• Title/Summary/Keyword: real world

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Social Self Image and Avatar Image in the Virtual World: Focus on Ideal-Self Image and Actual-Self Image (사회적 자기이미지와 가상공간에서의 아바타 이미지 - 이상적 이미지와 실제적 이미지를 중심으로 -)

  • Youn, Sonn-Ie;Park, Ju-Yeon;Lee, Kyu-Hye
    • Journal of the Korean Society of Costume
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    • v.61 no.9
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    • pp.1-14
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    • 2011
  • The purpose of this study was to understand the relationship between one's social-self image and Online Avatar image. Influence of these virtual images on one's attitude toward real world and commitment to the virtual world was examined. In addition, the gender difference was examined. A structural equation model with social self image as exogenous variable and influence of Avatar as endogenous variable was designed. Real and ideal Avatar images were the mediating variable in the model. Survey questionnaire was developed and data from 425 respondents were analyzed. Results indicated that the conceptual model was a good fit to the data. Respondents who perceived their social self-images importantly were likely to have real images of Avatars. Ideal image and real image had significant on commitment to virtual world and attitudes toward the real world. For male respondents, social self image had stronger influence on real image of Avatar and ideal image had stronger influence on commitment to virtual world than female respondents.

Coordinates Matching in the Image Detection System For the Road Traffic Data Analysis

  • Kim, Jinman;Kim, Hiesik
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.35.4-35
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    • 2001
  • Image detection system for road traffic data analysis is a real time detection system using image processing techniques to get the real-time traffic information which is used for traffic control and analysis. One of the most important functions in this system is to match the coordinates of real world and that of image on video camera. When there in no way to know the exact position of camera and it´s height from the object. If some points on the road of real world are known it is possible to calculate the coordinates of real world from image.

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Visual Search Model based on Saliency and Scene-Context in Real-World Images (실제 이미지에서 현저성과 맥락 정보의 영향을 고려한 시각 탐색 모델)

  • Choi, Yoonhyung;Oh, Hyungseok;Myung, Rohae
    • Journal of Korean Institute of Industrial Engineers
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    • v.41 no.4
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    • pp.389-395
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    • 2015
  • According to much research on cognitive science, the impact of the scene-context on human visual search in real-world images could be as important as the saliency. Therefore, this study proposed a method of Adaptive Control of Thought-Rational (ACT-R) modeling of visual search in real-world images, based on saliency and scene-context. The modeling method was developed by using the utility system of ACT-R to describe influences of saliency and scene-context in real-world images. Then, the validation of the model was performed, by comparing the data of the model and eye-tracking data from experiments in simple task in which subjects search some targets in indoor bedroom images. Results show that model data was quite well fit with eye-tracking data. In conclusion, the method of modeling human visual search proposed in this study should be used, in order to provide an accurate model of human performance in visual search tasks in real-world images.

3D Virtual World and Haptic

  • Syamsuddin, Muhammad Rusdi;Lee, Chang-Hyeon;Kwon, Yong-Moo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1187-1188
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    • 2009
  • In this paper we interface Tangible Devices (i.e. Haptic Devices) for 3D Virtual World based on MPEG-RoSE syntax. We called it Virtual World and Real World Interface (VRI). The VRI Technology project intends to provide virtual world information to real world and tangible experience to user of virtual world through tangible devices.

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Vision-based garbage dumping action detection for real-world surveillance platform

  • Yun, Kimin;Kwon, Yongjin;Oh, Sungchan;Moon, Jinyoung;Park, Jongyoul
    • ETRI Journal
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    • v.41 no.4
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    • pp.494-505
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    • 2019
  • In this paper, we propose a new framework for detecting the unauthorized dumping of garbage in real-world surveillance camera. Although several action/behavior recognition methods have been investigated, these studies are hardly applicable to real-world scenarios because they are mainly focused on well-refined datasets. Because the dumping actions in the real-world take a variety of forms, building a new method to disclose the actions instead of exploiting previous approaches is a better strategy. We detected the dumping action by the change in relation between a person and the object being held by them. To find the person-held object of indefinite form, we used a background subtraction algorithm and human joint estimation. The person-held object was then tracked and the relation model between the joints and objects was built. Finally, the dumping action was detected through the voting-based decision module. In the experiments, we show the effectiveness of the proposed method by testing on real-world videos containing various dumping actions. In addition, the proposed framework is implemented in a real-time monitoring system through a fast online algorithm.

