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게임 플레이어의 신체 측정 정보를 이용한 게임 캐릭터의 표현

Representation of Game Character Using Measurement Information of Player's Physical Status

  • 박소희 (인천대학교 컴퓨터공학부) ;
  • 김보성 (인천대학교 컴퓨터공학부) ;
  • 박종승 (인천대학교 컴퓨터공학부)
  • Park, So-Hee (Department of Computer Science and Engineering, Incheon National University) ;
  • Kim, Bo-Sung (Department of Computer Science and Engineering, Incheon National University) ;
  • Park, Jong-Seung (Department of Computer Science and Engineering, Incheon National University)
  • 투고 : 2015.10.19
  • 심사 : 2015.11.25
  • 발행 : 2015.12.20

초록

게임 플레이어와 게임 세계 아바타 사이의 일체감 향상을 위하여 게임 플레이어의 신체 정보를 측정하고 이를 사용하여 게임 캐릭터의 외양 및 행동을 표현하는 기법을 제안한다. 신체 정보 측정을 위해서 하드웨어 모듈을 제작하여 체온 측정이 가능하도록 하였다. 실제 적용 실험을 위해서 지하철 공간을 무대로 한 일상생활 주제의 공포 게임을 제작하였다. 일상생활에서 자주 접하는 공간을 선택하여 일반인에게 익숙한 환경에 더 쉽게 적응하고 몰입할 수 있게 하였다. 게임 플레이어로부터 측정된 센서 데이터를 게임 공간의 캐릭터에 적용한 결과 플레이어의 신체 측정 데이터를 반영한 게임 구성이 효과적으로 수행됨을 확인하였다.

To improve the sense of unity between game players and game world avatars, we propose a method to measure game player's physical status and manipulate game character appearances and behavior using the measurements. To measure the status, we implemented a hardware module that perceive the body temperature. We implemented a 3D horror game whose game space is a common subway space ordinarily encountered in daily life so that ordinary people can easily get used to the game environment. The experiments of applying the measurement data from the game player to the game world avatar shows that the player's physical status can be effectively utilized to improve the sense of reality in gameplay.

키워드

참고문헌

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