• 제목/요약/키워드: possibility space

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현대 공간에서 나타나는 베르그송의 동시성 연구 (A Study on Bergson's Simultaneity Revealed in Modern Spaces)

  • 이상준;이찬
    • 한국실내디자인학회논문집
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    • 제24권4호
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    • pp.51-60
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    • 2015
  • This study aims to establish the foundation for a simultaneity research, draw the potential through Bergson's simultaneity, and explore a space with the possibility of a continued change, focusing on the simultaneous process, in which physical mobility and consciousness of space last together. First, this study was focused on understanding Bergson's simultaneity, on the basis of the perspective that space needs to have more active, dynamic mobility. For understanding Bergson's simultaneity, the understanding of Bergson's duration conception, memory and perception was preceded. After that, the characteristics of simultaneity were extracted from the concepts of duration, change, memory and perception and its characteristics, which are connected to space, were analyzed. As a result, the study on simultaneity that was intensively analyzed, based on diverse cases, re-awakened the basis of value or thought, which we must aim at, in space design of the present time. This shows the possibility of another creative form that can be found in spaces of the present time and serves as the foundation to discover an essential and potential value of space in space design. Moreover, the combination of space with science, humanities, art and digital media technology demonstrated once again that there is a good possibility of approaching non-representational space that is pursued today and it is anticipated that using Bergson's simultaneity as a medium for spatial combination in their relationship would help in drawing deeper internal meaning and potential of space.

아파트 옥외공간 차별화 요소에 대한 주민 만족도 분석에 관한 연구 (A Study on Residents' Satisfaction Degree of Differentiated Elements in Outdoor Space of Apartment Housing)

  • 서주환;김도경;최성숙;김대환
    • 한국조경학회지
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    • 제27권3호
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    • pp.98-108
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    • 1999
  • The purpose of this research is to help outdoor space planning reflected real needs of apartment residents in the differentiation elements of outdoor space, by using USC trade-off game in three apartment complexes in Seoul. This game method was used to evaluate their preference, reliability of preference degree, satisfaction degree, requirement elements such as improvement, sacrifice, maintenance of present condition, and payment possibility for improving and maintaining present condition, in addition to their preference and payment possibility of differentiation of outdoor space in the apartment complex in the future. From the statical analysis, we found the following results: 1. Reliability of preference degree was valid, inasmuch as the first elements they preferred were the almost same as the last things. 2. Elements of preference were pedestrian ways, pedestrian security facilities, various athletic facilities, and variety and high-class facilities in a play ground. 3. Satisfaction degree of differentiation elements of outdoor space was low not only in total complexes but also in each complex. As a result of analysis, these elements were not satisfied with residents. 4. Most of the differentiation elements of outdoor space in three apartment complexes, except planting traditional trees, were required to improve and maintain present condition. The cost to improve and maintain these elements able to pay by them was about 2.18 million won. Through this result, these elements were not options but prerequisites for planning outdoor space in apartment complexes. 5. In the future preference elements of differentiation of outdoor space in apartment complexes were pedestrian and jogging ways, places with water, various athletic places and facilities, multi-function resting places, green spaces in experiences, pedestrian security facilities, various athletic facilities, variety and high-class facilities in a play ground, and payment possibility for these elements was about 3.20 million won.

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우주활동으로 인한 손해배상에 관한 법적 고찰 (A Study on Damage caused by Space Activity)

