clothing fitness.

  • PDF

Computer Assisted Line Pattern Drawing with Animator's Artistic Characteristics (애니메이터의 예술적 특성을 반영한 라인패턴 자동생성 기법)

  • Im Hun;Lee Jong-Weon
    • Journal of Game and Entertainment
    • /
    • v.2 no.1
    • /
    • pp.27-34
    • /
    • 2006
  • Computer-assisted animation production tools have an important role in animation production industries. They could reduce the production cost and time, but they rarely copy artistic characteristics of an animators. In this paper, a new computer-assisted line pattern drawing system is proposed. The system automatically copies artistic characteristics of an animator and applies them to computer-generated animations. The artistic characteristics are captured from key frames drawn by an animator. The result shows that the presented approach can copy artistic characteristics from key frames well and reduce time and cost for producing artistic animations.

  • PDF

A Study on the Style of Textile Pattern Design Comparing Italian Fashion Brand and Its Extension Brand -Focus on Italian Fashion Brand - (기존 및 확장브랜드의 텍스타일 패턴디자인 개발유형 비교 연구 - 이태리 패션브랜드를 중심으로 -)

  • 이은옥
    • The Research Journal of the Costume Culture
    • /
    • v.10 no.2
    • /
    • pp.146-159
    • /
    • 2002
  • This study examines the textile pattern design of Italian fashion brands and their brand extensions by comparing their images. Five Italian fashion brands are chosen and the textile pattern design of their brand extensions, which were presented during the eight collection. Then their design style is compared with the design style of their main brands. The five main brands and their brand extensions are as fellows: Anna Molinari-Blumarine, Dolce & Gabbana-D&G, Girogio Armani-Emporio Armani, Gian Franco Ferre'-GFF, and Prada-MiuMiu. Their color, motive type, motive layout, motive expression, and pattern drawing technique are examined and compared. Results suggest that most brand extensions generally use color, motive type motive layout. and motive expression similar to their main brands. In particular, their pattern drawing technique is a painting style white their main brands use a graphic style. This result suggests that to create and develop new brand extensions, Italian fashion (main brand) firms in general employ color, motive type, motive layout, and motive expression technique similar to main brands, but different drawing technique to differentiate from their main brands. The results of this study suggest that textile pattern design plays an important role in developing new brand extensions and thus should be considered as a crucial part of the product.

  • PDF

Likelihood-based Directional Optimization for Development of Random Pattern Authentication System (랜덤 패턴 인증 방식의 개발을 위한 우도 기반 방향입력 최적화)

  • Choi, Yeonjae;Lee, Hyun-Gyu;Lee, Sang-Chul
    • Journal of Korea Multimedia Society
    • /
    • v.18 no.1
    • /
    • pp.71-80
    • /
    • 2015
  • Many researches have been studied to overcome the weak points in authentication schemes of mobile devices such as pattern-authentication that is vulnerable for smudge-attack. Since random-pattern-lock authenticates users by drawing figure of predefined-shape, it can be a method for robust security. However, the authentication performance of random-pattern-lock is influenced by input noise and individual characteristics sign pattern. We introduce an optimization method of user input direction to increase the authentication accuracy of random-pattern-lock. The method uses the likelihood of each direction given an data which is angles of line drawing by user. We adjusted recognition range for each direction and achieved the authentication rate of 95.60%.

A study on the textile pattern design of fashion designers' brands and H&M collaboration collections (H&M 콜라보레이션에 참여한 패션 디자이너 브랜드의 자체 제품과 콜라보레이션 제품에 활용된 텍스타일 패턴디자인 연구)

  • Lee, Eun Oak
    • The Research Journal of the Costume Culture
    • /
    • v.21 no.1
    • /
    • pp.93-116
    • /
    • 2013
  • This paper explored and compared the textile pattern and motive design of fashion designers' brands and H&M collaboration collections. In particular, this study put it focus on textile pattern design of seven fashion design brands such as Roverto Cavalli and Versace, etc., which were collaborated with H&M. The color, motive type, motive layout, motive expression, and pattern drawing technique were collected from fashion internet sites over the five year period, and then were cross-sectionally examined and compared based on their color, motive type, motive layout, motive expression, and pattern drawing technique of products between fashion designers' brands and H&M collaboration collections. The analyses showed the following results: First, the similar color, motive type, motive layout, motive expression, and pattern were found between fashion designers' brands and H&M collaboration collections, in order to show the perspective texture of products to consumers. Second, H&M collaboration brands demonstrated unique textile design of H&M rather than the trendy design patterns. Finally, the textile design pattern used in H&M collection was more restricted in terms of motive expression technique and chromaticity than that used in fashion designers' brands.

