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The Question Concerning Game Governance: Focusing on Game Rating System Using the Governmantality Concept of Foucault

게임 거버넌스에 관한 논고: 푸코의 통치성 개념으로 바라본 게임등급시스템

  • Received : 2013.03.02
  • Accepted : 2013.03.27
  • Published : 2013.04.20

Abstract

This article explores on the deploying of game rating system in the context of whole game governance. Rating system is critical apparatus of game policy because it works as a kind of counterweight between different actors. We analyse to apply the three form of governmentality by Faucault. Rating system can be commonly considered as security mechanism. Korean rating system has hoped to be so but its effect was not actually. We should see why that system evolve to disciplinary mechanism, not toward security mechanism. Sound governance shows to be ensure all actors to participate its procedures practically, through constituting more rich discourse.

본 논문은 게임 거버넌스의 핵심적 요소로서 게임등급시스템을 분석하고, 주요 행위자들 사이의 균형과 조정, 그리고 문제지점을 조망할 것이다. 일반적으로 등급시스템은 일련의 합의적 절차에 의해 수행되는 안전메커니즘으로 간주되지만, 한국에서 등급분류는 사실상 게임물의 생사여부를 결정하는 사법메커니즘 또는 규율메커니즘으로 작동하고 있다. 국내의 관련 이해당사자 집단들이 대체로 자율등급시스템의 형성에 동의하고 있음에도 불구하고 안전메커니즘으로의 이행이 어려웠던 기원에 대해 고찰한다면 한국의 사회문화적 상황에 맞는 게임 거버넌스 모델을 위한 담론형성에 기여할 수 있을 것이다.

Keywords

References

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