• 제목/요약/키워드: market character

검색결과 244건 처리시간 0.03초

한국 제조업체의 중국시장 진입유형 선택 결정요인에 관한 연구 (A Study on Selection Determinant Factor in the China Market Entry of Korean Manufacture Firms)

  • 이제홍
    • 통상정보연구
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    • 제10권4호
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    • pp.417-437
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    • 2008
  • Korean firms have had a short history of foreign direct investment and export in China market entry. This present study empirically analyzed determinants of the choice of foreign market entry modes, Particularly forcusing on the China market entry on Korean manufacture firms. This study developed a research model to determinant factor in the China market entry and collected 77 survey responses from the Korean manufacture firms. This study model construct in the third factor, China market character, company character and product character. In China market character, the variance are China trade barrier, culture different, competition power. The variance in company character are internationalization experience, enterprise rage and entry motivation. Also the variance in product character are product different, customer service and cost advantage. It is researcher's main interest that which type of China market entry format brought most positive evaluation form the Korean manufacture firms. therefor, these research results turned out to be different a little both export and direct investment in China market of Korean manufacture firms.

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한국기업의 중국시장 진출유형에 따른 결정요인 분석 (An Analysis on Determinants for China Market Entry Type of the Korean Company)

  • 이제홍
    • 통상정보연구
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    • 제12권3호
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    • pp.223-242
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    • 2010
  • Since the reopening of official relations in 1992, Korean and China have become major trading partners, apart from myriad exchanges in culture and other aspects of society. The subject of this study is to analysis on determinants for China market entry type of the Korean company. This article measure the effects on Korea exporter interests of Korea's trade with china. This paper investigates the determinants of export and FDI referring in entry type in the China's market of Korea company. There are 250 samples and 130 returns, 170 of them are analyzed for a entry competitiveness. This paper has there main a parts, Multiple regression result shows that the export entry competitiveness are positively affected by the product character and market character. However, The enterprise character and location character does not affect in the export competitiveness. Also, the direct investment entry competitiveness are positively affected by the market character and location character. However, The enterprise character and product character does not affect in the direct investment. Logit analysis result show that the direct investment entry does positively affected in CEO international mind and export entry does affect in more than rival competitive products. In addition, the export entry does positively affected in the customer taste diversity, political risk and economical risk, market environment instability.

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역사적 인물의 캐릭터 개발 - 충무공 이순신 장군을 중심으로 (Character development of Korean historical person :Chungmugong General Lee Soon-shin)

  • 차인태;김수정;조택연;이제범
    • 만화애니메이션 연구
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    • 통권6호
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    • pp.91-115
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    • 2002
  • Character industry in Korea has a history of less than 20 years by now, as it began in earnest at the end of the 1980s. Domestic character market is estimated to be around 1.2 trillion won occupying mere 0.01% of the world character market of 1,200 trillion won and less than 4% of the Japanese market, according to the according to the calculation made by Korea Animation Producers Association. Local character takes up only 5% of the domestic character market, necessitating the development of the local character and an increase in market share. It is painful to look at the current status of the local character market especially when compared with the huge world market. However, it might be and opportune moment for us to reverse the situation in our favor by a mental switchover. And we need to face up to the reality that the local character industry has many problems, and it is our duty to settle them. What then are the problems caused by the foreign character taking up 90% of the domestic market? Foreign character overwhelming the local market will bring about cultural dependency, emotional confusion, and financial loss caused by the payment of the royalties stemming from the intellectual property rights. The following is suggested as methods of settlement for such problems: 1. Development of character emotionally appealing to the Koreans 2. Development of long-lived character 3. Development of character firmly based on a good scenario 4. Thorough planning & marketing 5. Establishing an institution exclusively governing character business This study discussed the importance of developing long-lived character appealing not only to the Koreans but also to the whole world, that will meet the requirements as stated in 1 & 2 of above. For this purpose Chungmugong General Lee Soon-shin was chosen out of the Korean historical personages for further analysis, trying to rediscover the significance of the character development based on originality.

