Feasibility of Using the Nintendo Wii Game for a Dimentia

닌텐도 위 게임의 치매 재활 사용 가능성 연구

  • Lee, Jin-Ho (Department of Physical Therapy, In-Kwang Hospital) ;
  • Kang, Jong-Ho (Department of Physical Therapy, Nambu University) ;
  • Lee, Hyun-Min (Department of Physical Therapy, Honam University)
  • 이진호 (광주시립인광병원 물리치료실) ;
  • 강종호 (남부대학교 물리치료과) ;
  • 이현민 (호남대학교 물리치료과)
  • Received : 2011.03.13
  • Accepted : 2011.05.14
  • Published : 2011.05.31

Abstract

Purpose: This study evaluated the feasibility of using Nintendo Wii games for improving cognition, balance, function in patients with dementia. Methods: A total 30 dementia patients were randomly assigned into the experimental group(n=15) and control group(n=15). All subjects performed a general therapeutic exercise, and 30-minute sessions of the table tennis and fencing game of Nintendo Wii were conducted with experimental group 3 times a week for 8 weeks. The intervention effects were measured by using MMSE-K, BBS, and FIM. The results were analyzed by using repeated measure ANOVA. Results: The MMSE-K and BBS scores showed significant differences. A significant interaction was observed between the experimental group and the control group in MMSE-K. The final MMSE-K and BBS scores for the experimental group were significantly higher than those for the control group. However, there was no difference in the FIM scores. Conclusion: We suggest that Nintendo Wii games are effective in cognㅇition and balance improvement in dementia patients. Future research on a variety of programs in needed.

Keywords

References

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