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The Relationship between Risk of School Bullying Victimization and Risk of Internet Gaming Disorder in Adolescents: Focusing on Gender Differences

청소년들의 학교따돌림 피해 위험과 인터넷게임장애 위험의 연관성: 성별차이 중심으로

  • Han, Hyunho (Department of Preventive Medicine, College of Medicine, The Catholic University of Korea) ;
  • Yim, Hyeon Woo (Department of Preventive Medicine, College of Medicine, The Catholic University of Korea) ;
  • Jo, Sun-Jin (Department of Preventive Medicine, College of Medicine, The Catholic University of Korea) ;
  • Jeong, Hyunsuk (Department of Preventive Medicine, College of Medicine, The Catholic University of Korea) ;
  • Kim, Eunjin (Department of Preventive Medicine, College of Medicine, The Catholic University of Korea) ;
  • Son, Hye Jung (Department of Preventive Medicine, College of Medicine, The Catholic University of Korea)
  • 한현호 (가톨릭대학교 의과대학 예방의학교실) ;
  • 임현우 (가톨릭대학교 의과대학 예방의학교실) ;
  • 조선진 (가톨릭대학교 의과대학 예방의학교실) ;
  • 정현숙 (가톨릭대학교 의과대학 예방의학교실) ;
  • 김은진 (가톨릭대학교 의과대학 예방의학교실) ;
  • 손혜정 (가톨릭대학교 의과대학 예방의학교실)
  • Received : 2017.09.12
  • Accepted : 2018.06.28
  • Published : 2018.08.31

Abstract

Purpose: The purpose of this study was to investigate the relationship between the risk of school bullying victimization and the risk of Internet gaming disorder according to gender in adolescents. Methods: The data of 1,920 middle school students collected at the baseline of the Internet user Cohort for Unbiased Recognition of gaming disorder in Early Adolescence (iCURE) study were analyzed. For statistical analysis, $x^2$ test, t-test and stratified multiple logistic regression analysis were conducted using SAS 9.4. Results: The prevalence rate of Internet gaming disorder of middle school boys was greater than that of girls (Boys: 9.9%, Girls: 6.2%). The greater the risk of school bullying victimization, the greater both the risk of Internet gaming disorder and the average daily time spent on Internet gaming. In girls, the relationship between the experience of being bullied in school and Internet gaming disorder was not statistically significant. However, the boys who had been bullied in school were 3.2 times more vulnerable to the risk of Internet gaming disorder than those without such experience (95% CI: 1.135-8.779). Conclusions: When considering interventions for Internet gaming disorder for adolescents, bullying victimization should be taken into account as well. Particularly, relieving stress related to bullying victimization can be important for boys with Internet gaming disorder.

Keywords

References

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