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애니메이션 캐릭터를 이용한 토들러복 디자인 연구 - 아기공룡 둘리를 중심으로 - (Design Development for Toddler Apparel Line using Animation Characters - Focusing on ″Little Dinosaur Dooly″ -)

  • 하승연;이연희
    • 복식문화연구
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    • 제12권1호
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    • pp.104-120
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    • 2004
  • Animation character market in Korea has been dominated by licensed characters (e.g., Walt Disney′s) of which market share is 80%. While market share for Korean characters such as "Mashimaro" and "Little Dinosaur Dooly" is increasing, the application of such characters to fashion products is still limited. For the development of the Korean character market, application of original animation characters should be applied to various fashion products. The main purpose of this study was to design toddler apparel line using "Little Dinosaur Dooly," one of the most popular domestic animation characters. The design focus is the green color of Dooly because the color is the distinctive concept of the brand. Results of the study indicated that developing toddler apparel line with a Korean animation character was a meaningful attempt, as imported licensed characters were dominant in domestic fashion market. The key differentiating factor was the use of green color. In addition, use of various supporting characters, namely Dooly′s friends, demonstrated potential line extension forming animation character groups similar to Warner Brothers′"Looney Tunes."

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캐릭터산업의 정책변인연구 (Analysis on elements of policy changes in character industry)

  • 한창완
    • 만화애니메이션 연구
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    • 통권33호
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    • pp.597-616
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    • 2013
  • 캐릭터산업은 저작권리를 중심으로 한 지식기반산업이면서 제조업과 서비스업의 판매가치를 촉진시키고 매출효과를 강화하는 보완재적 산업특성을 지니고 있어서 전 산업분야에 걸쳐 기능적으로 작동될 수 있는 창조경제의 핵심동력이다. 2003년부터 시작된 정부의 캐릭터관련 정책은 연관산업간의 연계효과 극대화, 국내 캐릭터의 해외진출확대, 유통구조 개선을 통한 저작권 강화, 캐릭터상품의 질적강화를 통한 산업기반 확대 등에 중점을 두었다. 이러한 정책성과로 인해, 2007년 이후, 연관콘텐츠의 성공사례가 구체화되기 시작했고, 국내외 캐릭터산업은 보다 체계적인 진화과정을 거치게 된다. 창작캐릭터의 자체적인 산업육성 노하우가 축적되고, 만화, 애니메이션, 게임, 소설, 영화, 뮤지컬 등으로 시작된 연관캐릭터가 시장세분화전략에 의해 활성화되면서 캐릭터산업의 범위 및 산업적 통계의 재설정이 요구되기 시작했다. 특히, 2009년 이후 정부는 '세계 5대 캐릭터 강국'으로의 목표를 설정하고, 글로벌 스타캐릭터 발굴, 연관산업간 네트워크 구축지원, 홍보채널 다양화 및 프로모션 강화, 라이선싱 비즈니스 활성화 등의 정책을 발굴하게 된다. 특히, 2013년을 기점으로 캐릭터를 활용한 캐릭터 체험전 등의 전시시장, 키즈카페 등의 시간관리형 캐릭터 실내테마파크, SNS의 이모티콘을 중심으로 한 디지털캐릭터 수요시장, 캐릭터 뮤지컬을 중심으로 한 공연시장 등 새로운 캐릭터시장이 지속적으로 개발되고, 기존 오프라인의 불법복제시장이 국내외적으로 대형화되면서 그에 따른 체계적인 정책대안이 필요하게 되었다. 진화하는 캐릭터 소비시장과 플랫폼 다양화 시대에 대응하여, 캐릭터산업을 활성화시키고 새로운 캐릭터디자인 및 관련 콘텐츠를 지원하기 위해서는 캐릭터산업의 정책변인을 전제로 한 전략방향의 입체적 설정이 요구된다. 지난 정부의 정책성과와 국내외 캐릭터산업의 시장현황, 그리고 진화방향을 분석하여 정책변인을 구체화시키면 다음과 같다. 현재 국내캐릭터산업의 정책변인은 플랫폼 다양화에 따른 디지털 캐릭터시장의 소비다층화, 한류중심의 캐릭터상품 융합콘텐츠화, 불법콘텐츠의 지하경제 양성화, 세분화된 시장의 수용자 편향성관리 등으로 분석되며, 이는 미국과 일본 및 유럽의 기존 캐릭터산업 강국들과는 다른 차원의 정책이슈를 발굴하게 된다. 결국 국내외시장의 연관콘텐츠 저작권계약 모델개발, 플랫폼 경제의 수익모델 다각화, 한류확대에 연계된 목표시장 추가개발, 평생캐릭터의 연령별 맞춤형 시장전략 등이 캐릭터 수요시장진화에 따른 대안으로 제시된다.

