이방성 반사의 변형을 통한 실시간 옷감 렌더링

Realtime Fabric Rendering with Deformed Anisotropic Reflectance

  • 투고 : 2010.02.17
  • 심사 : 2010.04.14
  • 발행 : 2010.08.20

초록

본 논문에서는 측정된 양방향 반사 분포 함수(BRDF)와 같은 데이터 없이 사실적인 직물 표면 렌더링이 가능한 효율적인 방법을 제안한다. 제안된 기법은 광선 추적 기반의 오프라인 렌더러와 게임과 같은 실시간 응용에 모두 적용할 수 있다. 제안된 기법은 교호적(alternating) 이방성 반사와 변형된 미세면 분포 함수를 이용하여 직조 표면을 표현한다. 실에 대한 절차적 모델링은 직물의 표면을 효과적이며 효율적으로 표현할 수 있게 한다. 실험결과는 제안된 기법을 통해 상호작용적 응용에서도 다양한 직조물 표면을 사실적으로 렌더링할 수 있음을 보이고 있다.

In this paper, an efficient method is proposed to produce photorealistic images of woven fabrics without empirical data such as the measured BRDFs(bidirectional reflectance distribution functions). The proposed method is applicable both to ray tracer based offline renderers and to realtime applications such as games. The proposed method models the reflectance properties of woven fabric with alternating anisotropy and deformed MDF(microfacet distribution function). The procedural modeling of the yarn structure effectively and efficiently reproduces plausible rendering of woven fabric. The experimental results show the proposed method can be successfully applied to photorealistic rendering of diverse woven fabric materials even in interactive applications.

키워드

참고문헌

  1. 강영민. 절차적 범프 매핑을 이용한 직물표면의 사실적 렌더링. 한국게임학회 논문지 10(6):103-111, 2010. 6.
  2. K. Daubert, H. P. A. Lensch, W. Heindrich, and H.-P. Seidel. Efficient cloth modeling and rendering. In Rendering Techniques 2001: Proc. 12th Eurographics Workshop on Rendering, pages 63-70, 2001.
  3. K. Daubert and H.-P. Seidel. Hardwarebased volumetric knitwear. Computer Graphics Forum (Eurographics 2002 Proceedings), 21:575-584, 2002.
  4. E. Groller, R. Rau, and W. Strasser. Modeling and visualization of knitwear. In IEEE Transactions on Visualization and Compute Graphics, pages 302-310, 1995. https://doi.org/10.1109/2945.485617
  5. E. Groller, R. Rau, and W. Strasser. Modeling textile as three dimensional texture. In Rendering Techniques 1996: Proc. 7th Eurographics Workshop on Rendering, pages 205-214, 1996
  6. M. Meissner and B. Eberhardt. The art of knitted fabrics, realistic and physically based modeling of knitted patterns. Computer Graphics Forum (Eurographics 1998 Proceedings), pages 355-362, 1998.
  7. Y. Xu, Y. C. S. Lin, H. Zhong, E. Wu, B. Guo, and H. Shum. Photorealistic rendering of knitwear using the lumislice. In Proceedings of SIGGRAPH 2001, pages 391-398, 2001.
  8. K. E. Torrance and E. M. Sparrow. Theory for off-specular reflection from roughened surfaces. Journal of Optical Society of America, 57(9), 1967.
  9. R. L. Cook and K. E. Torrance. A reflectance model for computer graphics. Computer Graphics (ACMSiggraph '81 Conference Proceedings), 15(3):307-316, 1981.
  10. M. Ashikhmin, S. Premoze, and P. Shirley. A microfacet-based brdf generator. In Proceedings of ACM SIGGRAPH 2000, pages 65-74, 2000.
  11. Blinn J. and Newell M. Texture and reflection in computer generated images. Communication of ACM, 19(10):542-547, 1976. https://doi.org/10.1145/360349.360353
  12. T. Yasuda, Yokoi S., Toriwaki J., and Inagaki K. A shading model for cloth objects. IEEE Computer Graphics and Applications, 12(6):15-24, 1992. https://doi.org/10.1109/38.163621
  13. N. Adabala, N. Magnenat-Thalmann, and G. Fei. Visualization of woven cloth. In Proceedings of the 14th Eurographics Workshop on Rendering (ACM International Conference Proceeding Series), 44:178-185, 2003.
  14. N. Adabala, N. Magnenat-Thalmann, and G. Fei. Real-time rendering of woven clothes. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, pages 41-47, 2003.
  15. M. Ashikhmin and P. Shirley. An anisotropic phong brdf model. Journal of Graphics Tools, 5(2):25-32, 2002.
  16. P.-P. Sloan and M. F. Cohen. Interactive horizon mapping. In Proceedings of the Eurographics Workshop on Rendering Techniques 2000, pages 281-286, 2000.
  17. K. J. Dana, S. K. Nayar, B. Van Ginneken, and J. J. Koenderink. Reflectance and texture of real-world surfaces. ACM Transactions on Graphics, 18(1):1-34, 1999. https://doi.org/10.1145/300776.300778
  18. J. Lawrence, A. Ben-Artzi, C. Decoro, W. Matusik, H. Pfister, R. Ramamoorthi, and S. Rusinkiewicz. Inverse shade trees for nonparametric material representation and editing. ACM Transactions on Graphics, 25(3):735-745, 2006. https://doi.org/10.1145/1141911.1141949
  19. D. K. McAllister, A. A. Lastra, and W. Heidrich. Efficient rendering of spatial bidirectional reflectance distribution functions. In Proceedings of the 17th Eurographics/SIGGRAPH workshop on graphics hardware (EGGH-02), pages 79-88, 2002.
  20. M. Sattler, R. Sarlette, and R. Klein. Efficient and realistic visualization of cloth. EGRW '03: Proceedings of the 14th Eurographics workshop on Rendering, pages 167-177, 2003.
  21. K. Perlin. An image synthesizer. Computer Graphics (SIGGRAPH '85 Proceedings), 19:287-296, 1985.
  22. J. Wang J, S. Zhao, X. Tong, J. Synder and B. Guo. Modeling anisotropic surface reflectance with example-based microfacet synthesis. ACM Transactions on Graphics (SIGGRAPH 2008), 27(3):41:1-41:9, 2008.