  • 조홍제;신동춘
    • 항공우주정책ㆍ법학회지
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    • 제27권1호
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    • pp.103-122
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    • 2012
  • 오늘날 우주과학과 기술의 급격한 발달로 선진국을 비롯한 국제사회에서는 우주활동을 통한 다양한 서비스와 이익을 제공되는 반면, 각종 우주물체의 충돌과 폐기물 증가 등으로 인해 인류의 활동과 우주환경 보존면에서 피해발생 가능성이 높아지고 있다. 우주활동으로 인한 사고 및 위험으로부터 피해를 입은 자에게 정당하고 충분한 배상을 해주기 위해 현재의 국제법 질서를 형성하고 있는 우주조약과 우주책임협약의 내용을 먼저 검토하고, 이를 토대로 배상의 핵심적인 요건이 되고 있는 손해의 개념과 범위를 제시하였다. 손해의 개념은 육체적 침해만이 아니라 정신적 사회적 안녕의 침해가 포함된다고 보아야 할 것이다. 따라서 고통을 수반하는 정신적 침해도 당연히 손해의 범주에 포함된다고 할 수 있을 것이다. 따라서 책임협약상 인적 손해로는 사망은 물론 우주활동의 결과로 희생자들이 입은 육체적, 정신적 손해에 대해 직접손해이던 간접손해이던 배상할 의무가 있다. 이 근거에 의해 실제로 피해 배상을 청구할 때 그 피해자는 사고가 일어나지 않았던 상태로 회복하는 것이 최선의 보상이라는 개념과 연결된다고 볼 수 있다. 아울러, 환경오염의 배상 가능성, 위성자료 전송과 관련된 문제, 손해발생의 장소 등과 같은 문제들에 대한 논의를 시도하였다. 또한, 우주법재판소와 지역적 협력 기구를 설립하는 방안을 제안한다.

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디지털 게임의 공간 표현 특성에 관한 연구 (A Study on Spacial Characteristic features in Digital Game)

  • 황용섭;김주연
    • 한국실내디자인학회논문집
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    • 제33호
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    • pp.3-10
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    • 2002
  • Virtual reality is not a new concept but just a new word and also it isnt limited to the reality created by computer-assisted image composition. Furthermore, we have lived within the virtual reality since long time ago, and the newly emerging digital technology has made the limits of the virtual expression vague and the definition of space concept new, The magical experiences we have had within the digital space consisted of Virtual space are the philosophical subject which we can hardly explain as a simple dichotomous definition such as Virtuality or Reality. But its true that our experiences made within virtual space are felt as much newer space considering those of space design, which have been traditionally made in our physical territory. Digital game is the representative space that provides a new space. Therefore, the new concept in space will be not just the territory expansion of space but also the opportunity we can find a new possibility through the relation between human and space. At this point in time that the life territory is expanding as a new space, this research goal is to show the new possibility of the connection of human and digital space through studying the relationship of Human and Space, Space and Digital space and Human and Digital space as well as The peculiarity of the space which is expressed at Digital game, the most representative space providing new experiences.

연속적 공간구조의 경로분석을 위한 표기방법의 모색 - 전시순로의 시퀀스 분석 방법에 관한 기초적 연구 - (A study on the notation for circulation analysis of the sequential space structure - A basic study on the analysis method of sequence in circulation of the exhibition space -)

  • 황미영;임채진
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2004년도 춘계학술발표대회 논문집
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    • pp.86-90
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    • 2004
  • The whole image of circulation occupied with user has duplicated inter-relationship. It means many situation exist simultaneously, and the character of space factors are completed by the inter-relationship of the detailed structure. The purpose of this study is on the proper notation for circulation analysis of the sequential space structure which is constructed by the formal constituent and the change of visual circumstance influence on the action of user. This study investigate the possibility of notation by arranging the analysis method of the visual space and focusing on the research for the visual perception behaviour of user being applied various space, and the possibility of application as a method of space design.

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공간디자인에 있어 시적 의미작용에 대한 해석가능성 연구 - 실내디자인 구성요소의 의미 구성적 변환을 중심으로 - (A Study on the possibility of various Interpretation of Poetical Signification in Space Design - Focus on the Semantics generative conversion of construction Factors in Interior Design -)

