• Title/Summary/Keyword: tile map

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A Study on Tile Map Service of High Spatial Resolution Image Using Open Source GIS (Open Source GIS를 이용한 고해상도 영상의 Tile Map Service 시스템 구축에 관한 연구)

  • Jeong, Myeong-Hun;Suh, Yong-Cheol
    • Journal of Korean Society for Geospatial Information Science
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    • v.17 no.1
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    • pp.167-174
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    • 2009
  • A Tile Map Service is a regular map service that has been enhanced to serve maps very quickly using a cache of static images. The map cache is a directory that contains image tiles of a map extent at specific scale levels. Returning a tile from the cache takes the server much less time than drawing the map image on demand. Use of a Tile Map Service can dramatically improve the time that clients take to display complex base-maps. Using Tile Map Services thus eliminate the need to trade quality for performance. This study provides a way to construct Tile Map Service System using Open Source GIS. We used GDAL(Geospatial Data Abstraction Library) which is one of the Open Source GIS Softwares to make Tile Map Image and OpenLayers to publish Web Page. Moreover, We conducted a performance test on Tile Map System and Dynamic Map System and evaluated the results of it. As a result, the proposed method makes it easier to construct high performance Tile Map Service using Open Source GIS without commercial products.

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Design of Caching Scheme for Mobile Underground Geospatial Information Map System (모바일용 지하공간정보지도 관리 시스템에서 응답속도 향상을 위한 캐싱 기법)

  • Kim, Yong-Tae;Kouh, Hoon-Joon
    • Journal of Convergence for Information Technology
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    • v.12 no.1
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    • pp.7-14
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    • 2022
  • Unlike general maps, the underground geospatial Information is a system made to view underground information in a 3D shape. This system is managed by a tile maps to lighten the data. But there are various underground structures in the basement, and the structures are made of 3D data, so the data size is large. Therefore, when a client mobile program requests a tile map, the service server fetches the requested tile map from the DB server and transmits ti to the client, but there is a transmission delay time problem. In this paper, we design the tile cache method to improve the request response speed for the tile map data provided to the client in the mobile underground geospatial information system. We propose a method in which a service server predicts and prefetchs the next tile map while the client is viewing tile map, and stores the prefetching data in the memory of client mobile terminal. Then, the transmission delay time problem can be solved.

Implementation of Tile Searching and Indexing Management Algorithms for Mobile GIS Performance Enhancement

  • Lee, Kang-Won;Choi, Jin-Young
    • Journal of Internet of Things and Convergence
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    • v.1 no.1
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    • pp.11-19
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    • 2015
  • The mobile and ubiquitous environment is experiencing a rapid development of information and communications technology as it provides an ever increasing flow of information. Particularly, GIS is now widely applied in daily life due to its high accuracy and functionality. GIS information is utilized through the tiling method, which divides and manages large-scale map information. The tiling method manages map information and additional information to allow overlay, so as to facilitate quick access to tiled data. Unlike past studies, this paper proposes a new architecture and algorithms for tile searching and indexing management to optimize map information and additional information for GIS mobile applications. Since this involves the processing of large-scale information and continuous information changes, information is clustered for rapid processing. In addition, data size is minimized to overcome the constrained performance associated with mobile devices. Our system has been implemented in actual services, leading to a twofold increase in performance in terms of processing speed and mobile bandwidth.

Tile-Based 360 Degree Video Streaming System with User's gaze Prediction (사용자 시선 예측을 통한 360 영상 타일 기반 스트리밍 시스템)

  • Lee, Soonbin;Jang, Dongmin;Jeong, Jong-Beom;Lee, Sangsoon;Ryu, Eun-Seok
    • Journal of Broadcast Engineering
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    • v.24 no.6
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    • pp.1053-1063
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    • 2019
  • Recently, tile-based streaming that transmits one 360 video in several tiles, is actively being studied in order to transmit these 360 video more efficiently. In this paper, for the transmission of high-definition 360 video corresponding to user's viewport in tile-based streaming scenarios, a system of assigning the quality of tiles at each tile by applying the saliency map generated by existing network models is proposed. As a result of usage of Motion-Constrained Tile Set (MCTS) technique to encode each tile independently, the user's viewport was rendered and tested based on Salient360! dataset, streaming 360 video based on the proposed system results in gain to 23% of the user's viewport compared to using the existing high-efficiency video coding (HEVC).

FEATURE-BASED SPATIAL DATA MODELING FOR SEAMLESS MAP, HISTORY MANAGEMENT AND REAL-TIME UPDATING

  • Kim, Hyeong-Soo;Kim, Sang-Yeob;Seo, Sung-Bo;Kim, Hi-Seok;Ryu, Keun-Ho
    • Proceedings of the KSRS Conference
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    • 2008.10a
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    • pp.433-436
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    • 2008
  • A demand on the spatial data management has been rapidly increased with the introduction and diffusion process of ITS, Telematics, and Wireless Sensor Network, and many different people use the digital map that offers various thematic spatial data. Spatial data for digital map can manage to tile-based and feature-based data. The existing tile-based digital map management systems have difficult problems of data construction, history management, and updating based on a spatial object. In order to solve these problems, this paper proposed the data model for the feature-based digital map management system that is designed for feature-based seamless map, history management, real-time updating of spatial data, and analyzed the validity and utility of the proposed model.