The Study of Working Drawing Method in Interior Architecture (실내건축 실시설계도면 작성방법 연구)

  • 오인욱;김부곤
    • Korean Institute of Interior Design Journal
    • /
    • no.8
    • /
    • pp.44-57
    • /
    • 1996
  • Now interior designers have to meet this challenge by rising to the occasion and taking advantage of opportunities while strengthening their skills which have not kept pace with the increasing emphasis on design. furthermore, they are hampered by the lack of a general working design methodology. Interior designers in Korea have been slow to recognize the need for developing a specification methodology manual which could be adapted to meet varying requirements and modified to reflect designers experiences. The design process in Korean interior design often involves utilizing drawing document methods based on architectural prototypes rather than upon drawing methods developed by design firms as a result of work experience s and unique needs. However, these unique nees are nearly always limited by traditional working drawing methods. This has led to confusion and inaccuracies due to the lack of a single starndardized and universally acceptable working drawing methodology which is capable of reflecting the needs of all parties involved , partiality those of interior designers. This thesis is an attmepted to establish the necessity for developing a better working drawing methodogoy or technical mans of satisfying the information sorting and processing need s of interior design professionals, a five step suggestion for developing such a methodology follows. First, arrange pertinent design research information by means of a process which can be employed throughout the design process, from inception through to working drawing stage. The end result should be an interior architectural design process culminating in a pattern skillfully blending architecture, vision and product with environment . The design process should be manifested into a series of definable steps and yet sufficiently flexible and variable in order to provide the most apropos design solution. Secondly , motify the design methodology systematically according to site conditions and prevailing construction technology and manifest the design process in a booklet form so that it reflects a desired pattern. Thirdly, this methodology should incorporate a stand-ardized and functional process capable of being utilized to impact clear design concepts and objectives with preci-sion and efficiency in a manual form.

  • PDF

Development of PC Controled Automatic Cutting System (PC를 이용한 철판 자동절단시스템 개발)

  • Kim, Sang-Hun;Chung, Kyung-Ryul
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.13 no.1
    • /
    • pp.29-37
    • /
    • 1996
  • In this study, PC controlled CNC automatic cutting system is developed. Technological introduction of the control process and the computer programming has made possible not only the automatic control for cutting processing unit but also the easy-to-use graphic software that enables the cutting process. This program involves shape part drawing and amendment, pattern reading and saving, reading Autocad file, nesting process, kerf compensation, automatic cutting path generation, NC file conversion and motor control. Software is devided into 3 modules for easy work. First step enables drawing, amendment and pattern making, followed by automatic nesting and cutting path generation with kerf compensation. In the final step, drawing data is transmitted for the resulting automatic cutting processes. This software would be applicated in gas cutting and textile cutting so that it improves the productivity of cutting process.

  • PDF

Sketch effect generating technique based on real painting analysis (실제 작품 분석에 기반한 스케치 효과 생성 기법)

  • Lee, Won-Yong
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.13 no.8
    • /
    • pp.3687-3691
    • /
    • 2012
  • Various digital contents generation techniques are widely utilized by upgrading PC and mobile device. In this paper, we propose sketch effect simulation based on real drawing pieces. For this, we analyze Vincent Van Gogh's drawing pieces; and then construct DB by extracting sketch stroke pattern of each object. From this database, we select stroke pattern at each object, and then, apply it. Our algorithm can generate similar effect look like real drawing piece. It may be utilized various contents such as children's painting education book.

Comparison of Pattern Design Functions in YUKA and CLO for CAD Education: Focusing on Skirt Patterns (캐드 교육을 위한 YUKA와 CLO의 패턴 제도 기능 비교: 스커트패턴을 중심으로)

  • Younglim Choi
    • Fashion & Textile Research Journal
    • /
    • v.26 no.1
    • /
    • pp.65-77
    • /
    • 2024
  • This study aimed to propose effective ways to integrate CLO into educational settings by conducting a comparative analysis of pattern functions in YUKA and CLO, specifically focusing on skirt prototypes and variations. CLO, being a 3D virtual sample CAD tool, is mainly used in education to facilitate the creation of 3D virtual clothing. In order to explore the applicability of CLO's pattern functions in pattern education, CAD education experts were asked to produce two types of skirt prototypes and two skirt variations. Subsequently, in-depth interviews were conducted. In addition, the skirt pattern creation process was recorded on video and used for comparative analysis of YUKA and CLO pattern functions. The comparison revealed that CLO provides the pattern tools necessary for drafting skirt prototypes. The learning curve for acquiring the skills necessary for drafting and transforming skirt prototypes was found to be relatively shorter for CLO compared to YUKA. In addition, due to CLO's surface-based pattern drawing method, it is difficult to move or copy only specific parts of the outline, and there are some limitations in drawing right angle lines. In the pattern transformation process, CLO's preview function proved to be advantageous, and it was highly rated on user convenience due to the intuitive UI. Thus, CLO shows promise for pattern drafting education and is deemed to have high scalability as it is directly linked to 3D virtual clothing.