• Title/Summary/Keyword: scene simulation technique

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A Scene Based Nonuniformity Correction Technique of Linear Array Infrared Detector (선형배열 적외선 검출기의 배경 기반 불균일 보정기법)

  • 송인태;안상호
    • Proceedings of the IEEK Conference
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    • 2000.11d
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    • pp.73-76
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    • 2000
  • A Scene Based Technique(SBT) that corrects linear array infrared detector's nonuniformity is proposed. Basically, this technique dispenses with using temperature references on a linear array infrared detector. To correct the nonuniformity of infrared images, we use three methods. Firstly, we detect bad channels by using the information which is cumulated all the same line pixels. Secondly, a variable window method is applied to compensate more accurately. Thirdly, an adaptive method which updates gain and offset coefficient is used only on a stationary region. These results are demonstrated on a computer simulation with various images. As a result, the nonuniformity is corrected completely, so that images are enhanced and PSNR(peak signal to noise ratio) is improved much.

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Development of a CAE Middleware and a Visualization System for Supporting Interoperability of Continuous CAE Analysis Data (연속해석 데이터의 상호운용성을 지원하는 CAE 미들웨어와 가시화 시스템의 개발)

  • Song, In-Ho;Yang, Jeong-Sam;Jo, Hyun-Jei;Choi, Sang-Su
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.2
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    • pp.85-93
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    • 2010
  • This paper proposes a CAE data translation and visualization technique that can verify time-varying continuous analysis simulation in a virtual reality (VR) environment. In previous research, the use of CAE analysis data has been problematic because of the lack of any interactive simulation controls for visualizing continuous simulation data. Moreover, the research on post-processing methods for real-time verification of CAE analysis data has not been sufficient. We therefore propose a scene graph based visualization method and a post-processing method for supporting interoperability of continuous CAE analysis data. These methods can continuously visualize static analysis data independently of any timeline; it can also continuously visualize dynamic analysis data that varies in relation to the timeline. The visualization system for continuous simulation data, which includes a CAE middleware that interfaces with various formats of CAE analysis data as well as functions for visualizing continuous simulation data and operational functions, enables users to verify simulation results with more realistic scenes. We also use the system to do a performance evaluation with regard to the visualization of continuous simulation data.

ON THE MATCHING ALGORITHM FOR THE RECOGNITION OF THE OCCLUDED OBJECTS (겹쳐진 물체의 인식을 위한 정합 알고리즘)

  • Nam, Ki-Gon;Park, Ui-Yul;Lee, Ryang-Sung
    • Proceedings of the KIEE Conference
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    • 1988.07a
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    • pp.671-674
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    • 1988
  • This paper describes a matching method to solve the problem of occlusion in a two dimensional scene. The technique consist of three steps: generation of hypotheses, clustering of hypotheses by matching probability, updating of hypotheses. Using this algorithm, simulation results have been tested for 20 scenes contained the 80 models, and have obtained 95% of properly correct recognition rate in average.

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A Real Time Processing Technique for Content-Aware Video Scaling (내용기반 동영상 기하학적 변환을 위한 실시간 처리 기법)

  • Lee, Kang-Hee;Yoo, Jae-Wook;Park, Dae-Hyun;Kim, Yoon
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.1
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    • pp.80-89
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    • 2011
  • In this paper, a new real time video scaling technique which preserved the contents of a movie was proposed. Because in a movie a correlation exists between consecutive frames, in this paper by determining the seam of the current frame considering the seam of the previous frame, it was proposed the real time video scaling technique without the shaking phenomenon of the contents even though the entire video is not analyzed. For this purpose, frames which have similar features in a movie are classified into a scene, and the first frame of a scene is resized by the seam carving at the static images so that it can preserve the contents of the image to the utmost. At this time, the information about the seam extracted to convert the image size is saved, and the sizes of the next frames are controlled with reference to the seam information stored in the previous frame by each frame. The proposed algorithm has the fast processing speed of the extent of being similar to a bilinear method and preserves the main content of an image to the utmost at the same time. Also because the memory usage is remarkably small compared with the existing seam carving method, the proposed algorithm is usable in the mobile terminal in which there are many memory restrictions. Computer simulation results indicate that the proposed technique provides better objective performance and subjective image quality about the real time processing and shaking phenomenon removal and contents conservation than conventional algorithms.

Scene Change Detection and Key Frame Selection Using Fast Feature Extraction in the MPEG-Compressed Domain (MPEG 압축 영상에서의 고속 특징 요소 추출을 이용한 장면 전환 검출과 키 프레임 선택)

  • 송병철;김명준;나종범
    • Journal of Broadcast Engineering
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    • v.4 no.2
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    • pp.155-163
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    • 1999
  • In this paper, we propose novel scene change detection and key frame selection techniques, which use two feature images, i.e., DC and edge images, extracted directly from MPEG compressed video. For fast edge image extraction. we suggest to utilize 5 lower AC coefficients of each DCT. Based on this scheme, we present another edge image extraction technique using AC prediction. Although the former is superior to the latter in terms of visual quality, both methods all can extract important edge features well. Simulation results indicate that scene changes such as cut. fades, and dissolves can be correctly detected by using the edge energy diagram obtained from edge images and histograms from DC images. In addition. we find that our edge images are comparable to those obtained in the spatial domain while keeping much lower computational cost. And based on HVS, a key frame of each scene can also be selected. In comparison with an existing method using optical flow. our scheme can select semantic key frames because we only use the above edge and DC images.