애니메이션캐릭터를 이용한 국내 패션산업의 현황 분석 (Analysis of the Present Situations of Internal Fashion Industry Using Animation Character)

  • 백경실;유태순
    • 한국의류산업학회지
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    • 제1권4호
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    • pp.326-334
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    • 1999
  • The purpose of this study was known the animation history, function of the animation character, the development process of the animation industry, and the industry process of the animation character in the center of the animation character of America and Japan occupying the internal character market largely. Also, it was examined how the animation character was used in the fashion industry and was recognized the importance of the character industry, and it was seen the design development of the fashion character in the future and the proceeding method of the fashion marketing strategy. The following this study was examined by using the various newspaper and magazine, the internal and external reference. In the result of this study, the animation character created in the TV and the screen is extended the related industry and is developed the various cultural products, and it is recognized as the product of the highly added value. The internal animation characters are mostly the characters of America and Japan, but now the internal animation productions is recognized the importance of the animation industry and is producted the animation to attack the internal and external market. The potential of the animation character was really excessive. The excellent animation product was important but the animation character and the activity of the accompaniment industry related to it was important. Also the animation character mostly had influence on the fashion industry.

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실버 화장품 시장 현황과 마케팅 동향 (The Study of Elderly Cosmetic Market & Marketing Trend)

  • 이주연
    • 한국패션뷰티학회지
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    • 제5권2호
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    • pp.23-30
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    • 2007
  • As elderly population has been increasing, our society has to be prepared the social system. Especially female elderly increasing means that market will change and business model should also change. Every women want to be beautiful and looks young and as women get aged, women eager to be younger and beautiful more. The purposes of this study were to find out how was represented in cosmetic market ad and how elderly customers has been changed. In developed society, baby boomer has been increased, and their power of purchase also has been increased in cosmetic market. In our society, cosmetic market has been developing as customer's demand and whitening focused cosmetics has been increasing especially. Elderly skin need more moisture focused cosmetics and for developing the elderly cosmetic market in Korea, we need more research about korean elderly women's social psychological character and customer's character.

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컨조인트 분석을 이용한 청바지 제품개발에 관한 연구 (A Study on the Development of Jeans via Conjoint Analysis)

  • 오정미;허갑섭
    • 한국의류학회지
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    • 제19권3호
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    • pp.448-462
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    • 1995
  • The purpose of this study was on the development of jeans via conjoint analysis and marketing strategies for each segmented market. The questionnaire was composed vervel card and defining the proper marketing strategies for each segmented market. The 269 usable data was distributed to the Univ student and carrier women through multi- stage , ;ambling. The statistical results were processed by the SPSS, PC MDS, and MANZANOLA program. The used methods of statistical data were conjoint analysis, KYST, PROFIT, factor analysis, frequency, one-way ANOVA, SNK, and paired t-test. The results of this study can be summaries as follows: 1. In competitor analysis, Korean brands were in low price zone, but foreign in high price and character style zone. 2. There was significant differences Korean brands and foreign brands on evaluating. On the basis of the perceptual maps, most of Korean brands were evaluated as having a good price and most of foreign brands were evaluated as having a good design. 3. The optimal jeans has the well-known brand, the price of less than 30, 000 won, traditional style, and good quality. In four attributes of clothing buying process, brand is most important attribute of jeans. Segment market 1.All the jeans that they have is Korean brand. Income, amount spent per month on clothing, how many having jeans is low market. Self-centered factor is lowest. In the clothing sari ales lifestyle, they considered most conviniance. Segment market 2-They have one foreign brand jeans. Income, amount spent per month on clothing, how many having jeans is low market. Self-centered factor is lowest Segment market 3-They have two foreign brand jeans. Income, amount spent pet month on clothing, how many having jeans is high market. Self-centered factor is high. In the clothing variables lifestyle, they considered brand, continuance, and character. Segment market 4-They have more than three foreign brand. Income amount spent per month on clothing, and how many having jeans is high market. Self-centered factor is high. In the clothing variables lifestyle, they considered most brand, and character.

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모바일 RPG 게임에 나타난 플레이어 캐릭터 분석 연구 (A study of playing character analysis on the Mobile Role Playing Game)

  • 신혜미;강효순
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2014년도 춘계학술대회
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    • pp.929-932
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    • 2014
  • 스마트폰의 대중화로 국내 모바일 게임 산업이 2012년부터 규모가 확대되면서 많은 주목과 관심이 높아지고 있다. 이러한 모바일 게임 산업에 있어 플레이어 캐릭터는 게임 자체의 성공 여부에도 직접적인 영향을 주고 있다. 이러한 변화에 맞춰 사용자가 원하는 특성 있고 개성적인 캐릭터를 제공하는 게임이 많아졌다. 본 논문에서는 게임캐릭터 디자인을 효율적 개발을 위한 유형 분석으로 스마트폰 게임 캐릭터의 기초 자료로 활용하는데 가치를 두고 연구하고자 한다.

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