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Gamified Contents Management System design for continuous and voluntary participation of Users

사용자의 지속적이며 자발적인 참여를 위한 게임화 기반의 콘텐츠 관리 시스템 설계

  • Choi, Won-Kyum (Digital Contents Dept, College of Art&Design. Kyung-Hee University) ;
  • Yun, Chan (Digital Contents Dept, College of Art&Design. Kyung-Hee University) ;
  • Woo, Tack (Digital Contents Dept, College of Art&Design. Kyung-Hee University)
  • 최원겸 (경희대학교 예술디자인대학 디지털콘텐츠학과) ;
  • 윤찬 (경희대학교 예술디자인대학 디지털콘텐츠학과) ;
  • 우탁 (경희대학교 예술디자인대학 디지털콘텐츠학과)
  • Received : 2018.11.13
  • Accepted : 2018.12.20
  • Published : 2018.12.20

Abstract

It is very difficult, but important, to induce and maintain voluntary user engagement in content. For example, many Internet contents provide financial rewards for the user's participation and maintenance. However, there are limitations to methods such as stimulating only external motivations, such as monetary rewards, and sophisticated design and management are needed to obtain sustained and voluntary user participation in content. For this purpose, we propose a Gamified CMS that extends the existing Content Management System (CMS) by referring to the example of the Gamified Learning Management System. This will ultimately increase the participation and commitment of users in content.

콘텐츠에서 자발적인 사용자 참여를 유도하고 유지하는 것은 매우 어렵지만 중요한 일이다. 그 예로 많은 인터넷 콘텐츠 등에서 사용자들의 참여와 그 유지를 위해 금전적 보상을 제공하고 있다. 그러나 금전적 보상처럼 외재적 동기만을 자극하는 등의 방식으로는 한계가 있으며, 콘텐츠의 대한 지속적이고 자발적인 사용자 참여를 얻기 위해서는 정교한 설계와 관리가 필요하다. 이를 위해, Gamified Learning Management System의 예를 참고하여, 기존의 Contents Management System(CMS)을 확장한 게임화 기반의 CMS(Gamified CMS)를 제안하고자 한다. 이를 통해 궁극적으로 사용자의 콘텐츠에 대한 참여와 몰입을 증대시키고자 한다.

Keywords

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[Fig. 1] Contents Management System Function

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[Fig. 2] The Gamification Methodology For Korean Language Education

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[Fig. 3] Badgeville's gamification platform

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[Fig. 4] Expression unit according to visibility of game

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[Fig. 5] Example of Gamified Content management System Moduler System.

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[Fig. 6] Classification of Gamified Contents Management System (x-axis)

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[Fig. 7] Classification of Gamified Contents Management System (y-axis)

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[Fig. 8] Module for GCMS

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[Fig. 9] Application Step Guide for GCMS

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[Fig. 10] Reinforcement Schedules

[Table 1] Classification Element of Gamified Learning Management System(GLMS)

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