• Title/Summary/Keyword: programming learning

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Teaching-Learning Model for Programming Language Learning with Two-Step Feedback

  • Kwon, Boseob
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.8
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    • pp.101-106
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    • 2017
  • In this paper, we propose a new teaching-learning model with two-step feedback on programming language learning, which is a basic preliminary learning for programming. Programming learning is aimed at improving problem solving skills and thinking by experiencing problem solving through programming. For programming, the learner must know how to work with the computer and what to do with it. To do this, concrete thinking should be established and described in an accurate programming language. In recent, most studies have focused on the effects of programming learning and have not studied the effects of education on language itself. Therefore, in this study, the teaching-learning model for programming language education is presented and applied to the field, and the results are compared with the existing instructional-teaching model.

Development of a C-Language Learning Tool using Console Wrapper (Console Wrapper를 활용한 C언어 학습도구 개발)

  • Hwang, Giu-Duck;Choi, Sook-Young
    • Journal of Digital Convergence
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    • v.7 no.3
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    • pp.113-122
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    • 2009
  • The majority of programming education in the learning place attaches importance more to grammar, memorization of the imperative sentence and explanation of the program language itself than the specific way to use the target language. In addition, it is mainly used to teach theoretical knowledge based on the text. Consequently, current programming education has not interested learners in the programming learning and has not improved their ability in programming problems of the real world. We therefore developed a learning tool of C-language, which is based on the Console Wrapper. The purpose of proposing the learning tool was to make the programming education break from the typical theoretical learning and to let learners be interested in the programming education. By using the dynamic screen instead of the static console screen, the learners could enjoy learning the program. As a result of this study, we could know that the programming education using our learning tool is more effective than the typical C language programming education.

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Transference from learning block type programming to learning text type programming (블록형 프로그래밍 학습에서 텍스트형 프로그래밍 학습으로의 전이)

  • So, MiHyun;Kim, JaMee
    • The Journal of Korean Association of Computer Education
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    • v.19 no.6
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    • pp.55-68
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    • 2016
  • Informatics curriculum revised 2015 proposed the use of block type and text type of programming language by organizing problem solving and the programming unit in a spiral. The purpose of this study is to find out whether the algorithms helps programming learning and whether there is a positive transition effect in block type programming learning to text type programming trailing learning. For 15 elementary school students was conducted block type and text type programming learning. As a result of the research, it is confirmed that writing the algorithm in a limited way can interfere with the learner's expression of thinking, but the block type programming learning has a positive transition to the text type programming learning. This study is meaningful that it suggested a plan for the programming education which is sequential from elementary school.

Design of Teaching·Learning Model for Programming Language Education (프로그래밍 언어 교육을 위한 교수·학습 모델 설계)

  • Kang, Hwan Soo
    • Journal of Digital Contents Society
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    • v.13 no.4
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    • pp.517-524
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    • 2012
  • This paper deals with the design of teaching learning model for programming language education. Various courses related to programming language education have opened at the university having many academic majors. In the meantime, a variety of programming languages have been developed, many integrated development environments of programming language have also been developed for users to make a program easily. But it is difficult for many novice learners to learn programming language still, likewise it is difficult for many teachers to teach the introduction course of programming language. In this paper, we have designed a teaching learning model based on scholastic achievements and blended learning for programming language education. The teaching learning model designed in this study was applied to a course opened in the second semester of 2011. According to the course evaluation result, the teaching learning model for programming language has shown to be an effective for novice learner.

Effect of Cooperative Learning on Problem Solving in Programming Learning (프로그래밍 학습에서 협동학습이 문제해결력에 미치는 효과)

  • Kwon, Boseob
    • The Journal of the Korea Contents Association
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    • v.14 no.6
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    • pp.491-498
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    • 2014
  • Programming learning tend to improve the high thinking ability by experiencing problem solving process through programming recently, There are the previous studies that small group cooperative learning has the effect of the learning that is based logical thinking and creativity, while programming learning has relied on individual learner's thinking and principles traditionally. In this paper, it was verified the effect on improving the problem solving ability to perform by the small cooperative learning group in a problem solving process of programming learning. For this, it was developed and applied a model that include small cooperative learning group based on the problem solving 5 steps. The results of this study showed that the small cooperative learning group has positive effect of the problem solving ability in programming learning and has no relationship with cognitive style.

