• 제목/요약/키워드: emotion space

검색결과 355건 처리시간 0.042초

동적 감성 공간에 기반한 감성 표현 시스템 (Emotional Expression System Based on Dynamic Emotion Space)

  • 심귀보;변광섭;박창현
    • 한국지능시스템학회논문지
    • /
    • 제15권1호
    • /
    • pp.18-23
    • /
    • 2005
  • 인간의 감정을 정의하거나 분류하는 것은 매우 어려운 일이다. 이러한 애매모호한 인간의 감정은 어느 한 감정만 나타나는 것이 아니라 다양한 감정의 복합으로, 눈에 띄는 감정이 드러나는 것이다. 인간의 애매모호한 감정 상태와 유사한 감성을 표현하는 알고리즘으로 dynamic emotion space를 이용한 감성 표현 알고리즘을 제안한다. 기존의 감성 표현 아바타들이 미리 설정된 몇 개의 감정만을 데이터 베이스에서 불러와 표현하는 반면에, 본 논문에서 제안하는 감성 표현 시스템은 동적으로 변화하는 감성 공간을 이용하여 감성을 표현함으로써 무수히 다양한 표정을 표현할 수 있다. 실제의 인간의 복합적이고 다양한 표정을 표현할 수 있는지를 알아보기 위해 실제 구현 및 실험을 수행하고, dynamic emotion spaces를 이용한 감성 표현 시스템의 성능을 입증한다.

Emotion Modeling for Emotion-based Personalization Service

  • Kim, Tae Yeun;Bae, Sang Hyun
    • 통합자연과학논문집
    • /
    • 제13권3호
    • /
    • pp.97-104
    • /
    • 2020
  • This study suggests the emotion space modeling and emotion inference methods suitable for personalized services based on psychological and emotional models. For personalized emotion space modeling taking into account the subjective disposition based on the empirical assessment of the personal emotions felt by the personalization process of emotion space was used as a decision support tool, the Analytic Hierarchy Process. This confirmed that the special learning to perform personalized emotion space modeling without considering the subjective tendencies. In particular to check the possible reasoning based on fuzzy emotion space modeling and sensitivity for the quantification and vague human emotion to it based on the inherent human sensitivity.

초등학교 공간의 감성화 구성요소별 선호도 분석 (Analysis on the Preference for each Emotional Component in Elementary School Space)

  • 심화정;이용환
    • 대한건축학회논문집:계획계
    • /
    • 제34권3호
    • /
    • pp.3-10
    • /
    • 2018
  • The purpose of this study is to suggest the direction and recognition for applying to component of Emotion of the elementary school space with characteristics of child development. For the accomplishment of the study is to deduce types of emotional component and characteristics of child development based on literature and advanced research related to 'Child development and behavior', 'The elementary school space', and concept of 'children' and 'emotion'. In addition, The level of recognition of teachers and students about creation plan of school space by types of emotion component and preference and relationships of students on emotion component of elementary school space is investigated. The space environment has great influence in childhood going through big changes in physical, cognitive, emotional and social ways, Providing space environment built with emotion component such as 'affordance', 'diversity', 'territoriality', and 'relationships' considering characteristics of child development is most important of all, In particular, when building indoor space in elementary schools where students going through various development stages live, providing friendly environments for emotion of children put top priority on students in the decision-making process and guaranteed the participation of students is expected.

Hybrid-Feature Extraction for the Facial Emotion Recognition

  • Byun, Kwang-Sub;Park, Chang-Hyun;Sim, Kwee-Bo;Jeong, In-Cheol;Ham, Ho-Sang
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 2004년도 ICCAS
    • /
    • pp.1281-1285
    • /
    • 2004
  • There are numerous emotions in the human world. Human expresses and recognizes their emotion using various channels. The example is an eye, nose and mouse. Particularly, in the emotion recognition from facial expression they can perform the very flexible and robust emotion recognition because of utilization of various channels. Hybrid-feature extraction algorithm is based on this human process. It uses the geometrical feature extraction and the color distributed histogram. And then, through the independently parallel learning of the neural-network, input emotion is classified. Also, for the natural classification of the emotion, advancing two-dimensional emotion space is introduced and used in this paper. Advancing twodimensional emotion space performs a flexible and smooth classification of emotion.