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Multi-Depth Map Fusion Technique from Depth Camera and Multi-View Images (깊이정보 카메라 및 다시점 영상으로부터의 다중깊이맵 융합기법)

  • 엄기문;안충현;이수인;김강연;이관행
    • Journal of Broadcast Engineering
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    • v.9 no.3
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    • pp.185-195
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    • 2004
  • This paper presents a multi-depth map fusion method for the 3D scene reconstruction. It fuses depth maps obtained from the stereo matching technique and the depth camera. Traditional stereo matching techniques that estimate disparities between two images often produce inaccurate depth map because of occlusion and homogeneous area. Depth map obtained from the depth camera is globally accurate but noisy and provide a limited depth range. In order to get better depth estimates than these two conventional techniques, we propose a depth map fusion method that fuses the multi-depth maps from stereo matching and the depth camera. We first obtain two depth maps generated from the stereo matching of 3-view images. Moreover, a depth map is obtained from the depth camera for the center-view image. After preprocessing each depth map, we select a depth value for each pixel among them. Simulation results showed a few improvements in some background legions by proposed fusion technique.

Digital Image Simulation of Electro-Optical Camera(EOC) on KOMPSAT-1

  • Shim, Hyung-Sik;Yong, Sang-Soo;Heo, Haeng-Pal;Lee, Seung-Hoon;Oh, Kyoung-Hwan;Paik, Hong-Yul
    • Proceedings of the KSRS Conference
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    • 1999.11a
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    • pp.349-354
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    • 1999
  • Electro-Optical Camera (EOC) is the main payload of the KOMPSAT-1 satellite to perform the mission of cartography that builds up a digital map of Korean territory including a digital terrain elevation map. This paper discusses the issues of the digital image simulation of EOC for the generation of EOC simulated scene as taken by EOC at 685km altitude on orbit. For the purpose, simulation work has been performed with the sensor models of EOC and the satellite platform motions models through image chain analysis from the illumination source (Sun) to a simulated image output in digital number. MODTRAN fur radiance calculation, MTF models of optics, detector and motions of EOC for system point spread function (PSF), and signal chain equations for digital number output are described. Several noise models of EOC are also considered. The final output is the EOC simulated image in digital number. The simulation technique can be used in several phase of a spaceborne electro-optical system development project, feasibility study phase, design, manufacturing, test phases, ground image processing phases, and so on.

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The Study for Securing of Reliability of Landscape View Evaluation by Simulation Work - The simulation angle of view to the standardization of - (조망경관 평가를 위한 경관 시뮬레이션의 신뢰도 제고 연구 -시뮬레이션 화각 표준화를 중심으로-)

  • Park, Byeong Gy
    • KIEAE Journal
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    • v.13 no.1
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    • pp.109-123
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    • 2013
  • The study is to probe a technical alternative to enhance the reliability and accuracy of the results of various landscape simulations. This study to present technical criteria that are necessary in each stage of target site analysis, picture taking, and computer synthesis and, through these to present supplementary plans to enhance the reliability and accuracy of landscape simulations. In order to derive more practical and empirical results in terms of the reliability of the results of landscape simulations, examples that actually passed landscape review were selected. With regard to study process, an analysis was made first to analyze the landscape report data of designs that passed the review to analyze their characteristics, to be followed by an integrated analysis of problems that were revealed in various landscape simulations. Important factors that affect directly the work of landscape simulations such as the specification of camera lenses that were used in picture taking, distance, and angle. Design the work was carried out using Auto CAD, 3DS Max, and Photoshop program in the same way as in actual design. For verification of their accuracy and reliability, the results were entrusted to experts who have implemented similar jobs. To seduce differences from those too landscape simulations that conduct trial experiment of the virtual space that are to be created in the future with accurate numerical values.

Target Recognition Algorithm Based on a Scanned Image on a Millimeter-Wave(Ka-Band) Multi-Mode Seeker (스캔 영상 기반의 밀리미터파(Ka 밴드) 복합모드 탐색기 표적인식 알고리즘 연구)

  • Roh, Kyung A;Jung, Jun Young;Song, Sung Chan
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.30 no.2
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    • pp.177-180
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    • 2019
  • To improve the accuracy rate of guided weapons, many studies have been conducted on the accurate detection and identification of targets from sea clutter. Because of the variety and complicated characteristics of both sea-clutter and target signals, an active target recognition technique is required. In this study, we propose an algorithm to distinguish clutter and recognize targets by applying a fractal signature(FS) classifier, which is a fractal dimension, and a high-resolution target image(HRTI) classifier, which applies scene matching to an image formed from a scanned image. Simulation results using the algorithm revealed that the HRTI classifier recognized targets 1 and 2 at a 100 % rate, whereas the FS classifier recognized targets 1 and 2 at rates of 90 % and 93 %, respectively.

Design and Implementation of Realtime 3D Sight Simulation System on Internet (인터넷상에서 실시간 3차원 경관시뮬레이션 시스템의 설계 및 구현)

  • Kim, Byeong-Su;Lee, Ji-Hyeong;Im, Chang-Yeong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.7
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    • pp.1738-1748
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    • 1999
  • Recent simulation tools combine the 3-dimensional graphic technique to implement the 3D visualization of the objects in the 2-Dimensional computer display. In this paper, a sight simulation tool is implemented using the recent 3D techniques. The proposed sight simulator can be applied to improve the human environment with the harmony of the nature. The system is consisted of modules for topography, object, and navigation. A sight database for the sight elements(objects) is implemented using Java. Combined with Java, VRML, which is considered as the standard for 3D virtual reality in the Internet is used to implement EAI(External Authoring Interface). EAI allows the users to communicate with a VRML scene.

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