Design of Programming Learning Process using Hybrid Programming Environment for Computing Education

  • Kwon, Dai-Young;Yoon, Il-Kyu;Lee, Won-Gyu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.10
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    • pp.1799-1813
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    • 2011
  • Many researches indicate that programming learning could help improve problem solving skills through algorithmic thinking. But in general, programming learning has been focused on programming language features and it also gave a heavy cognitive load to learners. Therefore, this paper proposes a programming activity process to improve novice programming learners' algorithmic thinking efficiently. An experiment was performed to measure the effectiveness of the proposed programming activity process. After the experiment, the learners' perception on programming was shown to be changed, to effective activity in improving problem solving.

Effect of Cognitive Style on Collaborative Problem Solving Ability in Programming Learning

  • Kwon, Boseob
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.9
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    • pp.163-169
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    • 2018
  • Problem solving by programming has a lot of influence on computational thinking improvement. Programming learning has been self-directed based on the individual's thoughts and principles. However, the revised informatics curriculum in 2015 puts importance on collaborative learning. Collaborative learning emphasizes results differently from cooperative learning, which emphasizes problem-solving processes. And cooperative learning leads to structured learning, such as role sharing and activity stages, within a small group, while collaborative learning leads to unstructured learning. Therefore, it is becoming more in collaborative learning that peer interaction can be affected by learners' cognitive style. In this paper, we propose the effect of cognitive style on problem solving ability in collaborative learning for problem solving by programming. As a result, collaborative learning was effective in improving problem solving ability and there was no significant difference in cognitive style.

Analysis of Influencing Factors of Learning Engagement and Teaching Presence in Online Programming Classes

  • Park, Ju-yeon;Kim, Semin
    • Journal of information and communication convergence engineering
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    • v.18 no.4
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    • pp.239-244
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    • 2020
  • This study analyzed the influencing factors of learning engagement and teaching presence in online programming practice classes. The subjects of this study were students enrolled in an industrial specialized high school, who practiced creating Arduino circuits and programming using a web-based virtual practice tool called Tinkercad. This research adopted a tool that can measure task value, learning flow, learning engagement, and teaching presence. Based on this analysis, learning flow had a mediating effect between task value and online learning engagement, as well as between task value and teaching presence. Increasing learning engagement in online classes requires sensitizing the learners about task value, using hands-on platforms available online, and expanding interaction with instructors to increase learning flow of students. Furthermore, using virtual hands-on tools in online programming classes is relevant in increasing learning engagement. Future research tasks include: confirming the effectiveness of online learning engagement and teaching presence through pre- and post-tests, and conducting research on various practical subjects.

The Scratch Programming Learning Attitude Effects of Scaffolding based Learning Strategy (스캐폴딩 기반 학습 전략이 스크래치 프로그래밍 학습태도에 미치는 영향)

  • Kim, Seung-Yeon;Jeong, In-Kee
    • Journal of The Korean Association of Information Education
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    • v.15 no.1
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    • pp.39-49
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    • 2011
  • Necessity of programming education is demanded according to more interested in importance of computer science. However, the existing programming education only focused on function for utilization of the commercial programs. The existing programming education doesn't meet the students' level and doesn't cause that they were interested in programming. Therefore, we applied the learning strategy based the scaffolding when we taught the scratch programming language in the elementary school and we studied the students' attitude towards programming learning. As a result, we found the good results about the general learning patterns, the performance satisfaction through learning and the interaction areas.

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Design and Application of an Instructional Model for Flipped learning of Programming Class (프로그래밍 수업의 플립드러닝 학습모형 설계 및 적용)

  • Choi, Sook Young
    • The Journal of Korean Association of Computer Education
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    • v.20 no.4
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    • pp.27-36
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    • 2017
  • The purpose of this study is to design and implement an instructional model for flipped learning of programming class. Because a programming process requires a high level of abstract thinking with a good understanding of a programming language, many students have difficulty in programming. For this characteristic of programming, it is not easy to effectively achieve learning goals of programming lesson by lecturing grammatical elements of a programming language and the following examples in a limited class time. In order to overcome these problems and to make effective programming lessons, we designed an instructional model based on flipped learning. Especially, in this study, we analyzed learners' difficulties in programming learning and errors that occurred in actual programming process for designing the instructional model. As a result of applying this model to the class, it was found that the students were generally satisfied with the lesson by having positive communication with other students in the classroom and actively participating in the learning.