DOI QR코드

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Transformation Approach to Model Online Gaming Traffic

  • 투고 : 2010.03.12
  • 심사 : 2010.10.25
  • 발행 : 2011.04.30

초록

In this paper, we propose a transformation scheme used to analyze online gaming traffic properties and develop a traffic model. We analyze the packet size and the inter departure time distributions of a popular first-person shooter game (Left 4 Dead) and a massively multiplayer online role-playing game (World of Warcraft) in order to compare them to the existing scheme. Recent online gaming traffic is erratically distributed, so it is very difficult to analyze. Therefore, our research focuses on a transformation scheme to obtain new smooth patterns from a messy dataset. It extracts relatively heavy-weighted density data and then transforms them into a corresponding dataset domain to obtain a simplified graph. We compare the analytical model histogram, the chi-square statistic, and the quantile-quantile plot of the proposed scheme to an existing scheme. The results show that the proposed scheme demonstrates a good fit in all parts. The chi-square statistic of our scheme for the Left 4 Dead packet size distribution is less than one ninth of the existing one when dealing with erratic traffic.

키워드

참고문헌

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피인용 문헌

  1. A model and software architecture for MMORPG traffic generation based on player behavior vol.19, pp.3, 2013, https://doi.org/10.1007/s00530-012-0269-x
  2. Player behavior and traffic characterization for MMORPGs: a survey vol.19, pp.3, 2011, https://doi.org/10.1007/s00530-012-0270-4
  3. Dissecting the protocol and network traffic of the OnLive cloud gaming platform vol.20, pp.5, 2011, https://doi.org/10.1007/s00530-014-0370-4