• Title/Summary/Keyword: stereoscopic transparency

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Stereoscopic Video Coding Using MPEG-4 Multiple Auxiliary Component (MPEG-4 MAC(Multiple Auxiliary Component) 기반 스테레오스코픽 비디오 부호화)

  • 조숙희;윤국진;안충현
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.167-170
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    • 2003
  • We propose stereoscopic video coding method using the syntax of MAC(Multiple auxiliary component) that was added to the MPEC-4 visual version 2 in order to describe the transparency of the video object. We also define the novel MAC's semantics in MPEG-4 that should support the proposed coding method. The major difference between the existing coding method and the proposed coding method is the addition of the residual texture coding. The proposed coding method assigns disparity map and residual texture to 3 components of MAC: one component for disparity map and the rest 2 components fer the luminance and chrominance data of the residual texture, respectively. The performance of the proposed method is evaluated in terms of PSNR by computer simulations.

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Stereoscopic depth of surfaces lying in the same visual direction depends on the visual direction of surface features (표면 요소의 시선방향에 의한 동일시선 상에 놓여있는 표면의 입체시 깊이 변화)

  • Kham Keetaek
    • Korean Journal of Cognitive Science
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    • v.15 no.4
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    • pp.1-14
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    • 2004
  • When two objects are tying in the same visual direction there occurs abrupt depth change between two objects, which is against the assumption of the computational model for stereopsis on the surfaces in a natural scene. For this reason, this stimulus configuration is popularly used in the studies for the effectiveness of the constraints employed in the computational model. Contrary to the results from two nails (or objects) tying in the same visual direction, the two different surfaces from random-dot stereogram (RDS) in the same situation can be seen simultaneously in the different depth. The seemingly contradictory results between two situations my reflect the different strategies imposed by binocular mechanism for each situation during binocular matching process. Otherwise, the surfaces tying in the same visual direction is not equivalent situation to two objects tying in the same visual direction with regards to matching process. In order to examine above possibilities, the stereoscopic depth of the surface was measured after manipulating the visual direction of the surface elements. The visual direction of each dot pair from different surfaces in RDS (in Experiment 1) or the visual direction of line (hawing rectangle with regard to that of the vertical line (in Experiment 2) was manipulated. The stereoscopic depth of the surface was found to be varied depending on visual direction of the surface elements in both RDS and line hawing stimulus. Similar to the results from two nails situation depth of the surface was greatly reduced when each surface element was tying in the same visual direction as that of the other surface element or the other object. These results suggest that binocular mechanism imposes no different strategy in resolving correspondence problem in both two objects and two surfaces situation. And the results were discussed in the context of usefulness of the constraints employed in the computational model for stereopsis.

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