A study of ‘Songs of Fisherman’ in Sijo (이현보 <어부가>에 담긴 두 현실에 대한 인식구조)

  • 양희찬
    • Sijohaknonchong
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    • v.19 no.1
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    • pp.179-205
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    • 2003
  • The purpose of this study is about to consider the structure of dualistic recognition between "Gang-Ho"(ideal sanctuary) and real world in the "Songs of Fisherman" written by Lee Hyeon Bo. In order to do this job, I analized the arrangement of the contents and extract the exact in and outward meaning of elements and expressions; usage of them between lines of this Song. Based on these works, I tried to explain the confronted recognitions of the two worlds. At the first, about the arrangement and contents of this poem, It is consisted of 5 independent sub-poems and each of them are describing the value of fisherman's life(at the poem 가), separation from mundane world(나), satisfaction of fisherman's life(다), nature of "Gnag-Ho"(라), domiciliation in the place(마). It looks like that the writer intended to have the arrangement probability and likelihood connecting poems. Secondly, It contrast the nature of the "Gang-Ho" and real world. The sanctuary is a place of 'absence of worldly desire' and 'cordiality' that could afford one's harmonious life. On the other hand, the real world is a troublesome place which always conflicts political confrontations. For those reasons, the writer wants to satisfy with his living in "Gang-Ho" separating himself from the real world. Thirdly, The nature of "Gang-Ho" is 'absence of worldly desire' and 'cordiality' that one could be deserved his diligency becoming a part of the harmonious idealistic living place. Fourthly, on the character of story teller. Originally he is a incomer of "Gang-Ho" from real world. so that reason, he is showing dualism not to deny the loyalty oath to his king, while he intends to satisfy with the life in "Gang- Ho" separating himself from real world. As a gentry, at that time, the loyalty oath is inevitable one and that is found from writer's other works either. Fifthly, Characters of the different world recognition. The main reason of his intention to "Gang-Ho" roots on out of worldly confrontations, his separation from real world is on a joyous peaceful life just like in "Gang-Ho". this study believes the writer imply that 'absence of worldly desire' and 'cordiality' of "Gang-Ho", be a key role to resolve the confrontation of real world. Lee Hyeon Bo himself regards the two elements as a advisable attitude of life. At last, Seeing the writer's other work and literature's educational effect, this study defines that even if the poem outwardly express one's lyricism but inside it warns governors ruling attitude.

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The Development on 3D Geographical Information Guide System using Augmented Reality (증강현실을 이용한 3차원 지리정보안내시스템 개발)

  • Kim, Hae-Dong;Kim, Ju-Wan;Kim, Dong-Hyun
    • Journal of Korean Society for Geospatial Information Science
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    • v.6 no.1 s.11
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    • pp.19-26
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    • 1998
  • In general, GIS provides a user with geographical information according to his requirements after a computer stores digitized spatial data from real scenes. Geographical information from digitized spatial data lacks of reality due to the exclusion of real scenes. However, Augmented Reality(AR) allows a user to see the real world with virtual objects superimposed upon or composited with the real world. Therefore it enhances a user's perception of the real world. In this paper, we present the development on 3D geographical information guide system using augmented reality that displays the real world with virtual objects such as building name, road name, etc., in real time.

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The Application of Boiler Digital Control System 3D MMI Using Virtual Real (보일러 분산제어 시스템 3차원 MMI 구현)

  • Oh, Young-Il;Kim, Eung-Seok
    • Proceedings of the KIEE Conference
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    • 1999.07b
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    • pp.880-882
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    • 1999
  • Virtual Reality is a set of computer technologies which, when combined, provide an interface to a computer-generated world, and in particular, provide such a convincing interface that the user believes he is actually in a three dimensional computer-generated world. This computer generated world may be a model of a real-world object, such as a house; it might be an world that does not exist in a real sense but is understood by humans, such as a chemical molecule or a representation of a set of data; or it might be in a completely imaginary science fiction world. this paper describes the application of boiler digital control system MMI for power plant using virtual reality

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Fast offline transformer-based end-to-end automatic speech recognition for real-world applications

  • Oh, Yoo Rhee;Park, Kiyoung;Park, Jeon Gue
    • ETRI Journal
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    • v.44 no.3
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    • pp.476-490
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    • 2022
  • With the recent advances in technology, automatic speech recognition (ASR) has been widely used in real-world applications. The efficiency of converting large amounts of speech into text accurately with limited resources has become more vital than ever. In this study, we propose a method to rapidly recognize a large speech database via a transformer-based end-to-end model. Transformers have improved the state-of-the-art performance in many fields. However, they are not easy to use for long sequences. In this study, various techniques to accelerate the recognition of real-world speeches are proposed and tested, including decoding via multiple-utterance-batched beam search, detecting end of speech based on a connectionist temporal classification (CTC), restricting the CTC-prefix score, and splitting long speeches into short segments. Experiments are conducted with the Librispeech dataset and the real-world Korean ASR tasks to verify the proposed methods. From the experiments, the proposed system can convert 8 h of speeches spoken at real-world meetings into text in less than 3 min with a 10.73% character error rate, which is 27.1% relatively lower than that of conventional systems.

Flocking Implementation for NPC AI (NPC 인공 지능을 위한 무리짓기 구현)

  • Yoo, Hyun-Ji;Lee, Myoun-Jae;Kim, Kyoung-Nam
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.12
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    • pp.5083-5088
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    • 2010
  • An implementation of NPC AI(artifical intelligence) is similar with real world's flocking can increase fun factor of game. To this end, we design fish flocking patten of analyzed real world, implement using Ogre engine in this paper. To determine the usefulness of implemented fish flocking, we compare fish flocking in real world with implemented fish flocking. Implemented behavioral patterns of fish flocking show similar behavioral patterns of fish flocking in real world.