  • PDF

트랜스액션의 관점을 통해 본 감성 공간 연구 방법 - 존 듀이의 경험이론을 중심으로 - (Emotion Space through the Viewpoint of Transaction - Centering on the Dewey's Theory of Experience -)

  • 이영미
    • 한국실내디자인학회논문집
    • /
    • 제18권5호
    • /
    • pp.31-39
    • /
    • 2009
  • Today, 'Emotion' has come to stay as a powerful culture code. Though there has been not a few research results based on the recognition of the importance of emotion, the concept of 'Emotion' still differs according not only to researchers but also to the fields. There firstly lies the aim of this study to research the moaning and feature of 'Emotion' through John Dewey's Theory of Experience. Secondly, this study tries to categorize the strata of emotion in space, and further tries to present the methodology for the study of emotion shown in the space. Emotion is the impulse corresponding to the root force drawing out indefinite situations into the context of the problem, and is also the force which integrates all the elements in the process of reflective correlation. Emotion can be referred to as the activating and combining force which makes it possible for the separate elements to be related to the whole as one, and as the feature forming the completion of the transaction between organisms and environment.

마감재를 통한 공간감성 표현에 관한 연구 - 감성어휘 평가와 요인분석을 통해 - (A Study on Expression of Space Emotion by Finishing Materials - According to Evaluation of Emotional Vocabulary and Factor Analysis -)

  • 서지은;박의정
    • 한국실내디자인학회논문집
    • /
    • 제21권1호
    • /
    • pp.177-185
    • /
    • 2012
  • The purpose of this study is to use as the basic data for design method in commercial space. So, we analyzed whether any emotion was induced by finishing materials in the commercial space. And we was to suggest expression methods of finish materials to induce in the emotional space. The results of this study are as follows : First, we could know that the emotional design is needed to enhance satisfaction of consumers. The role of finishing material is very important in emotional expression in the commercial space. Second, we extracted the adjectives vocabulary(14 pairs) to evaluate the space emotion. we could educe the four kinds of space emotion by Factor Analysis. In addition, we could arrange the emotional words to represent each space type(Decoration : 5 pairs, Expand : 4 pairs, Limitation : 3 pairs, Hierarchy : 2 pairs). Third, to use finishing materials and wall is very effective to induce the emotion in the emotional space. To use the color is good among the elements of finishing materials. Fourth, We could find that the center of the types of emotional space was induced with the boundary and the decoration. If we use contrasting colors and accent colors in the commercial space, we can induce the center and the boundary together. And if we use colorful or unusual patterns, we can induce the center and the decoration together. Fifth, To induce the expand, we should finish with one color in space. And To induce the center, we should finish with one type of the color or pattern and then we should partially use the contrast color and special pattern. the case of boundary, it is good method to part emphasize by color, texture and materials. And we can induce the decoration with materials and patterns.

  • PDF

동적 감성 공간에 기반한 감성 표현 시스템 (Emotional Expression System Based on Dynamic Emotion Space)

  • 변광섭;박창현;심귀보;정인철;함호상
    • 한국지능시스템학회:학술대회논문집
    • /
    • 한국퍼지및지능시스템학회 2004년도 추계학술대회 학술발표 논문집 제14권 제2호
    • /
    • pp.130-133
    • /
    • 2004
  • 인간의 감정을 정의하거나 분류하는 것은 매우 어려운 일이다. 이러한 애매모호한 인간의 감정은 어느 한 감정만 나타나는 것이 아니고 다양한 감정의 복합으로, 눈에 띄는 강정이 드러나는 것이다. 인간의 애매모호한 감정 상태와 유사한 감성을 표현하는 알고리즘으로 dynamic emotion Space를 이용한 감성 표현 알고리즘을 제안한다. 기존의 감성 표현 아바타들이 키리 설정된 몇개의 감정만을 데이터 베이스에서 불러와 표현하는 반면에, 본 논문에서 제안하는 감성 표현 시스템은 동적으로 변화하는 감성 공간을 이용하여 감성을 표현함으로써 무수히 다양한 표정을 표현할 수 있다. 실제로 인간의 복합적이고 다양한 표정을 표현할 수 있는지를 알아보기 위해 실제 구현 및 실험을 수행하고, dynamic emotion space를 이용한 감성 표현 시스템의 성능을 입증한다.

