• Title/Summary/Keyword: teens

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The Effects of Youth Well-being on Career Decision Self-efficacy with Mediation Effect of Community Social Capital -for School-maladjusted Youth- (청소년 안녕감이 진로결정 자기효능감에 미치는 영향 및 지역사회자본의 매개효과 -학교부적응 청소년 대상으로-)

  • Song, Kyeng-my;Cho, Sung-je
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.1
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    • pp.672-680
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    • 2021
  • The purpose of this study is to understand the effects of adolescent wellbeing of school maladjusted teens on the career decision self-efficacy and the mediating effect of community capital. The subjects were 116 school maladjusted teens in Ulsan metropolitan area. As analysis methods, frequency analysis, descriptive statistics analysis, correlation analysis, three-step mediation effect analysis, and a Sobel test were performed based on factor analysis, reliability analysis, and regression analysis, using the R program. As a result, adolescent wellbeing was found to have a significant positive (+) effect on career decision self-efficacy. The effect of adolescent's wellbeing on career decision self-efficacy was confirmed. This means that the self-efficacy of career decisions will improve as the adolescent's wellbeing of school maladjusted teens increases and there is more positive community capital. Overall, it will be necessary to develop and utilize educational programs that can improve the sense of youth wellbeing and implement systematic intervention of specialized counseling services helpful in career search and decision-making in light of the psychological characteristics of youth. Therefore, to improve the career decision self-efficacy of school-maladjusted teens, reinforcement of teenage wellbeing and various strategies utilizing community capital will be necessary.

An Analysis on theme interior design in shopping malls in Seoul - Focused on the analysis of Lotte World, Coex Mall, Central City - (서울시 쇼핑몰의 테마디자인 적용에 관한 분석연구 - 롯데월드, 코엑스몰, 센트럴시티의 사례분석을 중심으로 -)

  • 문은미
    • Korean Institute of Interior Design Journal
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    • no.31
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    • pp.3-11
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    • 2002
  • Shopping malls in Seoul become important urban public space where teens and youths as well as the elderly come easily and enjoy thorned environment. This study examines design motifs, structures and effects of theme design of three shopping malls-Lotte World, Coex Mall, and Central City-in Seoul, Korea. The study quotes Lynch`s five image elements-paths, nodes, landmarks, districts, and edges in the shopping malls in order to analyze internal structure of the shopping malls and theme design elements. The theme design of the shopping malls was often used the images of "city parks", "future city", "foreign tourist places", "carnival and festival", and "old towns" to evoke nostalgia of the past and fantasy of the future. The study finds that theme design was emphasized at the area of corridors-path, plazas-nodes and special districts such as movie theater and food courts. The study concludes that theme design in the three shopping malls should consider local(Korean) motifs in design properly and consider educative effects of the design on teens and youths. Thus, theme design of the shopping malls should meet multi-functional roles of the spaces aesthetically and socially, The data and analysis of this study can contribute to improve theme design of shopping malls in Seoul, Korea.ve theme design of shopping malls in Seoul, Korea.

Paternal Behaviors and Adolescents' Academic Motivation at Low, Moderate, and High Levels of Students' Achievement in Mainland China

  • Cho, Won Jee;Bush, Kevin R.;Xia, Yan;Wilson, Stephan M.;Li, Wenzhen;Peterson, Gary W.
    • Child Studies in Asia-Pacific Contexts
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    • v.4 no.2
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    • pp.95-108
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    • 2014
  • The purpose of this study was to examine group differences in paternal behaviors (i.e., paternal connection, paternal punitiveness, and paternal knowledge) within and across three academic achievement levels-low, moderate, and high, and to explore the effects of paternal behaviors on the academic motivation of Chinese adolescents within these three achievement groups. Analyses of variance (ANOVAs) indicated that adolescents with low achievement perceived their fathers as more punitive than teens with moderate and high academic achievement. Regression analyses also revealed that paternal punitiveness (negative) and paternal knowledge (positive) were significant predictors of academic motivation for teens with low levels of academic achievement; while paternal punitiveness was a significant negative predictor of academic motivation among adolescents with moderate achievement. In contrast, for adolescents with high achievement, paternal connection was a positive significant predictor of academic motivation. The present findings provide some evidence that the impact of parental behaviors on teen's motivation varies across adolescent academic achievement levels, which may prove useful for professionals working with fathers to help target the most effective parenting behaviors to foster academic motivation.