  • 김은지
    • 한국실내디자인학회논문집
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    • 제18권5호
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    • pp.71-79
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    • 2009
  • This research understands semantics-system in contemporary space design as a poetic form. It provides that the possibility of various interpretation of space and makes to escape from insipid formal logic of compulsion uniform meaning. In order to unfold this argument, poetic semantics system has to be revealed using conversion of articulation factors in text of space(semantics and syntax). First of all, after setting up the articulation system of space language, we have to understand the conversion of articulation factors that generate a new grammar breaking up the rule of old syntax. And the various expression of form in Contemporary Space design focuses on a poetic expression, that is, the abstraction system fused by space factors(conversion of articulation system). In this method of research to recognize the subject of space in architecture, the importance of interpretation has to be highlighted, as the importance of language is emphasized that intermediates between object and interpretation. The reason to recognize Contemporary space design as a text is that it is a gathering of symbol as a object of interpretation and a mediator. The important issue of this study is to research how and what to transmit by poetic semantics system in contemporary space design. It brings about a poetic problem what it intends to becomes(the problem of meaning operation) in a narrow sense and a interpretational problem what it intends to do(the problem of communication). When we define interpretation the technique of defining a text, it involves the premise of inevitableness of multiple understanding, or the possibility to Interpret variously. In the end the ambiguity of poetic language and the infinity of moaning process as the moaning expansion system in contemporary space design is the flexible measure to solve the self-criticism.

미디어 아트의 인터랙티브 개념과 유비쿼터스 공간과의 관계성 연구 (A Study on Relationship between Interactive in Media Art and Ubiquitos Space)

  • 정재원;김문덕
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2006년도 추계학술발표대회 논문집
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    • pp.141-145
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    • 2006
  • The development of information & communication technology in 21st century along with the mass media In 20th century, the influence of state-of-art culture in our society rapidly increased in these days. This state-of-art culture makes the world becomes single-channeled by network, and there is a big change not only in human life but also in concept and understand for art and space. The development of digital paradigm and media technology is exerting a strong influence on the Ubiquitous computing environment that is being drawn great interest. The ubiquitous is concerned as expansion of media art, and the interactive art which is part of media art has the similarity with the ubiquitous computing environment. In this study, the possibility of connection between the territory of ubiquitous environment which is recently focused and has strong interrelation feature, and the territory of interacting will be examined. Furthermore, possibility of new space design work through seeking the possibility of connection between two territories will be estimated.

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브랜드이미지와 재료의 표현성 연구 - 루이뷔통 매장에서 나타나는 재료의 표현성 중심으로 - (A Study on representation between Brand Image and Architectural Material)

  • 최용수
    • 한국실내디자인학회논문집
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    • 제14권6호
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    • pp.228-235
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    • 2005
  • This study analyzes the new possibility of design through the research for the expression of cladding design architectural materials, and applies to connection with creative design concept. In these modern days, architectural materials became the subject of expression as itself thanks to the development of new technology and materials. The physical properties of materials and their beauty value made possible the variety and possibility of expression in space design. The expressional properties of materials can lead mutual communication between commodity and brand by association, presenting brand image and the distinction of its value. Therefore, the trends of designed material expression in space design according to modern aspect can offer the possibility of material space design for ahead. This study suggest an alternative idea for revitalizing design by materials.

인스톨레이션 공간에서 나타나는 하이퍼매개적 특성 (A Study on Characteristics of Hypermediacy Revealed in Installation Space)

  • 이상준;이찬
    • 한국실내디자인학회논문집
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    • 제23권5호
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    • pp.41-50
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    • 2014
  • In relation to spatial expression, the remediation theory of Jay David Bolter & Richard Grusin shows a sufficient possibility of providing extended idea and experience through the space of critical representation. The remediation theory discussed in the scope of new media says about the existence method and the development process of media through immersion into media and awakening, and one attribute of remediation which aims at the extension of another realistic experience and recognition through various media, contains common denominators which display diversity and complexity of installation space, and use the audience as expression elements. Therefore, this study aims to apply the remediation theory in order to interpret space using more diverse and multisensory expression methods. For achieving this purpose, this study found the connection among characteristics of hypermediacy which is an axis of installation and remediation theory, and analyzed diverse cases regarding installation space and characteristics of hypermediacy, depending on external aspects of form and expression and internal aspects of experience and cognition. The method of hypermediation expression in installation space converts the recognition about the basic custom of new experience, space and representation. This means that the logic of remediation could approach space by leading to more extended form and recognition. In conclusion, the characteristics of space and the possibility of extended expression revealed in the relationship between installation space and hypermediacy logic would provide another developmental significance for research on space design.