Utilizing Multicasts Routers for Reliability in On-Line Games

온라인 게임에서 신뢰성 확보를 위한 멀티캐스트 라우터의 활용

  • 두길수 (서남대학교 전기전자멀티미디어공학부) ;
  • 이광재 (서남대학교 전기전자멀티미디어공학부) ;
  • 설남오 (서남대학교 전기전자멀티미디어공학부)
  • Published : 2002.05.31

Abstract

Multicast protocols are efficient methods of group communication such as video conference, Internet broadcasting and On-Line Game, but they do not support the various transmission protocol services like a reliability guarantee, FTP, or Telnet that TCPs do. The Purpose or this Paper is to find a method to utilize multicast routers can simultaneously transport multicast packets and TCP packets. For multicast network scalability and error recovery the existing SRM(Scalable Reliable Multicast)method has been used. Three packets per TCP transmission control window site are used for transport and an ACK is used for flow control. A CBR(Constant Bit Rate) and a SRM is used for UDP traffic control. Divided on whether a UDP multicast packet and TCP unicast packet is used simultaneously or only a UDP multicast packet transport is used, the multicast receiver with the longest delay is measured on the number of packets and its data receiving rate. It can be seen that the UDP packet and the TCP's IP packet can be simultaneously used in a server router.

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