  • PDF

정서 차원 공간에서 소설의 지배 정서 분석 및 분류 (Analyzing and classifying emotional flow of story in emotion dimension space)

  • 이신영;함준석;고일주
    • 인지과학
    • /
    • 제22권3호
    • /
    • pp.299-326
    • /
    • 2011
  • 소설, 블로그, 채팅 메시지, 상품평 등의 텍스트는 전반적인 정서의 흐름을 가지고 있다. 텍스트 간의 정서 흐름의 유사도를 비교하면 유사한 정서 흐름을 갖는 텍스트를 분류할 수 있고, 상품 추천이나 의견 수집 등에 활용할 수 있다. 본 논문에서는 텍스트에서 정서 단어를 순차적으로 추출하고 쾌-불쾌, 활성화의 2차원으로 분석하여 텍스트의 정서 흐름을 파악하였다. 또한 텍스트의 순차적인 흐름을 시간 차원으로 설정하여 텍스트의 전반적인 정서 흐름인 '지배 정서(dominant emotion)'를 파악하기 위하여 쾌-불쾌, 활성화, 시간의 3차원 공간에서 정서 흐름을 탐색하였다. 또한 이 3차원 공간 안에서 유클리드 거리를 사용하여 지배 정서 흐름의 유사도를 계산함으로써 유사한 정서 흐름을 가지는 텍스트를 분류하는 방법을 제안하였다. 제안한 방법을 통해 한국 근대 단편 소설들을 분석하여 지배 정서를 분석하였고 유사한 지배 정서를 가지는 소설들을 분류하였다.

  • PDF

호텔 실내공간 색채이미지에 대한 이용자의 감정과 행동의 관계 (A Study on the Relationship Between Emotion and Behavior of User's with the Color Images of Indoor Space in Hotels)

  • 김수희;김봉애
    • 대한건축학회논문집:계획계
    • /
    • 제34권2호
    • /
    • pp.67-74
    • /
    • 2018
  • The purpose of this study was to analyze relationship between emotion and behavior with the color images of indoor space in hotels. The study methods evaluation experiments of emotion and behavior with computer graphic images. Study results are as follows: First, The color image according to the indoor space had a significant influence on the user's emotions. Lobby and restaurant had difference in pleasure arousal emotion by color image, and also guest room had difference in pleasure dominance emotion by color image. Second, The color image according to the indoor space had a significant influence on the user's behavior. Also lobby and restaurant had difference in movement hobby eating resting behavior by color image, and guest room had difference in hobby eating resting behavior by color image. Third, As a result of analyzing the effect of user's emotions on the behavior according to the indoor space: In the lobby, the more un-arousal increasing of users, the more hobby resting behavior increasing. And the more dominance increasing of users, the more movement hobby eating resting behavior increasing. In the restaurant, the more dominance increasing of users, the more movement eating hobby behavior increasing. The more arousal increasing of users, the more movement resting behavior increasing. The more un-arousal increasing of users, the more hobby eating behavior increasing. In the guest room, the more un-arousal dominance increasing of users, the more hobby eating resting behavior increasing. And also the more arousal increasing of users, the more movement behavior increasing.

공간마케팅의 관점에서 본 문화프로그램 활용의 특성에 관한 연구 - 아트/갤러리 카페 공간연출을 중심으로 - (A Study on the Use of Cultural Programs Centered around Space Marketing - Focused on the Space production of art/gallery cafe -)

  • 박수경;문정민
    • 한국실내디자인학회논문집
    • /
    • 제20권2호
    • /
    • pp.94-101
    • /
    • 2011
  • As the existing paradigm of consumption has changed, companies have been actively engaged in targeting culture-oriented emotion, creating added values through appealing to customers' emotion and improving the values of culture and art. Each company has created differentiated space and inner space to lead trends, and has provided space for various experiences as an innovative marketing area to attract customers and promote consumption. In this aspect, we should focus on space marketing which considers cultural background or emotion as a main target Therefore, this study selected a cultural program as a strategic means to identify space marketing in terms of experience. The study speculated marketing in terms of space experience and analysed space for cultural programs with differentiated experiences in order to use the results as basic data for identifying the marketing values of the cultural programs and their uses. The results of the study are presented as follows: when space experience is a factor of marketing and the cultural program is a tactic in terms of marketing, their specific relations are speculated through a certain module. The order of using the cultural program for space experience, features of space representation and tactics for experience were different and the strategies evoked very complicated and mixed experiences.