• Title/Summary/Keyword: 미세 움직임

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A Study of Improving Combustion Stability with Sonic Wave Radiation (음파를 이용한 연소 안정성 개선에 관한 연구)

  • Min, Sun-ki
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.8
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    • pp.401-406
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    • 2020
  • NOx (nitrogen oxide) in the exhaust gas engines causes severe air pollution. NOx is produced under high-temperature combustion conditions. EGR (exhaust gas recirculation) is normally used to reduce the combustion temperature and NOx production. As the EGR ratio increases, the NOx level becomes low. On the other hand, an excessively high EGR ratio makes the combustion unstable resulting in other air pollution problems, such as unburned hydrocarbon and higher CO levels. In this study, the improvement of fuel droplets moving by the radiation of sonic waves was studied for the stable combustion using analytic and experimental methods. For the analytical study, the effects of the radiation of a sonic wave on the fuel droplet velocity were studied using Fluent software. The results showed that the small droplet velocity increased more under high-frequency sonic wave conditions, and the large droplet velocity increased more under low-frequency sonic wave conditions. For the experimental study, the combustion chamber was made to measure the combustion pressure under the sonic wave effect. The measured pressure was used to calculate the heat release rate in the combustion chamber. With the heat release rate data, the heat release rate increased during the initial combustion process under low-frequency sonic wave conditions.

Association between the C.O.G and E.O.G for Dynamic Postural Control of the Left Turn Motion on the Balance Beam (평균대 좌측 턴 동작시 동적 자세 조절에 미치는 C.O.G와 E.O.G 관계)

  • So, Jae-Moo;Kim, Yoon-Ji;Kim, Jae-Jung
    • Korean Journal of Applied Biomechanics
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    • v.19 no.1
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    • pp.49-58
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    • 2009
  • This study aims to analyze the association between the center of mass(C.O.G) and ocular movement(E.O.G) according to the success and failure in the left turn motion on the balance beam, targeting three female gymnasts. When successful, the left-right C.O.G was moved to the left, which was a rotational direction until such time as the body rotated $180^{\circ}$, whereas there appeared to be a greater movement during failure; thus, it was shown to affect the maintenance of dynamic postural control. In case of the subsequent left-right turning motion of E.O.G, this matches the previous theory that the eyeball moves against the direction of rotation of the body. However, there was a difference at the time of movement, and a clear difference emerged in the success and failure in this study. Also, in the E.O.G in the up-down direction, a movement during failure showed a pattern of down direction in most cases; thus, it is deemed to affect the failure. Therefore, the kinetic postural control and E.O.G are supposed to affect the success and failure in a landing, which is the most importantly evaluated movement on the balance beam, in mutual association.

A Study on the Application of 3D Virtual Human in the prior stage of Design Works - With the emphasis on the determining design layout of a forklift truck (디자인 초기단계에서의 3차원 가상인간(Virtual Human) 활용에 관한 연구 - 지게차 레이아웃 결정 단계를 중심으로)

  • 김관명
    • Archives of design research
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    • v.12 no.4
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    • pp.294-303
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    • 1999
  • With the breakthrough development of computing environment, the design phases have been changed a lot nowadays. In the case of prior phases of transportation design such as cars and forklift-trucks design, designers have depended on surveys and 2D line drawings for fixing a product layout and extracting ergonomic data. In this method, designers don't meet only the problem of reliability of measuring data but also, the problems of unknown situation of operators' fatigue and comfort in work situation. In these methods, it has much less creditability to have a 2D human model to check the real world motion due to the limitation of the 3 Dimension. Even though with a 2D human model, perfect layout is determined, it is still difficult to measure about comfort and fatigue for a user because it measuring an analysing method is static. The development of computer hardware and software have not only changed the flow in the social-wide range but also immerged design into Virtual Environment. In conventional design method, visualization and data transferring have been the main issues but, in virtual environment, determining of design layout and analysing ergonomic data with sophisticated feeling about comfort and fatigue are possible by using 3D virtual human. In this study, the general characteristics of virtual environment was discussed and the possibility of digital process of design was treated. For these studies, layout design for forklift-trucks was tested. Eventually, the merits of each design phase applied virtual environment are discussed.

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A study on evaluation of the image with washed-out artifact after applying scatter limitation correction algorithm in PET/CT exam (PET/CT 검사에서 냉소 인공물 발생 시 산란 제한 보정 알고리즘 적용에 따른 영상 평가)

  • Ko, Hyun-Soo;Ryu, Jae-kwang
    • The Korean Journal of Nuclear Medicine Technology
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    • v.22 no.1
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    • pp.55-66
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    • 2018
  • Purpose In PET/CT exam, washed-out artifact could occur due to severe motion of the patient and high specific activity, it results in lowering not only qualitative reading but also quantitative analysis. Scatter limitation correction by GE is an algorism to correct washed-out artifact and recover the images in PET scan. The purpose of this study is to measure the threshold of specific activity which can recovers to original uptake values on the image shown with washed-out artifact from phantom experiment and to compare the quantitative analysis of the clinical patient's data before and after correction. Materials and Methods PET and CT images were acquired in having no misalignment(D0) and in 1, 2, 3, 4 cm distance of misalignment(D1, D2, D3, D4) respectively, with 20 steps of each specific activity from 20 to 20,000 kBq/ml on $^{68}Ge$ cylinder phantom. Also, we measured the distance of misalignment of foley catheter line between CT and PET images, the specific activity which makes washed-out artifact, $SUV_{mean}$ of muscle in artifact slice and $SUV_{max}$ of lesion in artifact slice and $SUV_{max}$ of the other lesion out of artifact slice before and after correction respectively from 34 patients who underwent $^{18}F-FDG$ Fusion Whole Body PET/CT exam. SPSS 21 was used to analyze the difference in the SUV between before and after scatter limitation correction by paired t-test. Results In phantom experiment, $SUV_{mean}$ of $^{68}Ge$ cylinder decreased as specific activity of $^{18}F$ increased. $SUV_{mean}$ more and more decreased as the distance of misalignment between CT and PET more increased. On the other hand, the effect of correction increased as the distance more increased. From phantom experiments, there was no washed-out artifact below 50 kBq/ml and $SUV_{mean}$ was same from origin. On D0 and D1, $SUV_{mean}$ recovered to origin(0.95) below 120 kBq/ml when applying scatter limitation correction. On D2 and D3, $SUV_{mean}$ recovered to origin below 100 kBq/ml. On D4, $SUV_{mean}$ recovered to origin below 80 kBq/ml. From 34 clinical patient's data, the average distance of misalignment was 2.02 cm and the average specific activity which makes washed-out artifact was 490.15 kBq/ml. The average $SUV_{mean}$ of muscles and the average $SUV_{max}$ of lesions in artifact slice before and after the correction show a significant difference according to a paired t-test respectively(t=-13.805, p=0.000)(t=-2.851, p=0.012), but the average $SUV_{max}$ of lesions out of artifact slice show a no significant difference (t=-1.173, p=0.250). Conclusion Scatter limitation correction algorism by GE PET/CT scanner helps to correct washed-out artifact from motion of a patient or high specific activity and to recover the PET images. When we read the image occurred with washed-out artifact by measuring the distance of misalignment between CT and PET image, specific activity after applying scatter limitation algorism, we can analyze the images more accurately without repeating scan.