• Title/Summary/Keyword: riding aids

Search Result 2, Processing Time 0.019 seconds

Implementation of Horse Gait and Riding Aids for Horseback Riding Robot Simulator HRB-1 (승마 로봇 시뮬레이터 HRB-1을 위한 말의 보행 및 부조의 구현)

  • Park, Yong-Sik;Seo, Kap-Ho;Oh, Seung-Sub;Park, Sung-Ho;Suh, Jin-Ho
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.18 no.3
    • /
    • pp.181-187
    • /
    • 2012
  • Horse riding is widely recognized as a valuable form of education, exercise and therapy. But, the injuries observed in horse riding range from very minor injuries to fatalities. In order to reduce these injuries, the effective horseback riding simulator is required. In this paper, we proposed the implementation method of horse gait and riding aids for horseback riding robot simulator HRB-1. For implementation of horse gait to robot simulator, we gathered and modified real motion data of horse. We obtained two main frequencies of each gait by frequency analysis, and then simple sinusoidal functions are acquired by genetic algorithm. In addition, we developed riding aids system including hands, leg, and seat aids. With the help of a developed robotic system, beginners can learn the skill of real horse riding without the risk of injury.

Development of a Tangible Snowboard Training Simulator based on Virtual Reality (가상현실 기반의 체감형 스노우보드 시뮬레이터 개발)

  • Park, Changhoon
    • Journal of Korea Game Society
    • /
    • v.14 no.4
    • /
    • pp.87-94
    • /
    • 2014
  • In recent years, there has been an increasing interest in tangible sports simulators with the success of golf simulator. The main purpose of this study is to develop a tangible snowboard simulator for the beginner using virtual reality technology. This paper proposes an interactive virtual coach and high fidelity virtual environment for snowboard training. The virtual coach offers an intuitive guidance and personalized coaching feedback about the 5 fundamental riding skills. The virtual training environment uses the stereoscopic display system and motion platform to create more realistic training situation. We expect virtual reality will be used as a training aids in many sports such as taekwondo, baseball, archery and so on.