Childern's Sex, Age, Self-Esteem and Entertainers Idolization (아동의 성, 연령, 자아 존중감과 연예인 우상화 현상)

  • 소유현;현온강
    • The Korean Journal of Community Living Science
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    • v.12 no.2
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    • pp.89-104
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    • 2001
  • The current study was designed to expand oar understanding of children's entertainer idolization phenomenon by investigating the relationship between Korean teens'entertainer idolization and their self-esteem. Four hundred and fifty five children (244 11 year-olds, 211 14 year-olds) were randomly selected from 4 elementary schools and middle schools located in Inchon and Seoul, Korea. A set of reliable and valid self-reporting questionnaire was used: Adolescent Idolization of Pop Singer (Raviv, 1996 translated into Korean), which include questions about how children express their entertainer idolization, the reason for the idolization and the influence of the idols on children's lives, was selected to measure children's entertainer idolization and Self-Esteem Questionnaire for Korean Children and Adolescence (Kyung-Yeun, 1999 Korean) was used to measure children's self-esteem in academic achievement, peer-related, physical-appearance, family-related. and personality dimensions. The major results of the study were: (1) The singers and male entertainers were the most popular among Korean teens. (2) The results of two sample comparisons showed that 14-year olds and girls expressed their entertainer idolization more actively than their counter paras (11-year olds and boys, respectively). (3) Entertainers'personal characteristics were found to be the most important factor that influence idolization. (4) The relationship between entertainer idolization and self-esteem was stronger in the case of 11-year olds than in the case of 14-year olds.

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Age Differences in Perceptions and Relationships Among Determinants of Loyalty in Online Games (연령별 차이를 중심으로 본 온라인게임 애호도 영향요인에 관한 연구)

  • Um, Myoung-Yong;Kwon, Moon-Ju;Byun, Wan-Soo;Kim, Tae-Ung
    • Journal of Information Technology Services
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    • v.6 no.1
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    • pp.83-99
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    • 2007
  • The purpose of this research is to identify the determinants of loyalty in online games. This study developed a research model to analyze the factors explaining the loyalty level from gamers, employing social identification, flow, and positive anticipated emotion as major research variables, and collected 1308 survey responses from gamers. Within the context of arguing that the exploration of age range issues with respect to online games is important, this research also examines the age differences in path coefficients. To this end, the structural model was tested with the data from entire data sample (i.e., the age of 10s, 20s, and 30s pooled together) and each of the subsamples (i.e., teens taken separately, twenties taken separately, and thirties taken separately). Properties of the causal paths, including standardized path coefficients, the significance of difference, in the hypothesized model, are also presented, so that we can investigate the relative influences of different dominants, demonstrating how teens, twenties, and thirties differ in their decision-making processes regarding the flow, social identification and loyalty from online games.

Developmental Trajectories of Attention in Normal Korean Population

  • Huh, Han Nah;Kang, Sung Hee;Hwang, Soon Young;Yoo, Hanik K.
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.30 no.2
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    • pp.66-73
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    • 2019
  • Objectives: This study aimed to investigate the trajectory of change of diverse attention and working memory in Koreans from 4 to 40 years of age. Methods: The data of 912 subjects from 4 to 15 years of age obtained from a previous standardization study of the computerized comprehensive attention test were merged with the newly obtained data of 150 subjects aged 16 to 40 years from this study. We evaluated the various kinds of attention, in which each subtest had five indicators. Working memory, with parameters such as number of correct responses and span, was also measured. Results: Our findings indicated that attention developed as age increased, and it decreased or was maintained after a certain age. Selective and sustained attention developed rapidly in children and adolescents, until mid-teens or 20 s when it ceased development. Divided attention, however, developed up to approximately age 20. In addition, working memory developed until mid-teens or 20 s. Conclusion: We presented the standardized data on diverse kinds of attention and working memory in children, adolescents, and adults in Korea. We could recognize any patterns of change in attention and working memory with increasing age.

