• Title/Summary/Keyword: rapid prototyping

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A Rapid Packing Algorithm for SLS Rapid Prototyping System (SLS 쾌속조형장치를 위한 고속 패킹 알고리즘 개발)

  • 김부영;김호찬;최홍태;이석희
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.05a
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    • pp.561-564
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    • 2002
  • With Rapid Prototyping system, the efficient packing in a fixed work volume reduces build time when multiple parts are built in a process. In this paper, an efficient and rapid packing algorithm is developed for SLS system that has cylindrical workspace. A genetic algorithm is implemented to place as many part as possible in a vat. For fast computation, a collision detection algorithm "k-DOPs Tree" is implemented.

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A Study on the Rapid Prototyping using Automatic Design Program (자동설계 프로그램을 이용한 급속성형에 관한 연구)

  • 김세민;이승수;김민주;주만식;전언찬
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2001.04a
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    • pp.365-370
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    • 2001
  • This study is the selection of optimum forming condition for RP system using ADS. Program using ADS reduces the required time for feedback between design and manufacturing of workpiece. When we produce rapid prototype using RP system, we investigate the relationship between Facetres in system variable number of AutoCAD and circularity of rapid prototype, and we will find optimum forming condition in RP system.

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A Study on Rapid Prototyping using VRML Model

  • Kim, Ho-Chan;Park, Hong-Tae;Lee, Hyoung-Kook;Lee, Seok-Hee
    • International Journal of Precision Engineering and Manufacturing
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    • v.3 no.2
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    • pp.5-14
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    • 2002
  • Internet becomes very common tool far communication and data sharing. Virtual readily(VR) on web browser, and virtual prototyping and virtual manufacturing is widely used in many engineering fields. The reduction of overall development process and error minimization during data conversion becomes very crucial where sharing data via Internet and VR. This paper deals with the advantage and disadvantage of VRML format used in RP(Rapid Prototyping), and a software for RP data preparation is developed. If VRML format as an international standard for VR, is replaced with STL format, the weak points of STL formal can be overcome and the technique related to virtual prototyping and virtual manufacturing can be addressed more systematically by sharing the data. The system developed in this work shows a good window to get access to a mare realistic observation of an object for an RP system from a long remote sites in a more systematic way.

The Study on Application of Reverse Engineering on Correction of a Product Error by Rapid Prototyping (쾌속조형 제품 오차 보정에서 역설계 활용에 관한 연구)

  • Jeon, Eon-Chan;Kim, Soo-Yong;Han, Min-Sik;Kim, Tae-Ho
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.6 no.4
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    • pp.8-14
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    • 2007
  • Recently, the variation of industry has been changed faster and faster than before. It is using Rapid Prototyping Method to cope with fast change. This technology used to make a prototype, master pattern of manufactured product by vacuum casting, and so on. But this method has errors by contraction as a necessity. this error has been caused because the shape of prototype is smaller than CAD data. So we must solve the problem about precision of product. Therefore in this study, we will reduce the errors like contraction of material by manufacturing of rapid prototype product. Through these courses, we will enhance a precision of product.

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Minimization of Post-processing area for Stereolithography Parts by Selection of Part Orientation (부품방향의 선정을 통한 광조형물의 후가공면적 최소화)

  • Kim, Ho-Chan;Lee, Seok-Hee
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.26 no.11
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    • pp.2409-2414
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    • 2002
  • The surfaces of prototypes become rough due to the stair-stepping which is the inevitable phenomenon in the Rapid Prototypes are not used only for the verification of feature. The grinding, coating, or the composition of them is a main operation in post-processing in which lots of costs and long build time are needed. The solution is proposed to increase the efficiency of rapid prototyping by minimizing or removing the composition of them is a main operation in post-processing in which lots of costs and long build time are needed. the solution is proposed to increase the efficiency of rapid prototyping by minimizing or removing the regions for post-processing. the factors to cause the surface roughness and their effects are analyzed through the experiments. Software modules are developed to predict the surface roughness of each face in the prototyping with the result. An experimental compensation method is developed to apply the modules to various RP equipments, materials and build styles. The build direction is searched with use of genetic algorithm to maximize the total areas of the surface of which roughness is better than the user-defined value.

Development of Bioreactor by Rapid Prototyping Technology (쾌속 조형 기술을 이용한 바이오리액티의 개발)

  • Park, Jeong-Hun;Lee, Seung-Jae;Lee, In-Hwan;Cho, Dong-Woo;Rhie, Jong-Won
    • Journal of the Korean Society for Precision Engineering
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    • v.26 no.3
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    • pp.137-143
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    • 2009
  • It has been reported that mechanical stimulation takes a role in improving eel/ growth in skeletal system. Various research groups have been showed their own bioreactors which stimulate cell-seed three-dimensional scaffold. In this study, we hypothesized that the various conditions of mechanical stimulation would affect cell growth and proliferation. To prove our hypothesis, we designed a custom-made bioreactor capable of applying controlled compression to cell-encapsulated scaffolds. This device consisted of a circulation system and a compression system. Each parts of the bioreactor was fabricated using the rapid prototyping technology By using the rapid prototyping technology, we can modify and improve the bioreactor very rapidly For dynamic cell-culture, cell-encapsulated agarose gel was fabricated in 2% concentration. We performed dynamic cell-culture using this agarose gel and developed bioreactor in 3 days.

Development of New Rapid Prototyping System Performing both Deposition and Machining(I);Process and Framework (적층과 절삭을 복합적으로 수행하는 새로운 개녕의 판재 적층식 쾌속 시작 시스템의 개발(I);공정 및 기반구조)

  • Heo, Jeong-Hun;Hwang, Jae-Cheol;Lee, Geon-U;Kim, Jong-Won;Han, Dong-Cheol;Ju, Jong-Nam;Park, Jong-U
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.24 no.8 s.179
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    • pp.1958-1967
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    • 2000
  • Rapid Prototyping( RP ) has been increasingly applied in the process of design and development of new products. RP can shrink the time and expense required to bring a new product from initial concept to production. However, the necessity of using RP for short-run manufacturing is continuously driving a development of a cost-effective technique that will produce completely-finished quality parts in a very short time. To meet these demands, the improvements in production speed, accuracy materials, and cost are crucial. Thus, a new hybrid-RP system performing both deposition and machining in a station is proposed in this paper. It incorporates both material deposition in layers and material removal from the outer surface of the layer to produce the required surface finish. The new hybrid-RP system can dramatically reduce the total build time and fabricate largo-sized and freeform objects because it uses very thick layers, i.e.

A Digital Watermarking of 3D Geometric Model STL for Rapid Prototyping System (쾌속조형 시스템을 위한 3차원 기하학적 형상인 STL의 디지털 워터마킹)

  • 김기석;천인국
    • Journal of Korea Multimedia Society
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    • v.5 no.5
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    • pp.552-561
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    • 2002
  • In this paper, a new watermarking algorithm for STL files which contains 3D geometric information as triangular facets is proposed. STL files are widely used in rapid prototyping industry as a standard interchange format. The proposed algorithm inserts multi-bit watermark information into the surface normal vector and vertex description area of STL file without distorting the original 3D geometric information. According to the watermark bits, the position of normal vector and the direction of vertex sequence are modulated. The proposed algorithm is robust to the attack of changing the order of the triangular meshes. In addition, the invisibility requirement is also satisfied. Experiment results show that the proposed algorithm can encode and decode watermark bits into the various STL files without any distortion of 3D shape.

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