• Title/Summary/Keyword: game governance

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The Question Concerning Game Governance: Focusing on Game Rating System Using the Governmantality Concept of Foucault (게임 거버넌스에 관한 논고: 푸코의 통치성 개념으로 바라본 게임등급시스템)

  • Kim, Ji-Yeon;Kim, Min-Kyu;Lee, Jong-Pil
    • Journal of Korea Game Society
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    • v.13 no.2
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    • pp.143-154
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    • 2013
  • This article explores on the deploying of game rating system in the context of whole game governance. Rating system is critical apparatus of game policy because it works as a kind of counterweight between different actors. We analyse to apply the three form of governmentality by Faucault. Rating system can be commonly considered as security mechanism. Korean rating system has hoped to be so but its effect was not actually. We should see why that system evolve to disciplinary mechanism, not toward security mechanism. Sound governance shows to be ensure all actors to participate its procedures practically, through constituting more rich discourse.

Governance for the Negotiation and Management of Water Resources related Conflicts (수자원과 관련된 분쟁 및 갈등의 조정을 위한 거버넌스)

  • Lee, Joo Heon;Kim, Hyung Soo;Hong, Il Pyou;Kang, Bu Sik;Kim, Kwang Hun
    • Journal of Wetlands Research
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    • v.10 no.2
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    • pp.97-103
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    • 2008
  • In this study, the structure and role of governance system, which can be adapted as a effective way to negotiate the water resources related conflicts, was presented and the features and a characteristics of the various types of citizen participation model was analyzed. Also, the scientific approach based on Shared vision model, Game theory and Institutional design theory was introduced and applied to current conflict issues in Korea. The governance system with engineering negotiation model, which is presented in this study, can be used effectively in the field of water resources related conflicts to provide the scientific alternatives by participation of water related stakeholders.

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Frame Analysis of Media Reports on 'Game Self-Regulation': In Connection with the Game Self-Governance Organization of KOREA(GSOK) ('게임 자율규제'에 대한 언론 보도의 프레임 분석 : 한국게임정책자율기구의 자율규제 시스템과 연계하여)

  • Park, Hyun-Ah;Lee, Jae-Jin
    • Journal of Korea Game Society
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    • v.21 no.4
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    • pp.43-58
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    • 2021
  • In the current discourse landscape where the opinions of stakeholders on game self-regulation are opposed, this study was conducted for the purpose of finding improvements by examining the effects of media reports on self-regulatory policies or perceptions. From July 2018 to June 2020, all articles reported for about two years were selected and the final 325 data were used for the study. For detailed frame analysis, the first and second frames were derived inductively. In the results of the study, it was analyzed that the in-depth understanding of the topic of self-regulation, the use of objective data, and the diversity of information sources were insufficient throughout the report.

A Case Study on Kakao's Resilience: Based on Five Levers of Resilience Theory

  • Song, Minzheong
    • International Journal of Internet, Broadcasting and Communication
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    • v.9 no.3
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    • pp.44-58
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    • 2017
  • The purpose of this study is to prove the Korean Internet company, Kakao's resilience capacity. For it, this paper reviews the previous literatures regarding Kakao's business models and discusses 'resilience' theory. Then, it organizes the research questions based on the theoretical background and explains the research methodology. It investigates the case of Kakao's business and organization. The case analysis shows that five levers of resilience are a good indicator for a successful platform business evolution. The five levers are composed of coordination, cooperation, clout, capability, and connection: First lever, coordination that makes the company to restructure its silo governance in order to respond to actual business flow starting from the basic asset like game and music content; second lever, cooperation where the firm provides creative people with playground for startups such as KakaoPage; third lever, clout where the company shares its data by opening its API of AI and chatbot to $3^{rd}$ party developers; fourth lever, capability where the firm establishes AI R&D center, KakaoBrain as the function of multi-domain generalist for developing diverse platforms tackling customer needs; and the last fifth lever, connection where the firm continues to expand its platform business to the peripheries, O2O businesses such as KakaoTaxi, KakaoOrder, KakaoPay, and KakaoBank. In conclusion, this study proposes Internet companies to be a resilient platform utilizing those five levers of resilience in order to form successful platform. This study contributes to the agile innovation of Internet platform with ecological sense.

Negative Side Effects of Denormalization-Oriented Data Modeling in Enterprise-Wide Database Design (기업 전사 자료 설계에서 역정규화 중심 데이터 모델링의 부작용)

  • Rhee, Hae-Kyung
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.6 s.312
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    • pp.17-25
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    • 2006
  • As information systems to be computerized get significantly scaled up, data modeling issues apparently considered to be crucial once again as the early 1980's under the terms of data governance, data architecture or data quality. Unfortuately, merely resorting to heuristics-based field approaches with more or less no firm theoretical foundation of knowledge with regard to criteria of data design lead quite often to major failures in efficacy of data modeling. In this paper, we have compared normalization-critical data modeling approach, well-known as the Non-Stop Data Modeling methodology in the literature, to the Information Engineering in which in many occasions the notion of do-normalization is supported and even recommended as a mandatory part in its modeling nature. Quantitative analyses have revealed that NS methodology ostensibly outperforms IE methodology in terms of efficiency indices like adequacy of entity judgement, degree of existence of data circulation path that confirms the balancedness of data design and ratio of unnecessary data attribute replication.