Makeup Application Preference Survey (뷰티 애플리케이션 선호도 조사)

  • Se Mi Nam;Eun Sil Kim
    • Fashion & Textile Research Journal
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    • v.25 no.6
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    • pp.725-731
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    • 2023
  • With the development of technology, many changes have emerged in how consumers acquire information without restrictions on their location and time. As changes and interest in digital platforms increase, beauty industry applications are being developed in order to attract customers. Therefore, this study has provided the empirical data necessary for the development and advancement of beauty applications in the future by analyzing preferences for makeup applications according to age. The method of this study involved searching for makeup applications that had been downloaded more than 100 million times through the Google Play Store between October 11, 2020 to November 3, 2020. Four applications were identified: YouCma Makeup, YouCam Perfect, Beauty Plus, and Sweet Snap. The surveyed functions were tested on 100 people in their teens, 20s, 30s, and 40s, with a similar profile of 100 people in their teens, 20s, 30s, and 40s surveyed from January 3, 2022 to April 23, 2022. The functional preferences of the application were investigated, and the results were analyzed through frequency analysis. The results are as follows: the application that received the greatest preference for features by age was YCM, which was found to have subdivided functions that provide users a wider range of choices and more detailed work when compared to other applications which enable photo retouching.

The relationships among the Korean traditional culture awareness, Korean dance image, cultural heritage preservation, and the experience intention of Korean traditional dance of Korean adolescents (청소년의 한국전통문화인식, 한국무용이미지, 문화유산보존 그리고 한국무용체험의도의 관계)

  • Seo, Hee-Jung;Park, Se-Hyuk;Lee, Yun-Jung
    • Journal of the Korea Convergence Society
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    • v.11 no.10
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    • pp.317-328
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    • 2020
  • The purpose of this study was to identify the relationships between Korean traditional culture awareness, Korean dance image, cultural heritage preservation, and the intention for Korean teens to experience Korean dance. The respondents were 459 middle and high school students within Seoul and the Gyeonggi Province. The following results were obtained: First off, it was discovered that only interest in Korean traditional culture had a significant impact on the image of Korean dance. Also that Korean traditional culture education and utilization create the overall impact on the image of Korean dance. Secondly, the image of Korean dance was found to have a significant impact on the preservation of Korean cultural heritage. Next, the image of Korean dance was found to have a significant impact on the intention of teens to experience Korean dance. Finally, cultural heritage preservation was not found to have a significant impact on the teens intention to experience Korean dance.

Age-related Visual Contrast Measuring System And Its Application to Web-Safe Colors

  • Isono, Haruo;Kato, Hikaru;Ohsawa, Yuki;Miura, Hiroaki;Yamada, Chihiko
    • 한국정보디스플레이학회:학술대회논문집
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    • 2004.08a
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    • pp.247-250
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    • 2004
  • We have developed a system that measures the visual contrast of people of various ages (from teens to those in their 70s) when they look at different color patterns. We have applied this system to Web-safe colors (216 colors), and have developed an age-related visual contrast checker that can be used to quickly determine whether a color pattern consisting of any two colors is easy to see.

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The Consumption Patterns of Fast Food in Small Cities (소도시의 패스트푸드점 이용실태에 관한 연구 -김천, 상주지역을 중심으로-)

  • Park, Mo-Ra;Kim, Soon-Hee;Wi, Sung-Uhn
    • Journal of the Korean Society of Food Culture
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    • v.14 no.2
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    • pp.139-146
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    • 1999
  • This study was to investigate the consumption patterns of fast food in small city. The survey was conducted by questionnaires from March to April in 1997. The object was 500 men and women who were in their teens through fifties and living in Kimchen and Sangju city. A total of 444 subjects(88.8%) excluding incomplete answer were analyzed, all statistical data analysis were conducted using the $SAS/PC^+$. 1. The reason why people go to fast food restaurants are quickness, a convenient place, good taste, low prices, good service, and good atmosphere. There was significant correlation with each element with one exception between taste and prices. 2. On the question about the fast food which was eaten most frequently, responded hamburger to 39.86%, noodles to 29.50%, chicken to 16.67%, pizza to 10.36% and the others to 3.60%. And female, teens and twenties ate hamburger more often and another groups ate noodles more often. 3. The standard of choosing fast food restaurants was taste, prices, sanitation, atmosphere and service. There was significant correlation with exception between taste and prices, sanitation and service, atmosphere and service. 4. About propriety of fast food serving size as one meal, it was not enough portion for female and 40s. 5. The awareness that eating foreign-made food was not right, was significant difference among age groups, but not sex. 6. Customers was discontented with sanitation, price and service. There was also significant correlation with each element. 7. The frequency of eating fast food was 1-2 times/a month(35.36%), 3-5 times/a month(31.31%), 5-10 times/a month(18.24%), hardly using(11.04%), 10-20 times/a month(2.70%), over 20 times/a month(1.35%). There was significant difference among sex and age groups.

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