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Improvement of Partial Update for the Web Map Tile Service (실시간 타일 지도 서비스를 위한 타일이미지 갱신 향상 기법)

  • Cho, Sunghwan;Ga, Chillo;Yu, Kiyun
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.31 no.5
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    • pp.365-373
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    • 2013
  • Tile caching technology is a commonly used method that optimizes the delivery of map imagery across the internet in modern WebGIS systems. However the poor performance of the map tile cache update is one of the major causes that hamper the wider use of this technique for datasets with frequent updates. In this paper, we introduce a new algorithm, namely, Partial Area Cache Update (PACU) that significantly minimizes redundant update of map tiles where the update frequency of source map data is very large. The performance of our algorithm is verified with the cadastral map data of Pyeongtaek of Gyeonggi Province, where approximately 3,100 changes occur in a day among the 331,594 parcels. The experiment results show that the performance of the PACU algorithm is 6.6 times faster than the ESRI ArcGIS SERVER$^{(r)}$. This algorithm significantly contributes in solving the frequent update problem and enable Web Map Tile Services for data that requires frequent update.

A method of saving Digital Map which was made through Aerial Photography to ORDBMS (항공사진을 통해 제작된 수치지도의 ORDBMS 저장 방안)

  • Woo, Jae-Nam;Park, Hee-Soon;Kwon, Chang-Hee
    • Journal of Advanced Navigation Technology
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    • v.13 no.6
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    • pp.831-837
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    • 2009
  • This paper suggests the method for saving the digital map which was made through aerial photography to ORDBMS (Object Relational Database Management System) and analyze its efficiency through experiments. The digital map has been used by file units because of managing or providing it to others. But this way can not get sequential graphic entities and just use it which was included in only one map. In this paper, we saved the digital map to ORDBMS at a time after converted the digital map entities based on the tile to the things can be inserted to ORDBMS. And, we also proved the possible methods to extract the graphic entities what we need from entire blueprint through experiments.

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Design and Implementation of Concurrent Merge System Using Tile-based Digital Maps (타일-기반 수치지도를 이용한 동시 합병 처리기 설계 및 구현)

  • Lee, Sang-Hyun;Kim, Dong-Hyun;Hong, Bong-Hee
    • Journal of Korea Spatial Information System Society
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    • v.2 no.1 s.3
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    • pp.17-27
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    • 2000
  • To build a spatial database from digital maps, it is necessary to rebuild a seamless-map with discrete tile-based digital maps. The sequential merge methods have the disadvantage of degenerating concurrency. In this paper, we consider the implementation of the system based on modified 2PC protocol to retain the concurrent merge. As the engineers share the merge through the system, they can concurrently proceed to merge by negotiation.

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3D Tile Application Method for Improvement of Performance of V-world 3D Map Service (브이월드 3D 지도 서비스 성능 향상을 위한 3D 타일 적용 방안 연구)

  • Kim, Tae Hoon;Jang, Han Sol;Yoo, Sung Hwan;Go, Jun Hee
    • Journal of Korean Society for Geospatial Information Science
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    • v.25 no.1
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    • pp.55-61
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    • 2017
  • The V-world, korean type spatial information open platform, provides various services to easily utilize 2D, 3D map and administrative information of the country. Among them, V-world 3D map service, modeled in individual building unit, require requests for each building model file and the draw calls for drawing models on the screen by the request. This causes a large number of model requests and draw calls to occur that increase the latency occurring during the transmission and conversion process between the central processing unit(CPU) and the graphic processing unit(GPU), which lead to the performance degradation of the 3D map service. In this paper, we propose a performance improvement plan to reduce the performance degradation of 3D map service caused by multiple model requests and draw calls. Therefore, we tried to reduce the number of requests and draw calls for the model file by applying a 3D tile model that combined multiple building models to single tile. In addition, we applied the quadtree algorithm to reduce the time required to load the model file by shortening the retrieval time of the model. This is expected to contribute to improving the performance of 3D map service of V-world.

Tracking a Moving Object Using an Active Contour Model Based on a Frame Difference Map (차 영상 맵 기반의 능동 윤곽선 모델을 이용한 이동 물체 추적)

  • 이부환;김도종;최일;전기준
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.5
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    • pp.153-163
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    • 2004
  • This paper presents a video tracking method for a deformable moving object using an active contour model in the image sequences. It is quite important to decide the local convergence directions of the contour points for correctly extracting the boundary of the moving object with deformable shape. For this purpose, an energy function for the active contour model is newly proposed by adding a directional energy term using a frame difference map to tile Greedy algorithm. In addition, an updating rule of tile frame difference map is developed to encourage the stable convergence of the contour points. Experimental results on a set of synthetic and real image sequences showed that the proposed method can fully track the deformable object while extracting the boundary of the object elaborately in every frame.